Dead Rising 3 wants the Call of Duty crowd. RIP Dead Rising

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#1 Posted by Metal_Mills (2992 posts) -

http://uk.gamespot.com/features/dead-rising-3-reaches-for-the-call-of-duty-crowd-6409900/

Fuck sake. Hey guys, you know those hours of silly fun you had in Dead Rising 1 and 2? Well too bad, now we get a "grown-up, dark, visceral" experience drenched in the glorious colours of brown, dark brown, and maybe a bit of grey. Cause that's what we've all been wanting! And like all the other games that have tried to go that path, I'm positive it will be highly successful both critically and sales wise...........

#2 Posted by Pie (7079 posts) -

I actually like the change in style for the series however I thought that the change in style would represent a change in the game play to make it more about survival. Hearing that it is going in the opposite direction (items displayed on map and no time limit) has definitely changed my opinion. I can still get what I want from stuff like dayz but I thought this looked to be one of those games but with a massive budget and team working on it. Ah well.

#3 Edited by KittyVonDoom (445 posts) -

By "Call of Duty crowd", do you mean "people who like fun"? Because seeing that demo was the first time a Dead Rising game has looked at all appealing to me. Even still, if the difficulty and AI is still messed up, it could be just as unplayable as the previous ones.

I mean... whingewhingewhinge Call ov Dooty suxxxxxxxxxxxxx lolololololol

#4 Posted by MildMolasses (3219 posts) -

You mean they want a large audience that reliably buys their game? Oh the humanity!

#5 Posted by The_Laughing_Man (13629 posts) -

By "Call of Duty crowd", do you mean "people who like fun"? Because seeing that demo was the first time a Dead Rising game has looked at all appealing to me. Even still, if the difficulty and AI is still messed up, it could be just as unplayable as the previous ones.

I mean... whingewhingewhinge Call ov Dooty suxxxxxxxxxxxxx lolololololol

Ya Ive gotten sick of the last two Dead Rising.

#6 Posted by AlisterCat (5536 posts) -

Broadening the audience. Better than then just making dead rising again.

#7 Edited by Brendan (7771 posts) -

This reaction is way too internet for me. Wait, think. Be a person, not a mass of hyperbole.

#8 Edited by Metal_Mills (2992 posts) -

You mean they want a large audience that reliably buys their game? Oh the humanity!

Yeah because it always work, right? Capcom knocked it out of the part with RE6.

#9 Posted by jimmyfenix (3853 posts) -

You mean they want a large audience that reliably buys their game? Oh the humanity!

People who want a game like call of duty will just buy call of fucking duty. Resident evil 6 tried the COD model and looked how that worked out.

#10 Posted by Ramone (2961 posts) -

http://uk.gamespot.com/features/dead-rising-3-reaches-for-the-call-of-duty-crowd-6409900/

Fuck sake. Hey guys, you know those hours of silly fun you had in Dead Rising 1 and 2? Well too bad, now we get a "grown-up, dark, visceral" experience drenched in the glorious colours of brown, dark brown, and maybe a bit of grey. Cause that's what we've all been wanting! And like all the other games that have tried to go that path, I'm positive it will be highly successful both critically and sales wise...........

You know that bit in the demo when the guy strapped the buzzsaw to the sledgehammer then split a zombie in two by throwing it at him? Yeah.

#11 Posted by ZeForgotten (10397 posts) -

A little bummed that it's getting away from the insanity but I haven't played DR3 yet so I have no clue if it's gonna be any good.
I'll still play it instead of being one of those people

#12 Edited by The_Laughing_Man (13629 posts) -

@ramone said:

@metal_mills said:

http://uk.gamespot.com/features/dead-rising-3-reaches-for-the-call-of-duty-crowd-6409900/

Fuck sake. Hey guys, you know those hours of silly fun you had in Dead Rising 1 and 2? Well too bad, now we get a "grown-up, dark, visceral" experience drenched in the glorious colours of brown, dark brown, and maybe a bit of grey. Cause that's what we've all been wanting! And like all the other games that have tried to go that path, I'm positive it will be highly successful both critically and sales wise...........

You know that bit in the demo when the guy strapped the buzzsaw to the sledgehammer then split a zombie in two by throwing it at him? Yeah.

THen for no reason called in an airstrike after driving the Dukes Of Hazard car?

#13 Edited by TheBlackPigeon (314 posts) -
#14 Posted by Oldirtybearon (4719 posts) -

I don't think the time limit is intrinsic to the appeal of Dead Rising. I always found it got in the way of the game, personally. Nor do I think necessarily the loss of "insanity" like the servbot heads or silly costumes are all that bad. What worries me about DR3 is that it's losing the B-movie love that Capcom obviously has for zombies. All the way back to the first Resident Evil Capcom has displayed real affection for the b-movie aspects of horror films and zombie films in particular. If Dead Rising 3 loses sight of that (and it's arguable Dead Rising 2 was losing the thread), then I think the game will be poorer for it.

