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A downward kick occasionally combined with a jump. The Pumphrey Brothers favorite kick. It is used to crack open crates.
Charging is the action of pressing & holding down a button or particular direction on the controller. Its purpose is to build up a powerful blast or burst of energy to take out an opponent or cause critical damage.
A fighting game character whose move set is based around charging (holding back for 30 frames, then forward + attack)
Typically found in fighting games, combos are a series of strung-together moves.
The process of fighting, but with dance.
A DJ (Disc Jockey or deejay) is a person who selects and plays recorded music for an audience. Turntables, CD players, mixers, computer software, and effects units are used to create what is known as a mix.
"Hand to hand. It is the basis of all combat." -Gray Fox
a jumping or leaping kick often portrayed in action movies.
Martial arts are a popular set of skills that many video game characters possess. Martial arts are the cornerstone of any fighting game, and have influenced many platforming and adventure games.
Similar to Dance Fighting, characters are process to fighting but with instruments or singing.
Used in fighting games, projectiles are objects that a fighter can launch at another fighter to attack from a distance. While they can be used to simply inflict damage, projectiles are often used to maneuver opponents into disadvantageous positions.
A fighting technique in which a character punches or kicks an opponent dozens in a short period of time, sometimes to the point that their fists or legs become blurred. It was commonly used in Video Games, Comics/Manga & Animation.
The Roundhouse is a kick taught in many martial-arts, though believed to have originally been conceived as part of a developed fighting system by monks for Shaolin Kung-fu. Notable real-life users include Bruce Lee, Chuck Norris, Jackie Chan, and Jet Li.
Featured mainly in fighting games, special attacks usually require more than just pressing a button to activate. They are usually unique or at least varied between characters.
A combo move in fighting games that 1) requires a specific button combination to activate while combo-ing & 2) delivers a special animation associated with character or environment. Depending on game, might involve a gauge or act as a finishing move.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Zoning Characters (also called Keepaway Characters) is an archetype that use long range attacks to the control space in fighting games.
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