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Game » consists of 10 releases. Released Sep 28, 2009
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
A cutscene (usually using the in-game engine) which allows the user to contribute to or modify the action- such as changing camera angle, zooming in and out, or being able to move the player character around actors playing a scripted sequence.
Rather than utilitarian names like "Level 3" or "Warehouse", many games give each level a unique title that has some relevance to its content.
Limb Targeting is the ability to target specific limbs on the body with the object being either to disable the limb or kill the target faster. It may also be referred to as the "Limb System" or "Localized Damage".
The opposite of open-ended gameplay, linear gameplay uses scripted events, Quick time events, cut scenes, and a restricted path to tell a story exactly how the writer intends, and control elements of the action.
Loud ambient noises are often included in many thriller/horror games. These sounds are associated with panic and terror, and can heighten these feelings. Examples of these sounds would be metal chains clanging, footsteps, knocking, creaking doors, etc.
A MacGuffin is a plot device, having little importance itself, which exists purely in order to motivate characters and/or advance the story.
This concept applies to any game protagonist who through the course of the game's story becomes physically and permanently maimed in some way (by losing an eye, an hand or other body part). They may receive an artificial replacement but the character remains physically changed through the course of the game.
The recurring theme, espoused by lunatic nemeses in horror games, that mankind's future is defined by becoming horrific, disgusting monsters.
Using gestures with the controller to control on-screen actions. Alternatively, these gestures can also be detected by motion-sensing cameras.
Sometimes one playable character just isn't enough.
Necromorphs are the enemies in the Dead Space franchise. The Necromorph infection uses deceased bodies as hosts and forms hideously mutated shapes to adapt to more effective killing styles. Originally encountered on deep-space mining colony Aegis VII, it is believed that the infection originated from the Red Marker.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
An on-rails game behaves much like a train: while sometimes the player can choose which path is taken, they cannot deviate from it. Sometimes on-rails games even go so far as to decide when the player moves.
When the routine mission goes horribly wrong, and all your so-called "experienced" teammates bite the dust. You, the rookie, survive of course.
The 2009 Penny Arcade Expo (PAX) took place at the Washington State Convention & Trade Center in Seattle, Washington on September 4-6.
While all games on PlayStation 3 (2009 onwards) and later consoles have trophies, only games deemed large enough get to have the coveted Platinum Trophy for earning every Trophy in the base game.
PlayStation Move is a motion control system for the PlayStation 3 console, allowing for fluid control of objects in a simulated 3D space.
Trophies are an incentive-based system for the completion of various objective in PS3, Vita, and PS4 titles.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
A follow-up to a game or movie that takes place before the events of the previous installment or installments.
A shooter in which the player movement is restricted so they can only follow a linear, predetermined path. This style of game is considered very "arcadey" and is usually accompanied by a lightgun.
Video game combat in which combat actions are performed in real-time, rather than through a turn-based structure.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
The idea of deriving a feeling of pleasure through inflicting pain or suffering on another living being.
Often found in either very violent games, or games taking place in or around water, Screen Splatter is a visual representation of blood, water, strawberry jam, or other liquids temporarily obscuring the player's field of vision.
In the Dead Space series, stasis temporarily slows down targeted enemies.
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