Things Are Looking Up For Demigod After Week One
Piracy was only a problem because people had access to the game from one retailer only: Gamestop. Gamestop releasing early released the game on the public in very small numbers, so all the people who couldn't find a copy probably just pirated it instead.
I haven't tried the multiplayer side of the game and I probably wont, because the game itself has a few issues that DotA doesn't seem to have.
Demigod uses the concept of DotA-heroes, and commander heroes. The DotA-heroes part and the whole capturing of certain elements is awesome. You can actually benefit from capturing parts by increasing a factions income or have more gates through which units spawn. Better than DOTA in my opinion - a good concept with a perfect implementation.
But the commander hero thing was NOT done well at all, to me it seems like a concept they thought was fun but didn't have the time to fully implement. The whole UI is just lacking for people like me, that tend to care for their units and try to controle them to the best of their abilities. Units seem to auto-cast, you can't even SEE the skill - you just know it's there. You can't see units' health bars, just your own hero's health. You can't easily select a single unit from your army. You have to look for it on the battlefield which you sometimes just can't do during a battle without turning the camera.
The worst part, of all things, is not being able to group them! All you have is 3 options of selecting units, "Army" "Hero" "All (Army+Hero)". There's no way to split the healers from the warriors.
[NOTE: It might be possible, but I haven't found it yet in the options and it's not through the usual Ctrl+1-0 - so it's not there then if you ask me! :p]
As a DotA fan I love the 4 assassin heroes and how it works, it probably is superior to DotA for those heroes. But as a player that loves Syllabear and Meepo in DotA because of multiple PERMANENT units, Demigod is a failure in my eyes.
This is ignoring the massive issue about the serial's that went out. The company has formally tried to play it off that all retail keys where used by pirates, but most mods in the forums and the rep that i got to send a picture of my receipt to seemed to be more along the lines of imply that most retail keys where never activated.
As for myself after 48 hours of back and forth on emails I finally got a new key from Stardock.
I really like the game.
I've only played online once so far, but it was relatively smooth. However, that was earlier today after the game had already been patched. So i guess i dodged most of the online issues. Before today i had just been playing single-player against the AI to get a feel for things.
I feel truly sorry for Stardock getting double-penetrated by GameStop & pirates, when they have tried to be a good, consumer-friendly publisher. I'd say, "Shame on you, GameStop," but, futilely, only one layer of flies can coat such an enormous, steaming pile of excrement.
BTW, while I greatly prefer Ventrilo, that video would be more realistic if they referenced Teamspeak, which is what most European MMO players use.
Wow, sad. I feel terrible for these guys. Fucking Gamestop. And pirates. You jerkwads need to stop. If you dont' have money, then focus on GETTIG UP IN THE WORLD. And if you do, then effing spend it. Don't ruin our industry. I hope these guys get some better luck, this game looks AWESOME. I can't wait to try it out.
This song goes so far into the dark heart of "terrible music" that it pushes through and enters this new realm of terrible music that is also strangely appealing.
Also, dude, 12%? Man, I could maybe see pirating a game to "make a point" about DRM (not something I would do but I've heard this argument used as a justification), or downloading a copy of something that's no longer being produced or sold. But why steal a game from Stardock, one of the very few publishers actively fighting for the rights of consumers? That just sucks.
I haven't played online yet but the singleplayer has been awesome.
I agree only 8 Demigods is a bummer but the different builds you can do with them really adds up a whole lot.
Also the different maps and modes helps too since DotA has the restrictions of only 1 map (Only mid and so on doesn't really count in my opinion since the goal is the same).
I think Stardock has said that 2 free Demigods is on the way and most likely more who's gonna cost.
GPG and Stardock cut their easterbreak to have the game out 1-2 days earlier than announced by the way.
I might check this out. I love me some DotA, and the idea of having it stream-lined down to just a few heroes appeals to me. DotA is awesome, but the amount of stuff to learn is a little overwhelming. I've heard good things about Stardock's stuff too.
The footage I've seen doesn't make me think it'll replace DotA for me, but if there's a good single player campaign it still is worth looking into.
I really don't like DotA. Any time I enter a game I get cursed at and eventually booted for being a n00b by the unflinchingly cruel people who play it, so I really don't have a good time any occasion I feel bored enough to play Warcraft III. Plus that song is terrible.
