Something went wrong. Try again later
    Follow

    Demon's Souls

    Game » consists of 8 releases. Released Oct 06, 2009

    Demon's Souls is an action-RPG developed by From Software and released in 2009. It quickly became popular within hardcore circles for its relentlessly steep difficulty level, deep combat system, and unique multiplayer integration.

    Dear Vinny: Why Demon's Souls is The Best Game EVER

    Avatar image for deactivated-59fb4bc479490
    deactivated-59fb4bc479490

    217

    Forum Posts

    248

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 2

    In the last bombcast, Vinny had stated some questions as to why this game is good, why he is even playing it, whether or not what he is doing is the “right” thing to do and so on.

    As someone who cherishes this game above many others I feel like the following should help you on your quest of understanding the game.   Following that will be a few paragraphs of context to set my background in terms of the genre as well as where this game falls in my list of “The Best Games EVER Made”.

    Reason 10 , the boss battles and some of the sub-boss battles all seem like “There is no way at all that I can take that thing down”.   A lot of this comes down to scale, some of it down to sheer visual style, but let me recall a story of my first few boss battles to show you what I mean.  

    Level 1-1, the Phalanx, it is around midnight on my first day of playing, and I stood at the gate into the boss debating whether sleep or “giving it a shot” would be the best way to finish a long afternoon of struggling to understand the systems of this game.   I open the gate, destroy the boss by running around and struggling to stab things, while, eventually I understood “how” the boss battle worked.   When I played through 1-1 on a different character, I saw the signs of how to do so that I didn’t understand the last time and everything became clear.   On the second boss (Tower Knight), standing at the gate again debating the same decision, I called in someone to help me and we destroyed the boss.   On the next one (Spider Fire Thing), I stood behind a pole hiding, while the only way to actually destroy the boss was to stop being such a weakling and actually attack the beast.   Eventually I did so, cheering for what seemed like 30 minutes at my triumph.  

    This leads right into Reason 9.   While the game is very difficult, it rewards the struggles instead of simply makes things hard.   Sometimes the reward is getting a full health bar, the other times it is simply discovering some trick to make the level easier, but the overall reward is having the ability to be given some challenge, and every single time (for me at least) I wanted to push on and keep giving it a shot, whether I was ready for it or not.   This is one of the few games where simply getting past a difficult spot feels so rewarding.   It is not down to memorizing a pattern, or memorizing some sort of glitch, but through experience, trial and error, and the individuals own though process the game reveals its own intricacies and as the player overcoming what was an impossible challenge through my own mind power is one of the most rewarding things any game has ever done for me.

    Reason 8 , this isn’t a linear FPS tactical style game where the player must follow a set path.   While there are aspects of the game where you need a key to get past a certain spot, there is nothing in the game that says you have to start at 1-1 and end with 5-4 by going through 1-2, 1-3, then 1-4, and so on.   In my case I went to the swamp level, found an amazing weapon that helped me with every other level I went back and played.   Also, each “world” is contrasting and contains very different environments that nothing seems to lead from one into the next into the next.   Basically, this game is not laid out to be an “A to Z” boring ass straight path type of game, it does things differently than everyone else and that makes it interesting.

    Reason 7 is probably the main reason why this game got any attention at all, but it does one thing that no other game has done ever before.   That would be the warning message system present within the game, the bloodstains, and what can only be described as one of the best co-op systems present in any game.   Think about it, if you want someone to help you, then you simply put a message down asking for help and anyone out there can do it.  No need to go and make friends, no need to know if they are good, the only requirement is that they are in your game to help you and not hurt you.   While not every message is helpful, and not every bloodstain is worth a watch, everything in the game has its purpose and while they might not help you, there is no way that they can harm you unless you as the player let it end up bad (by standing there and getting hit while reading).

    Another reason, let us call it number 6, is that the story is interesting.   Some games have interesting stories because they actually have a story (rainbow six, splinter cell, ghost recon, etc.), while other games are interesting because the content of the story itself is unusual and becomes more about uncovering what is going on and trying to understand what is being presented (The Darkness, Heavy Rain, Metro 2033, Cryostasis, etc.).

    Reason 5 is my personal reason for why this game is so good.   Many describe this game as “the single most difficult game ever made.”   I would argue that this game is not difficult at all.   This game requires the utmost attention, that everything you do be carefully slow and intentional.   It is not because the controls are twitching, monster closets, or anything like that, but simply because if you run around doing anything you want then you will fall and die, you will run into a monster that will fight you (that you might not be prepared for), or you could be surprised into one of the games puzzles, traps, or time based events where you end up some place you didn’t intend to.   Bottom line, the game wants you to be sure of what you want to do, take your time, and thing about what you are doing by pressing that button, and about where you want to end up after it happens (don’t get backed into a corner, it will result in death).   Also, if the game really was that difficult, then you would not be able to die more then once.

