After over a month with Dark Souls 2, and over a hundred hours of playtime, I've grown a little weary of it - which is only natural. However, how much of that is because of the limitations of handcrafted content? I look to a game like Cryptic's Neverwinter MMO, which relies heavily on content created by its userbase. If a game such as that had tight combat mechanics and interesting character progression systems like Dark Souls 2, I could indeed see myself playing such a game ad-infinitum.
While Deep Down doesn't have user created content, as far as we know, it's supposedly all about randomized dungeons and monsters, and is much like the Diablo games in that way. From what we've seen of it gameplay-wise, its combat mechanics are going to be super-tight - like pin-point accurate, allowing to target individual joints and even the enemy's equipment. Knocking weapons out of their hands, or stabbing them in the knee. That seems to me like a super-potent combination of ingredients right there.
Might Deep Down be the holy grail? The Soulsian gameplay experience that never grows stale? Randomized enemies and dungeons keeping me on my toes always? Free 2 Play model for a steady stream of new content, so I'm not reliant on the next big iteration of the franchise to hit the shelves to get an all fresh fix - at least as long as it succeeds in the marketplace? Like new tilesets and enemy types and mutators all the time?
I'm just starving for some Deep Down news at this point. Whatever happend to the Japanese beta?
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