Posted by Gamespot, very interesting read:
http://gdc.gamespot.com/story/6302247/swerys-20-20-hindsight-on-deadly-premonition/?tag=picks%3Btitle%3B8
Cheers.
Deadly Premonition
Game » consists of 11 releases. Released Feb 23, 2010
An open-world action-adventure game following an eccentric FBI agent as he investigates a series of bizarre murders in the small rural town of Greenvale.
Swery's Keynote from GDC
''He intentionally inserted a negative side to every character. Forrest Kaysan was a nice guy and good with kids, but he had trouble keeping his pants on.''
Also interesting to know there initially wasn't going to be any combat. Shame it had to be put in for the sake of the US audience, as it would of been better off without for the most part I'd say.
"Swery explained that he originally didn't have any combat in Deadly Premonition; York was just intended to run away from shadows. However, the publisher told him it wouldn't sell in the US if he did that, so they added the gunplay in."
So without stupid publishers the gameplay of Deadly Premonition could actually have been somewhat interesting.
" "Swery explained that he originally didn't have any combat in Deadly Premonition; York was just intended to run away from shadows. However, the publisher told him it wouldn't sell in the US if he did that, so they added the gunplay in." So without stupid publishers the gameplay of Deadly Premonition could actually have been somewhat interesting. "Running away isn't interesting. See Shattered Memories.
Deadly Premonition should just have been a TV show.
" @Doctorchimp: People loved Shattered Memories for its atmosphere, and for the way it collected data about you and altered the story and the environments based on that. "Kinda like how people loved Deadly Premonition for the wacky story and characters?
Not having to shoot things probably would have turned it into a more bearable game....
I also ran away in Amnesia...
Shattered Memories is the only Silent Hill game remotely fun to play." @gike987 said:
Running away isn't interesting. See Shattered Memories. "" "Swery explained that he originally didn't have any combat in Deadly Premonition; York was just intended to run away from shadows. However, the publisher told him it wouldn't sell in the US if he did that, so they added the gunplay in." So without stupid publishers the gameplay of Deadly Premonition could actually have been somewhat interesting. "
" "Swery explained that he originally didn't have any combat in Deadly Premonition; York was just intended to run away from shadows. However, the publisher told him it wouldn't sell in the US if he did that, so they added the gunplay in." So without stupid publishers the gameplay of Deadly Premonition could actually have been somewhat interesting. "
order of shooting:
Publisher(s)
" ''He intentionally inserted a negative side to every character. Forrest Kaysan was a nice guy and good with kids, but he had trouble keeping his pants on.''Don't see how that's a "negative side"."Oh and he also puppeteered a great deal of twisted homicides, as well as enacting his own, but being a man-whore is pretty despicable too. I know, it was spoilers sake, but I still found it funny :P
" @Abyssfull said:Like the spoiler says, it's all they could really come up with without outright spoiling the plot." ''He intentionally inserted a negative side to every character. Forrest Kaysan was a nice guy and good with kids, but he had trouble keeping his pants on.''Don't see how that's a "negative side". ""Oh and he also puppeteered a great deal of twisted homicides, as well as enacting his own, but being a man-whore is pretty despicable too. I know, it was spoilers sake, but I still found it funny :P
"@damswedon said:" @Cirdain: Rising star picked it up for EU release long after it came out the US so they are safe. "
I dont care! I'm saying whatever man you wanna bring that shit lets bring that shit, I take it straight to the street man. BLAP BLAP BLAP BLAP
"
I love how jeff awkwardly holds that gunsideways, and goes blamblamblamblamblam. He might hit the side of a barn, but probably gave the cow inside a heart attack.
" "Swery explained that he originally didn't have any combat in Deadly Premonition; York was just intended to run away from shadows. However, the publisher told him it wouldn't sell in the US if he did that, so they added the gunplay in." So without stupid publishers the gameplay of Deadly Premonition could actually have been somewhat interesting. "Yeah, it's their fault and theirs alone.
" "Swery explained that he originally didn't have any combat in Deadly Premonition; York was just intended to run away from shadows. However, the publisher told him it wouldn't sell in the US if he did that, so they added the gunplay in." So without stupid publishers the gameplay of Deadly Premonition could actually have been somewhat interesting. "I've long since dreamed of a horror style game where you either have no guns or almost no bullets (even less than in survival horror; like 2-3 rounds that will only kill 1-2 enemies at best), so you feel helpless against the monsters/enemies that are pursuing you and you have to frantically run away+impede the monsters through barricades, etc. In this dream game you can melee but the enemies are much stronger than you- you need to either be really good with timings or catch them by surprise. Most of the game is just Mirror's edge style running, but more responsive and with less "I don't know where to go" or momentum breakers. The challenge isn't in jumping around, it's staying ahead of said powerful enemies.
I just wish Swery can realize his dream in Deadly Premonition 2, by adding bicycles and cologne.
Gaming will never be the same.
Warts and all I like DP the way it is. Maybe if some of the mechanical things were improved it would have damaged the overall experience. I am very interested to see what Swery can do with a better budget to work with though. Hopefully, a publisher with some resources has seen the buzz DP stirred up and bankroll him.
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