So there's been plenty of talk since the release of Dead Space 3 about the very obvious EA-ness shoved into the business model. It's annoying, I'm not a fan of it either, but has no one said anything about how the game was said to need to sell some-million (3?) copies just to be worthwhile? Could all the crappy micro-transactions be an act of desperation on Visceral's part to try and ensure further employment, and not simply greed?
Again sorry if this has been talked about elsewhere, but I haven't seen anything.