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    DeathSpank

    Game » consists of 5 releases. Released Jul 13, 2010

    A comedic action-RPG developed by Hothead Games, and headed by Ron Gilbert of Monkey Island fame.

    Just got done with DeathSpank...

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    KyleDaniels

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    Edited By KyleDaniels

    " Greetings spooky gravedigger!"
    Good overall game with a weak ass ending. I still don't understand what the artifact was but maybe that's because I'm not supposed to? Overall a good buy, lengthy and engaging but we better see some DLC or something in the future. I found it odd that the gold coins switch to dollars after you beat the game. If I was a betting man I'd say it was a taste of things to come. DeathSpank Vs. the Third Reich anyone? 

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    KyleDaniels

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    #1  Edited By KyleDaniels

    " Greetings spooky gravedigger!"
    Good overall game with a weak ass ending. I still don't understand what the artifact was but maybe that's because I'm not supposed to? Overall a good buy, lengthy and engaging but we better see some DLC or something in the future. I found it odd that the gold coins switch to dollars after you beat the game. If I was a betting man I'd say it was a taste of things to come. DeathSpank Vs. the Third Reich anyone? 

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    SmokestormX

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    #2  Edited By SmokestormX

    I noticed on the leaderboards that the money caps out at around 100,000,000 , so unless you feel like grinding till then .. I don't know why the money looks different if there is even more money in the drops.
     
    I almost feel that this game was intended to be way longer, but was trimmed down for an xbla game instead, becuase you find all the armour very quickly there seldom is a need to go buy anything anyway.

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    FunExplosions

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    #3  Edited By FunExplosions

    I guess the artifact was supposed to be a piece of bacon. This is based off the trailer, in which they say he's questing for bacon, upon showing three spinning artifacts on the screen. In the game, however, they not even once refer to it as such. I'm assuming it's another piece of comedy that wasn't conveyed properly.

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    KyleDaniels

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    #4  Edited By KyleDaniels
    @SmokestormX: 
     I agree, by the time I found most of the Armour I already had better. I'm hoping they'll come out with some cheap DLC to keep the story going but overall I was pretty happy with it for what it was.
     
    @FunExplosions: 
    As to the artifact...I guess it does look like bacon haha. You spend the entire game trying to acquire it and then when you finally do it's kicked to the curb without any explanation. Oh well I won't lose sleep over it...
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    zityz

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    #5  Edited By zityz

    Thats the thing about the artifact. It was never explained to YOU or the hero why you needed it, you just did. Maybe they go back to it in later DLC/ games, but i don't think there was any main reason for it. It was there to get the ball rolling in the beginning.
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    The_Laughing_Man

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    #6  Edited By The_Laughing_Man

    I found the game short. I am annoyed that it plainly says the game is 15 hours when you down load it and I am about to beat it in 8 hours. 

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    galiant

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    #7  Edited By galiant

    It was a fun, short game. Worth the money. I just wish they'd done a more thorough co-op mode, and that game would've been gold for me. Sparkles was alright but not getting to upgrade anything or equip anything and getting no new skills gets boring for the second player real fast.

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    KyleDaniels

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    #8  Edited By KyleDaniels
    @Galiant: 
     Lol well actually I played with my GF and she had just about all she could handle playing the wizard...she's not to good at games lol. Things were made easier when she realized she get teleport to me with one of the triggers which was amusing but she couldn't quite grasp the concept of moving AND attacking at the same time. Oh well
     
    @The_Laughing_Man: 
    Im not sure how long it took me to beat the game, but your right! Damn false advertising... 
     
    @zityz:
    I think the artifact was there simply as a plot device and nothing more....lets not even get started on the purple thong lol
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    webby

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    #9  Edited By webby
    @KyleDaniels said:
     
     she couldn't quite grasp the concept of moving AND attacking at the same time. Oh well 
    Lol and if she tries playing a console FPS. She will either run while looking at the ground or sky right?
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    KyleDaniels

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    #10  Edited By KyleDaniels
    @Webby: 
    Haha exactly...to much movement on screen at once confuses her. I tried Lego Indiana Jones with her to and I watched her fall into the same god damn pit like twenty times before shutting my Xbox off in defeat.

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