837: R1 to Brood
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Official U.S. PlayStation Magazine Issue 36
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Game » consists of 10 releases. Released Feb 05, 2013
Scarring over the eye. Used by game developers to make a character appear more rugged and 'badass'.
Advertisements sometimes appear in game as a spoof on real-life advertisements, or to further envelope the player in the video game world.
When a character appears to have died a horrible death, but is then eventually revealed to have somehow survived or was never really dead to begin with, often serving as a plot-twist.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Some rooms have faulty lights that flick on and off. Often this is used in horror games to help build an unsettling atmosphere.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
Slow walking is when the player character can not move at full speed and is restricted to a slow walk, usually while talking to someone.
A feature on Xbox Series consoles that allows backwards compatible games to run at a higher framerate than on the original consoles.
GamersGate is a client-free digital distribution service.
At E3 2013, Microsoft announced their Games with Gold campaign. The campaign offered two downloadable games a month for free for Xbox Live Gold subscribers for a limited number of months. On October 18, 2013, Microsoft stated they were extending the promotion indefinitely.
Gamescom 2012 was held in Cologne, Germany, from August 15th to 19th.
A characteristic many game characters share when their eyes emit a colored light instead of what a regular eye should look like. This is often evident in robots and characters possessed by some evil force.
A system that gives a game the technical capability to implement the effects of gore which include but are not limited to, dismemberment, charring, beheading and gibbing. Gore systems have progressed significantly over the years from enemies scattering into pixels to highly detailed body tearing.
A government is a group of people who are responsible for the running of a country
Games show you a new enemy throughout the game and they usually require a new tactic to defeat it. The first one you fight comes solo and you are required to kill it, then they are given to you in groups or possibly mixed with older enemies.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
A grief beard is facial hair that appears on a character after something tragic happens to them in a storyline. The amount of tragedy and how the character is handling it can often be seen in the beard itself.
Games in which players are guided through the game by characters via radio communication. Extremely popular narrative device and game mechanic in the current generation of video games.
Taking advantage of computers and machinery as weapons, in solving puzzles, etc. or otherwise changing up gameplay.
When a conscious character perceives something that either does not exist or is a contorted reality manifested by the character's unstable psyche.
Regular difficulty not difficult enough? Enable hardcore mode for a more brutal gaming experience.
Havok Physics (Havok) is a physics API developed by Irish company Havok and released in 2000. It is used in video games as a physics engine, allowing for realistic interactions between in-game entities.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
A hub is the central location from which a player can venture out into different areas of a game. It is often used as a clever way of masking loading between levels or worlds.
Sometimes a character will come up on your HUD to tell you an important piece of information. This usually consists of voice acting, occasionally Full Motion Video, and is pretty useful when you need to learn about things like doing barrel rolls.
HUD elements, such as health or ammunition, which appear physically on the player characters outfit, objects, equipment and weapons.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A digital storefront which donates some of its profits to charity.
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