I'm not saying DR3 can't have serious moments as most zombie movies have a degree of severity under all the cheese, but the try hard charm of b-movies is integral to Dead Rising. If they lose that, it's just another zombie game without personality. We've got plenty of those already.

#15 Posted by Video_Game_King (36272 posts) -

Hey guys, you know those hours of silly fun you had in Dead Rising 1 and 2?

Only 2.

#16 Posted by Freshbandito (681 posts) -

@metal_mills said:

Hey guys, you know those hours of silly fun you had in Dead Rising 1 and 2?

Only 2.

I remember the single hour of fun I had peddling a little tricycle whilst wearing a mankini. I believe that hour lasted up until I got bored and I went on to play the rest of the game and detest it's gameplay structure.

#17 Edited by ShaggE (6422 posts) -

I love how "the Call of Duty crowd" has become a cartoonish mass of bro-ness to pin everything we don't like on, as if simplified and straight-faced action never existed or sold before 2007. What's wrong with just saying that the game is going for a more serious angle? Why drag an entirely unrelated game into it? Besides, if anything, I got more of a Gears vibe from what we saw.

#18 Posted by Video_Game_King (36272 posts) -

@freshbandito:

I was talking about Dead Rising 2, although now that you mention it, Dead Rising 1 only had about two hours worth of fun in it.

#19 Posted by madmidknight (24 posts) -

I heard there is still a time limit in one of the difficulty selections.

Also, I could never get into either Dead Rising because of the clunkyness, and the time limit, both seem to be fixed.

#20 Posted by MariachiMacabre (7077 posts) -

My favorite killstreaks in Call of Duty are Buzzsaw Hammer Throw and The General Lee.

The demo they showed looked great. I just hope they get rid of the horseshit time limit on every mission. Don't make me go to the safe room every few minutes. It's a huge open world full of zombies and dumb ways to slaughter them. Let me spend some time doing that instead of making me go to the safe house every 10 minutes and snort Zombrex.

#21 Edited by Solh0und (1765 posts) -

@metal_mills: So you rather have the " Walk to a small area[loading screen], deal with zombies in that area while escorting surivors with bad A.I., then finally make it to safe area[Another loading screen], skip their generic text just to head back out and see another loading screen" game?

I spend about 8 hours playing the first Dead Rising and like 2 hours playing the second. This one looks way better than those two.

#22 Posted by iAmJohn (6117 posts) -

I don't think the time limit is intrinsic to the appeal of Dead Rising.

You are wrong. The time limit is not only core to the game, it's the entire point. Dead Rising is all about having to make tough decisions and not being able to do everything you want or the game allows in a single run (the fact that it was possible to do everything in a single run was incredibly disappointing in Dead Rising 2). If you get rid of that, it's not Dead Rising anymore and might as well be a third-person Dead Island.

@shagge said:

What's wrong with just saying that the game is going for a more serious angle?

Ask Capcom - they're the ones who specifically called out going for that audience.

#23 Edited by HellknightLeon (465 posts) -

The first game was cool. Loved it to death... the second... not so much. The small game they put out that was 2 player was awesome. I will wait to see more... but I'm still looking to get this game. Maybe.

#24 Edited by Wrighteous86 (3782 posts) -

@solh0und said:

@metal_mills: So you rather have the " Walk to a small area[loading screen], deal with zombies in that area while escorting surivors with bad A.I., then finally make it to safe area[Another loading screen], skip their generic text just to head back out and see another loading screen" game?

I spend about 8 hours playing the first Dead Rising and like 2 hours playing the second. This one looks way better than those two.

I'd rather have "Walk to a large area [no loading], deal with zombies in that area while escorting survivors with good A.I., then finally make it to safe area [no loading], interact with survivors with personality and backstories and head back out and see no loading screen."

You know, Dead Rising, but without all of the flaws? Not third-person Dead Island, which this came off as. Of course, it's still early, but that's the impression I get.

#25 Posted by FourWude (2261 posts) -

THIS IS WHAT HAPPENS WHEN YOU GET INTO BED WITH MICROSHITNESS.

Only way to save Dead Rising 3 is for Jack Tretton to make sweet love to it. And heal it, the way only Sony knows.

#26 Edited by MildMolasses (3219 posts) -

@mildmolasses said:

You mean they want a large audience that reliably buys their game? Oh the humanity!

People who want a game like call of duty will just buy call of fucking duty. Resident evil 6 tried the COD model and looked how that worked out.

It was another shitty entry in a series that has long overstayed its welcome and has been driven into the ground by a company whose great creators have long abandoned?

#27 Edited by zombie2011 (4972 posts) -

Good, Dead Rising was fun but it was quite a struggle to play.

