Skills Active Demon Hunter Bola Shot: A spinning projectile that wraps around a target and explodes a few seconds later
Volatile Explosive (level 14): Increases explosion radius. Thunder Ball (level 24): Once it explodes, it deals extra lightning damage and a chance to stun target. Acid Strike (level 37): Shoots 3 shots for poison damage instead of explosion. Bitter Pill (level 51): Once it explodes, increases chance to regain Discipline. Imminent Doom (level (57): Adds arcane damage and extra damage to surrounding target but takes longer to explode. Caltrops: Small bits of shaped metal that damage enemies who walk over them (it may also slow them down slightly)
Hooked Spines (level (12): Increases time to slow enemies. Torturous Ground (level 18): When trap is activated, enemies cannot move. Jagged Spikes (level 28): Enemies take additional physical damage. Carved Stakes (level 41): Reduces cost of skill. Bait the Trap (level 54): Standing the trap gains additional chance to critically hit enemies. Chakram: A sharpened star shaped disk that the DH throws dealing damage to targets in its path.
Twin Chakrams: A second Chakram is thrown adding extra physical damage. Serpentine (level 26): It follows a slow curve but it adds poison damage, Razor Disk (level 34): The Chakram spins to the target for arcane damage. Boomerang (level 48): It loops back dealing lightning damage. Shuriken Cloud (level 57): Player is surrounded by Chakrams. Cluster Arrow: The DH fires an arrow that hits the ground, and grenades erupt from the consequent blast, which in turn explode to damage enemies.
Dazzling Arrow (level 33): Increases chance to stun enemies and converts from fire to physical damage. Shooting Stars (level 36): Grenades are switched to rockets dealing extra physical damage. Maelstrom (level 41): Grenades are switched to shadow energy dealing extra physical damage and chance to gain damage to life. Cluster Bombs (level 49): Cluster is thrown in the air and bomb are dropped in a straight line that deals with fire damage. Loaded for Bear (level 58): Increase damage to a huge amount of fire damage. Companion: Summon a raven companion to peck at your enemies.
Spider Companion (level 22): Swaps raven for a spider and it slow's enemy movement. Bat Companion (level 29): Swaps raven for bat and it regenerates additional hatred. Boar Companion (level 41): Changes raven for a boar and it damages enemies a in a area. Ferret Companion (level 46): Changes the raven for a ferret and it increases gold find and collects gold from the ground. Wolf Companion (level 59): Raven is swapped out for a wold and it deals extra physical damage. Elemental Arrow: Shoots a piercing arrow that deals elemental damage.
Ball Lightning (level 24): Fires a slow arrow that deals with lightning damage. Frost Arrow (level 29): Fires a frost arrow that splits into multiple arrows dealing cold damage and slows enemy's movement. Screaming Skull (level 36): Increases chance to shoot a skull that casts fear. Lightning Bolts (level 43): Fires electric bolts that has a chance of stunning enemies on critical hits. Nether Tentacles (level 59): Shadow tentacles deals extra damage which also increases chance of damage converted to life. Entangling Shot : A arrow that deals damage and slows the target's movement speed, the slow effect will spreed to other targets if they are close.
Chain Gang (level 9): Increases target Shock Collar (Shoots electrified chains that deal lightning damage. Heavy Burden (level 34): Increases time for enemy slowdown. Justice is Served (level 47): Adds extra hatred generated. Bounty Hunter (level 54): Increases chance to convert damage dealt to life. Evasive Fire: Shoots an enemy, also backflips if the enemy is nearby.
Shrapnel (level 21): Shoots exploding bolts that deal fire damage. Parting Gift (level 26): Upon doing a backflip, a poisonous bomb is dropped that deals poison damage in a given radius. Covering Fire (level 34): Shoots a spread of bolts that hits a number of targets. Displace (level 42): Add distance to the backflip. Surge (level 53): Reduces cost of backflip and converts to lightning damage. Fan of Knives: Knives spiral out around the Demon Hunter damaging any enemies with in range.