    This is more of a subjective thing, but Reason 4 is all about the visual style.   This game has a very realistic visual style while everything in it is out of the ordinary.   All of the people seem real, the magic is not so insane that it seems impossible, but essentially, the game itself presents a world that can be easily entered and seen as a place that could actually exist.   While dragons and magic, and so on the creatures are not something we have in everyday life, it looks like a world that is not in my head, but a place that is just a ways off or from the past.

    Reason 3 is all about how things work.   The combat in this game is super realistic, feels natural, and everything about it is precise and always under the players control.   The aiming in the game allows the player to face the enemy and use the shield and sword appropriately and the parry system in the game is of the “easy to learn hard to master” variety that makes the combat approachable and fun.

    One of my favorite traits in this game, and something more game designers need to take into their own works is the Level design (Reason 2).   It would seem that everything in this game is meant to be there, that every item, enemy, and NPC is in just the right spot, the boss fights are designed perfectly, the dragon cliff thing in world 1 is perfectly designed along with all of the other challenges and “puzzles” in the game that are timing based.   There are very few games out there that respect the level design to the point of making sure every inch works perfectly, in this game it seems they did take the extra time and ensure that it was perfect (something borderlands needs to do, for instance).

    The final reason, number 1, is best said by saying, “the more you know the better”.   As Vinny mentioned, this game has many intricacies and enemies that seem to be arbitrary but are very crucial to the experience.   The collector’s edition came with a superb guide that is not available on ebay for 2 and even 3 times its original value.   There is the demon’s souls wiki, and many podcasts out there as well that will recap what you need to know in order to survive.   For instance, there is an NPC that when you rescue him, he will kill off every other NPC unless you kill him first (that is how you lose the ability to store items).   Again, if you don’t notice it, if you don’t pay attention then the game is going to make you pay.   In short, there are games like Metroid and Castlevania where you need to know the tricks in order to enjoy the game, demon’s souls is not this type of game, but the rule is “the more you know the better.”   Also, if you do not want to have the guide and know everything, then just be sure to follow the overarching idea in demon’s souls, “Make sure that everything you do is a calculated decision, pay attention to your movements and actions, and be very aware of your surroundings”.   If you do this, then you can beat the game.

    Context:  Now, keep in mind I say all of those with one very important fact missing.   Demon’s Souls was the first RPG I have ever played.   Sure I played Pokemon as a kid, and I played Earthbound, maybe an hour of Metroid, but this is the first game in my mature gaming life where I actually went to the RPG genre and decided to dive in.   I mostly play tactical FPS and TPS games, things like RS, GR, and the like, as well as shooters (arcade shooters), racing, and sports games.   I followed my play through of Demon’s Souls (3 of them, lost 3 saves, see previous blog post for why, and no I haven’t beaten it yet) with Fallout 3, Borderlands, The Witcher, Mass Effect 1 and 2, and Dragon Age: Origins.   Needless to say I appreciate the genre now, I am noticing the trends of the genre, and still, even though everyone declares it as super difficult, Demon’s Souls is by far my favorite of the genre.   In Mass Effect and others, the difficulty is based around having many enemies storm you, around being limited by ammo and limited on time, but the game itself is cheap in terms of how the difficulty challenges you.   To contrast that, Demon’s Souls is very fair about its rule (the “pay attention” rule), and everything in the game is not out to aim only at you or attack only you as a COD game does in order to make things difficult.   In short, this is a very strategic game, where everything needs to be precise and calculated, in other games you have shields and regenerating health, and yet you still die every 5 minutes in some cases because of the Enemy AI.   Demon’s Souls, is one of the few games where everything must follow the same rule, the AI must pay attention to what you are capable of, your location, weapons, and strategy, while that is the same challenge you face.  

    Thanks for reading, I know it is long, apologies, but this game deserves every word.

    Avatar image for xalienxgreyx
    xaLieNxGrEyx

    2646

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #2  Edited By xaLieNxGrEyx

    The game isn't hard until the second time through. I laugh at people on their first new game crying about it.
    Avatar image for deactivated-59fb4bc479490
    deactivated-59fb4bc479490

    217

    Forum Posts

    248

    Wiki Points

    0

    Followers

    Reviews: 8

    User Lists: 2

    When you think about it, playing through 1-1, first time is around 2-3 hours, second time was around an hour, then 30 minutes, and so on. 
     
    That just shows the stark difference between being prepared for what is coming and not.

    Avatar image for cl60
    CL60

    17117

    Forum Posts

    -1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #4  Edited By CL60

    Demon's Souls isn't hard. People are just impatient.

    Avatar image for professoress
    ProfessorEss

    7962

    Forum Posts

    160

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 11

    #5  Edited By ProfessorEss

    The risk/reward and satisfaction/frustration of Demon's Souls is so excellently balanced.