#28 Posted by MildMolasses (3219 posts) -

@mildmolasses said:

You mean they want a large audience that reliably buys their game? Oh the humanity!

People who want a game like call of duty will just buy call of fucking duty. Resident evil 6 tried the COD model and looked how that worked out.

It was another shitty entry in a series that has long overstayed its welcome and has been driven into the ground by a company whose great creators have long abandoned?

#29 Posted by ShaggE (6422 posts) -

@iamjohn said:
@shagge said:

What's wrong with just saying that the game is going for a more serious angle?

Ask Capcom - they're the ones who specifically called out going for that audience.

My bad, I thought those were McShea's words. That kind of changes everything, then. Doesn't mean the game will be bad, it still looks fun from what I could see through the brown haze, but that's kind of ridiculous. We already have PAH-LENTY of zombie games that aim for that market.

Beyond anything, though, the biggest concern I have for DR3 is the difficulty. The entire gameplay loop of Dead Rising relies on the game being nearly impossible on the first run, then easier and easier (while still being rather hard) as you level up, discover new paths and strategies, and restart. If they're going to go for mass market appeal, then the backbone of the game goes right out the window.

#30 Edited by OldGuy (1552 posts) -

...or you could have read this writeup on Gamespot that is much more reassuring for the "traditionalist" DR player...

#31 Edited by ProfessorEss (7323 posts) -

I was just out for lunch with a buddy and he said that was the feeling he got from the trailer, that they were going for a darker, more serious tone. I laughed it off saying "But it's Dead Rising? What's the point of a serious Dead Rising game?" and then I come back here and read this.

Hopefully this doesn't come to pass but I'd be lying if I said I'm not still foaming at the mouth with anticipation thinking of DR3.

...and on the bright-side I'm not convinced that even if they do try to make it serious that it won't some how turn out even more ridiculous than the previous entries.

#32 Edited by Animasta (14673 posts) -

@fourwude said:

THIS IS WHAT HAPPENS WHEN YOU GET INTO BED WITH MICROSHITNESS.

Only way to save Dead Rising 3 is for Jack Tretton to make sweet love to it. And heal it, the way only Sony knows.

the way you think that if it was multiplatform it wouldn't be this is cute

#33 Posted by FourWude (2261 posts) -

@animasta: Don't be jelly. You know you'd let Jack Tretton make sweet love to you... All night long.

#34 Posted by Jeust (10552 posts) -

It's clear that Capcom's focus is to draw in as many people as possible and hope the existing fan base can stomach those changes rather than build upon what worked before.

I believe this is the next of many games releasing with the same goal.

I kinda like this new direction, although I never really warmed to Dead Rising 1 or 2.

#35 Posted by Dixavd (1353 posts) -

The only reason I didn't try Dead Rising 1 or 2 was the time limits. If going for the "call of duty crowd" is what they have to do to get rid of the timer then I will give it a chance.

#36 Posted by FourWude (2261 posts) -

@dixavd: Play Dead Rising 2: Off the Record. It's the best one. Has a glorious sandbox mode that you can do whatever you like in. Then transfer your save and stats over into the main game when you like. Gets rid of the grinding aspect of DR.

#37 Edited by DoctorWelch (2774 posts) -

Not sure what you're bitching about because the game looks pretty cool and according the GB guys the silliness is still there. Also this is anecdotal and therefore not not proof of anything, but a lot of the people I know who only play a few shooters and sports games every year actually know what Dead Rising is and really loved the first game.

You can whine about it all you want, but going in a new direction isn't exactly the worst thing considering the quality of Dead Rising 2.

#38 Posted by Freshbandito (681 posts) -

@video_game_king: Yeah I meant that I only had an hour or two of fun from dead rising 2 as well, I kinda worded it badly and looks like I was taking your comment to mean you only had 2 hours of fun.

Did anyone else have a hell's own job of getting the multiplayer running well in dead rising 2 as well?

#39 Posted by shivermetimbers (765 posts) -

@shagge said:

What's wrong with just saying that the game is going for a more serious angle? Why drag an entirely unrelated game into it?

It's currently the best selling game out on the market right now, and everyone wants a piece of that pie. Saying "it's just gonna be another action game" is not as 'economically viable' as saying "we got a game that's similar to the game you enjoy and buy every year." Though as proven time and time again, going for that angle doesn't work. But hey, we're all stubborn, right?

#40 Posted by ShaggE (6422 posts) -

@oldguy said:

...or you could have read this writeup on Gamespot that is much more reassuring for the "traditionalist" DR player...

I got a good chuckle out of the comments over there complaining that it's "not serious enough".

I love you, internet.

#41 Posted by danmcn12 (86 posts) -

Good, DR2 was stale as is. I will gladly welcome a change in style. Since when did "dark, visceral and gritty" mean attracting CoD gamers?