Crippling Razors (level 23): Adds additional slow time to enemies. Retaliate (level 32): Surrounds player with blades that deal extra damage if enemy is caught for a certain amount of time. Hail of Knives (level 38): Increases radius of damage. Fan of Daggers (level 44): Increases chance to stun enemies. Assassin's Knives (level 59): Throws long-range knives that deal additional damage to targets. Grenades: The Demon Hunter Trows out 3 grenades that bounce for a second or two then explode. damaging enemies in range.
Tinkerer (level 22): Increases hatred regeneration. Cluster Grenades (level 32): Throws cluster grenades that deals additional fire damage in a radius. Fire Bomb (level 40): A single bomb is thrown for additional fire damage. Stun Grenades (level 48): Grenades has is a chance of stunning enemies. Gas Grenades (level 60): Grenades have poison damage and leaves a cloud and linger for additional poison damage. Hungering Arrow: A bolt that seeks out enemies and does damage and has an chance to pierce the target.
Puncturing Arrow(level 6): Increases chance to arrow to pierce. Cinder Arrow (level 17): Adds fire to the arrow for additional fire damage. Shatter Shot (level 26): Once arrow hits targets, it splits into a additional number of arrows. Devouring Arrow (level 42): Each consecutive arrow that pierces enemy is creases damage. Spray of Teeth (level 52): Critical hits cause bone fragments to hit targets to add additional damage. Impale: Throw a Knife straight to the head of an enemy.
Impale (level 7): Knife causes knockback and adds chance to stun enemy. Chemical Burn (level 15): Traget will bleed for additional damage. Overpenetration (level 28): Knife will pierce through all enemies in a straight line. Awareness (level 53): After throw, multiple blades are released and centered around the player dealing additional damage to enemies with radius. Grievous Wounds (level 58): Critical hits cause additional damage. Marked for Death: The DH singles out a target. Any attack that hits will do increased damage, as long as the target stays marked.
Contagion (level 27): Once targe is kill, it moves to other nearby targets. Valley of Death (L 31): Marks an area on the ground within a radius. Any enemies entering this area will take additional damage. Grim Reaper (level 39): Additional damage done to the target is divided within all enemies in a radius. Mortal Enemy (level 48): An attack from an enemy will generate hatred for the player. Death Toll (level 60): Heals attackers for damage done to marked target. Multishot: A Cone effect skill that fires a few dozen little arrows out damaging all in range .
Fire at Will (level 26): Cost of hatred is reduced and additional lightning damage is dealt. Burst Fire (level 31): For every shot fired, close enemies are shocked for arcane damage. Suppression Fire (level 39): Each hit give Discipline. Full Broadside(level 46): Increases damage. Arsenal (level 55): Also fires rockets that deals fire damage. Preparation: Restores all discipline.
Invigoration (level 19): Increases maximum discipline. Punishment (level 25): Restores hatred that costs discipline with no cooldown. Battle Scars (level 35): Additional life is gained. Focused Mind (44): Discipline is gained over time instead of immediately. Backup Plan (level 52): Increases chance of cooldown not being used. Rain of Vengeance: The DH fires a single arrow into the air, what returns to the ground is not one but a hundred arrows landing in the target area.
Dark Cloud (level 35): Arrows are converted to guided arrows. Beastly Bombs (level 40): Shadow Beasts are summoned that drop grenades. Stampede(level 54): Shadow Beasts are summoned to charge through enemies causing knockback. Anathema (level 54): A Shadow Beast drops powerful grenades from the sky. Flying Strike (level 60): Shadow Beasts charge in from sky to tackle enemies on the ground. Rapid Fire: Shoots a barrage of arrows at a target.
Withering Fire (level 11): Cost of skill is reduced and adds fire damage. Web Shot (level 19): Slows targets. Fire Support (level 32): Rockets are produced every second that deals physical damage. High Velocity (level 45): Arrows are poisoned and can pierce enemies. Bombardment (level 56): Arrows are swapped for grenades for fire damage within a radius. Sentry: The DH drops a crossbow turret that fires on targets automatically.
