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Game » consists of 3 releases. Released May 17, 2011
A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A style of gameplay where players must navigate a vast stream of projectiles.
A concept in games with multiple characters, a screen with pictures of all playable characters with the possibility of stat listings.
The act of dressing in clothing generally associated with the opposite sex, often employed in video games for comic effect or for sexual excitement.
A "cute'em up" is a branch of the shoot'em up genre of video games that involve weird or cute enemies and protagonists. Game titles that would fall into this genre include Parodius, Twinbee, and Gunbird.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
This concept is for games where at least one of the main characters is female.
Game Over originally appeared in pinball machines, and later, arcade machines. When players lose at a game, it is game over.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
Gothic Lolita is a fashion sense based on styles from England's Victorian era which has developed in Japan, particularly in Tokyo.
An act most commonly found in top down shooters where bullets/danmaku touches your character model but not your hit box. Some games give bonus points for the act of grazing.
In many games there is a ranking system, the players with the highest point value are listed in a "high score" table.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
An opponent that typically appears around the halfway point in a level. Mini-Bosses are more formidable than the average opponent, though normally not as tough as the end-level Boss.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A version of a game purchased in one part of the world may not be playable in another. Region free games however, can be played anywhere.
Classic form of numbering that gives things a more regal feel.
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