#42 Posted by Wrighteous86 (3782 posts) -

@oldguy said:

...or you could have read this writeup on Gamespot that is much more reassuring for the "traditionalist" DR player...

And the makers of Dead Space 3 said they thought co-op wouldn't detract from the survival horror tone of the franchise, and people that loved the old games would have the same experience they wanted if they played single player. CUT TO: Shooting Unitologists in the head with a machine gun.

#43 Posted by EXTomar (4687 posts) -

*shrug* Dead Rising and DR2 weren't exactly well made games. If they want to switch developers or go with a design that is easier to find and hire experts for then I can't say that is a bad idea.

#44 Edited by OldGuy (1552 posts) -
@iamjohn said:
@oldirtybearon said:

I don't think the time limit is intrinsic to the appeal of Dead Rising.

You are wrong. The time limit is not only core to the game, it's the entire point. Dead Rising is all about having to make tough decisions and not being able to do everything you want or the game allows in a single run (the fact that it was possible to do everything in a single run was incredibly disappointing in Dead Rising 2). If you get rid of that, it's not Dead Rising anymore and might as well be a third-person Dead Island.

You are correct... the time limit is (to me as well) an intrinsic part of the game and removing it isn't how I want to play... but making it optional (DR2:OTR had a lovely sandbox mode just for those kind of people) is just fine... I know a lot of people who didn't get past bringing back the first few survivors since crossing Leisure Park with the convicts active was quite the fire to be thrown into... you had to learn to let go and allow yourself to fail and let the ones you couldn't (or wouldn't) herd properly die so that you could stay alive and try to rescue someone else... this is not something that people are used to in games and so you get a bunch of them saying "Aw, screw it, this is too wonky and I can't figure out how to save these people so I'll just quit." (I also don't agree with many people who think DR combat sucks I actually prefer animation priority systems vs. cancel systems - but it would seem that I'm odd that way)...

You are also wrong... You could 100% DR, DR2 and DR2:OTR starting from level 1 without cheats (you could even hit level 50 in DR, I don't know that there is quite enough time to do that in DR2 or OTR even booking XP) so you should be disappointed in all the DR games for that. (okay, sure, you had to have played the game a lot so that you knew what you were doing and where to go and have a real good feel for the combat, but it could be done - I did it myownself.)

#45 Posted by ZeForgotten (10397 posts) -

@oldguy said:

...or you could have read this writeup on Gamespot that is much more reassuring for the "traditionalist" DR player...

And the makers of Dead Space 3 said they thought co-op wouldn't detract from the survival horror tone of the franchise, and people that loved the old games would have the same experience they wanted if they played single player. CUT TO: Shooting Unitologists in the head with a machine gun.

Kinda hard for a feature like Co-op to detract from the survival horror-tone of the franchise when it was never there to begin with.

In not-lala-land jumpscares do not equal "horror" and "my inventory is full of healthpacks and ammo" is not exactly survival either.
Even for Dead Space 1.

I still enjoyed all the Dead Space games though, fun little action games.

#46 Posted by Wrighteous86 (3782 posts) -

@zeforgotten: I enjoyed them all too, but you know what I was getting at. The emphasis (and the gameplay, in some respects) clearly changed, but they denied it when people responded negatively upon hearing about the 3rd game. I think the parallels are evident.

#47 Posted by OldGuy (1552 posts) -

@oldguy said:

...or you could have read this writeup on Gamespot that is much more reassuring for the "traditionalist" DR player...

And the makers of Dead Space 3 said they thought co-op wouldn't detract from the survival horror tone of the franchise, and people that loved the old games would have the same experience they wanted if they played single player. CUT TO: Shooting Unitologists in the head with a machine gun.

True, they could screw it up, but... I'm hopeful they won't (crosses fingers - ut's gomma be jard to tipe imtul tjus cones oit...)...

#48 Posted by ZeForgotten (10397 posts) -

@wrighteous86: Sure. I guess it would have been better if developers would just come out and say "look, we changed it, get the fuck over it or go somewhere else" instead of just making up nonsense

#49 Edited by Wrighteous86 (3782 posts) -

@zeforgotten said:

@wrighteous86: Sure. I guess it would have been better if developers would just come out and say "look, we changed it, get the fuck over it or go somewhere else" instead of just making up nonsense

Honestly, it might help people come to terms with it. I prefer the older Dead Space games, but I enjoyed 3 in a different way because I knew not to expect Dead Space 1, since I picked it up a few months after release.

#50 Edited by Coafi (1483 posts) -

Noooooo, you're telling me all the silly dumb stuff is gone?! That's like the best part of this series, we already have "serious" zombie games. Oh well, I still have DR2.

I just remembered this is just an Xbox One exclusive, fuck. :(

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