Spitfire Turret (level 28): Also fires rockets for fire damage. Vigilant Watcher (level 36): Increases time of turret use. Chain of Torment (level 45): A tether is creates between player and sentry that deals extra damage. Aid Station (level 52): Heal allies that get near the sentry. Guardian Turret (level 60): Creates a shield around the turret. Shadow Power: Greatly increases attack speed for a short time.
Night Bane (level 21): Additional hatred is gained. Blood Moon (level 29): Damage is converted to life. Well of Darkness (level 37); Cost to use discipline is decreased. Gloom (level 51): Enemy attacks are reduced. Shadow Glide (level 58): Movement speed is increased. Smoke Screen: An escape skill, that turns the DH invisible for a short period of time.
Displacement (level 14): Movement speed is increased. Lingering Fog (level 23): Time of skill s increased. Breathe Deep (level 33): Additional hatred is gained. Special Recipe (level 44): Cost to use skill is dropped. Choking Gas (level 59): Smoke is changed to gas that deals physical damage. Spike Trap: A trap that is activated once a enemy gets close to it.
Bandolier (level 27): Additional traps can be laid out. Sticky Trap (level 30): Bomb is planted on the enemy. Once enemy dies within time limit, additional damage is done to enemies within radius. Long Fuse (level 39): Takes longer to arm but deals extra damage. Lightning Rod (level 46): Once trap is triggered, lighting is released that bounces at multiple enemies for lightning damage. Scatter (level 55): Drops multiple traps at the same time. Strafe: Shoots arrows at enemies while slowly moving in a direction.
Equilibrium (level 24): Attack speed is increased. Drifting Shadow (level 29): Movement speed is increased. Stinging Steel (level 37): Swaps out arrows for knives for extra damage on critical hits. Rocket Storm (level 50): Homing rockets are also fired for fire damage. Demolition (level 56): Bouncing grenades are thrown for radius damage. Vault: A defensive move where the Demon Hunter does a series of cartwheels to put distance between her and her enemies.
Action Shot (level 16): During the vault an arrow is shot. Rattling Roll (level 23): All enemies are knocked back and stunned. Tumble (level 33): After using vault, the next vault will cost less to use. Acrobatics (level 38): Converts Discipline to a cooldown. Trail of Cinders (level 49): A trail of fire is left after performing a vault which deals additional fire damage for a few seconds. Passive Archery: Bonus damage on different types of weapons. Bows increase damage whilst Crossbows and Hand Crossbows increase critical hits. Ballistics : Rocket damage is increased. Brooding : Small percent of life is regenerated per second. Cull the Weak : Enemies that have been slowed down take more damage. Custom Engineering : Time is increased for Caltrops, Marked for Death, Spike Trap, and Sentry, It also increases the number if Sentries placed. Grenadier : Increases Hatred generations for grenades, reduces cost for Cluster Arrow and upon dying, a grenade is dropped that explodes for fire damage. Hot Pursuit : When Hatred is at maximum, movement speed is increased. Night Stalker : Critical hits increase Discipline. Numbing Traps - Enemies attack are decreased if they have been hit by Fan of Knives, Spike Trap, Caltrops, Grenades or Sentry Fire.. Perfectionist : Reduces cost of Discipline and increases life, armor and all resistances. Sharpshooter : Increases chance for a critical hit and resets once the hit has been made. Steady Aim : Extra damage is added if there aren't any enemies in the surrounding area. Tactical Advantage : When either Vault, Smoke Screen or Backflip is used in combination with Evasive Fire, movement speed is increased for a few seconds. Thrill of the Hunt: Every couple of seconds, for the next skill to cost Hatred would immobilize the target for a few seconds. Vengeance :Maximum Hatred is increased and health globes would also increase Hatred and Discipline.
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