@david3cm: I base it on the gameplay demos and developer interviews that I have come across. I realize that it is unrealistic to expect any game series to cater to only the things that I like about them and to ignore those features that I dislike, but I am selfish when it comes to things that I like. This colors my opinion heavily, and the things that I consider "missteps" could be incentives to draw in new players to the franchise. It's all opinion.
I consider the move towards a more action oriented and coop focused experience to be missteps. You can break those down into numerous "other missteps". But like I said, it's all opinion, and I have a narrow view of what I want to see in a Dead Space game. I will still play it, and it may prove my apprehension misplaced.
As far as the microtransactions go, I find it gross simply because of the coop. If you decide to play with someone else, who is to say that they didn't spend real world money to kit themselves out with something that is overpowered, making for a less than stellar experience playing with them. If they are cutting through enemies with little effort, it cheapens your experience. In a single player game, if a company wants to sell high end gear, then it is up to the player to decide if they want that to alter the experience, but playing coop with someone that has purchased overpowered gear takes that choice away from you.
Probably petty, but I stand by it.
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