"STARDOCK had that much pirating?! GODDAMN!!! lol That's gotta be a hard hit to the balls."They always have that much piracy. They still make good profit, are an evergrowing company by satisfying mostly niche genres PC gamers have longed for, and don't think the means to combat piracy is DRM that compromises the legit customers more than hassles the pirates. So, yeah, they never claimed nobody pirates their stuff or they're successfull because nobody pirates their stuff. Quite the contrary, it's easy as hell to pirate them, but they also offer the value a paying customer expects. That is, a quality game, no stupid DRM, and good post-release support for as long as is necessary. There will always be pirates. You may persuade some to buy your product, but you should satisfy decent paying folk first. Their lower than average piracy rates are probably just because their titles aren't so mainstream, not because pirates respect them.
I don't think Demigod will be another under their belt of success, but piracy is the least of their problems. Also, 100k is probably one of the least pirated games anyway, though I wonder how they don't even have a simple CD-key check in place to avoid clogging the legitimate servers with the pirated copies. It's one thing to not go out of your way to stop pirates, and another to actually let them in on the whole fun without any effort, when it comes to multi player titles like this. Anyway, League of Legends and the game's quality are probably the important issues. I haven't played it yet, but I can't imagine Gas Powered Games making a solid title without glaring issues and obvious shortcomings that should have been dealt with at the conceptual stage. Unless Stardock's involvement was enough to aid them, but they should partner with better studios.
They know because they sold this many, yet this many more tried to access their servers. Or something. And yes, it's stupid that pirates can do that. You'd think they'd at least have a cd key check for online (which is a great system and stops most people, except those serious enough to go play on cracked servers) despite being anti-DRM. Maybe it was a silly ommission, or maybe these articles are inaccurate. I dunno.
I think there are several problems with PC games and piracy right now.
First of all, many games now don't release demos beforehand for their games. That's just shooting yourself in the foot, as far as I'm concerned. With the rather draconian return policies for PC games nowadays, you can't really return anything that's been opened. Demos are needed for people to find out if their computer can run the damn thing. And of course, they're also great for helping gamers decide if the product itself is worth buying. 50 bucks is a lot to just spend on a gut feeling. If demos aren't available and people are stuck on the fence about a game, it's easy to be tempted by piracy.
GPG and Stardock had a pretty high hill to climb in order to sell this game to the consumers. First, they had to convince all the DotA fans if this 40 dollar commercial product was a worthy successor to their free Warcraft 3 mod. That's not gonna be easy. Then they had to convince all the other gamers who had never even heard of DotA that this was a fun experience. People don't just spend 40 dollars on a new IP based on some weird Warcraft 3 mod, with cover art that looks like some sort of Supreme Commander clone. They're gonna save their money, especially in this economy, for something familiar and reliable, something they know will be quality. That's gonna be something by either Blizzard, or Valve, or Relic. Not something quirky and new. They needed a demo, at the very least.
The fact that it's a primarily multiplayer game should've led to higher sales. The mistake was in not incorporating a cd-key check for online play. Games with multiplayer are inevitably seen as a better value and more gamers are willing to pay for a game that contains a good singleplayer component as well as multiplayer. You get more mileage for your buck, it's as simple as that. Whereas with some games that just contain a 6-8 hour singleplayer campaign with little replay value, it's harder to justify a 50 dollar purchase. That's about 7 dollars per hour. Prince of Persia and Mirror's Edge come to mind as examples. Don't get me wrong, I enjoyed both of those titles a lot as well-crafted experiences, but they were clearly a lot shorter then something like Dawn of War 2, which can last you about 15 hours for singleplayer and a few months or even years in multiplayer. I think in the future, there should probably be more of a variable pricing scheme for publishers. 30-40 dollars or so for games with quick singleplayer experiences, while the big titles with multiplayer like Call of Duty and so on go with 60 dollar price points. I mean, can you imagine how many more people would've actually given PoP and Mirror's Edge a try if they were priced at 30 dollars rather then the actual 50? Those were great innovative titles, but again the short playtime just didn't make it worthwhile for most.
Wait. Wait wait wait wait. Wait.......... a minute. Those guys are playing... WARcraft. war CRAFT. Warcraft. And they have attractive women. They're playing WARCRAFT... and they have attractive women. What... in the hell is going on here? In the States... we kind of, you know... pick on the warcraft folk. Or I do, at least. (And play X3 and The Witcher in the safety of my hypocritical home. ;)
But... Warcraft and attractive girls.
...I think I'm going to Sweden.
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