@Ghostiet said:
Me neither. It suffered a lot from a short development cycle and the writers sometimes going for anvilicious means, but I enjoyed it - although I'd have to be paid to play through that game again from start to finish.
SPOILER FOR AN OLD GAME TO FOLLOW
I thought Dragon Age 2 was fine (though the reused environments and warp-in enemies were super fucking annoying) right up until Anders inexplicably blows up the fucking Chantry. Everything that happens past that point, is completely stupid and incomprehensible. And it's even worse when you realize "holy shit, this is seriously the end of the game?" because I had just kept assuming the story was going to go somewhere eventually.
But no - Anders blows up the chantry on his own after you spend countless conversations during the game where he has small revelations about his misguided prejudices towards the Templars and Chantry. Then the head mage inexplicably thinks his goals can be served by turning into a grotesque blood magic abomination, and ATTACKING THE PEOPLE WHO WERE HELPING HIM (I chose his side). Then the head templar lady inexplicably is able to control the idol that turned that dwarf Bartrand insane - or at least sometimes she's just fucking fine despite being in it's presence, and other times she isn't, depending on the game's whims. And not only control it, but refashion it into a weapon (who knows!). Oh, and did we mention the refashioned insane-making idol weapon also grants her crazy ass superpowers, like jumping 100 feet into the air, and bringing giant bronze statues to life? Because it totally does!
And your payoff for slogging through this stupid mindfuck? Oriana essentially says "and Hawke was never seen again". THE END. I figured at some point the game was going to catch up to "the present" (meaning Varric's interrogation), and proceed from there for a bit, but no.
I loved Dragon Age Origins. I beat it four times. I upgraded my PC in advance of DA2, because I wanted to have the perfect experience. I was even fine with the somewhat more "console-ized" controls and interface, unlike a lot of people. But as soon as the credits rolled, I was just stunned. I uninstalled the game the next day, and haven't touched any of the DLC. That game is an exercise in cut corners, small ambitions, absurd storytelling, and betraying a core fanbase, in order to try and sell an RPG to people who don't buy RPGs.
Even more ridiculous, when Skyrim then came along, and demonstrated that it's possible to make a financially successful RPG, while still remaining faithful to your fanbase.
For me, Dragon Age 2 was the first sign that something was changing at Bioware.
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