    Avatar image for festeringneon
    FesteringNeon

    2297

    Forum Posts

    1683

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 2

    #6  Edited By FesteringNeon
    @xaLieNxGrEyx said:
    " The game isn't hard until the second time through. I laugh at people on their first new game crying about it. "
    This is kinda funny, because I basically prepared for NG+ in my first playthrough.. so when it came time it was relatively easy. I did notice a ramp up though in how many hits it was taking. I will say though, until you get used to 5-2 Giant Depraved Ones, poison and inability to roll in water... you're probably going to come close to busting something.
    Avatar image for daroki
    Daroki

    772

    Forum Posts

    45

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    #7  Edited By Daroki
    @xaLieNxGrEyx said:
    " The game isn't hard until the second time through. I laugh at people on their first new game crying about it. "
    Wrong, it's hard the first time because that's the time that trains you how to play and look at the game.  It's the one that bitchslaps you and says, "No, your running, gunning, shoot first ask questions later attitude doesn't work here.  Slow down.  Pay attention.  Learn from your mistakes, and don't repeat them, or you pay the consequences."   The difficulty ramp up in the NG+ the first time is to force you to apply the things you should have learned the first time through in a harder setting.  
    Avatar image for chilibean_3
    chilibean_3

    2406

    Forum Posts

    324

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 5

    #8  Edited By chilibean_3

    wordswordswords

    Avatar image for sumbog
    sumbog

    574

    Forum Posts

    6

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #9  Edited By sumbog

    I didnt read what you said but from my point of view the only hard thing about Demon Souls is the fact that I have no clue where the best place to grind souls is.

    Avatar image for kingzetta
    kingzetta

    4497

    Forum Posts

    88

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #10  Edited By kingzetta
    @CL60 said:
    " Demon's Souls isn't hard. People are just impatient. "
    agreed inpatients is also the reason some people could not get into the AC: Brotherhood Mulitplayer.
    Avatar image for brendan
    Brendan

    9414

    Forum Posts

    533

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    #11  Edited By Brendan

    Good game, old blog.  These blogs were already all written when people were super pissed about Demon's Souls not being an 09 GOTY contender on GB.  Good write-up though, I enjoyed it.  

    Avatar image for hailinel
    Hailinel

    25785

    Forum Posts

    219681

    Wiki Points

    0

    Followers

    Reviews: 10

    User Lists: 28

    #12  Edited By Hailinel

    Vinny kept saying in the bombcast that the game is "messed up."  He doesn't really say how though, beyond the fact that the game doesn't hold your hand at all.

    Avatar image for gabriel
    Gabriel

    4139

    Forum Posts

    638

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    #13  Edited By Gabriel

    He will probably keep playing until the Flamlurker, and then quit forever.

    Avatar image for coaxmetal
    coaxmetal

    1835

    Forum Posts

    855

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #14  Edited By coaxmetal

    I wrote a blog post saying why I personally think its a pretty good game. I would not go so far as to say its the "best game ever". I don't think I could say that about ANY game, including my all-time personal favorite (Planescape: Torment). And I think when he was saying "messed-up" I think vinny may have been referring to the unforgiving nature of the game, which I enjoy, but I can easily see why others would not since I was opposed to the idea before I played it.

    Avatar image for benjaebe
    benjaebe

    2868

    Forum Posts

    7204

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 6

    #15  Edited By benjaebe
    @CL60 said:
    " Demon's Souls isn't hard. People are just impatient. "
    Couldn't say it better myself. The first time I played I got my ass handed to me, until I realized that you have to think about things before you act because things can go badly really quickly.
     
    Or you can just roll royal and soul arrow everything that gets near you.
    Avatar image for eviltwin
    EvilTwin

    3313

    Forum Posts

    55

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #16  Edited By EvilTwin
    @Hailinel said:
    " Vinny kept saying in the bombcast that the game is "messed up."  He doesn't really say how though, beyond the fact that the game doesn't hold your hand at all. "
    I think he made some pretty good points.  I probably wouldn't even know what a colorless demon soul was let alone what to do with it if it weren't for guides.
    Avatar image for hailinel
    Hailinel

    25785

    Forum Posts

    219681

    Wiki Points

    0

    Followers

    Reviews: 10

    User Lists: 28

    #17  Edited By Hailinel
    @EvilTwin said:
    " @Hailinel said:
    " Vinny kept saying in the bombcast that the game is "messed up."  He doesn't really say how though, beyond the fact that the game doesn't hold your hand at all. "
    I think he made some pretty good points.  I probably wouldn't even know what a colorless demon soul was let alone what to do with it if it weren't for guides. "
    Isn't that sort of thing covered in the manual?
    Avatar image for eviltwin
    EvilTwin

    3313

    Forum Posts

    55

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #18  Edited By EvilTwin
    @Hailinel said:
    " @EvilTwin said:
    " @Hailinel said:
    " Vinny kept saying in the bombcast that the game is "messed up."  He doesn't really say how though, beyond the fact that the game doesn't hold your hand at all. "
    I think he made some pretty good points.  I probably wouldn't even know what a colorless demon soul was let alone what to do with it if it weren't for guides. "
    Isn't that sort of thing covered in the manual? "
    Nope.  Lot of stuff not covered in the Demon's Souls manual.
    Avatar image for hailinel
    Hailinel

    25785

    Forum Posts

    219681

    Wiki Points

    0

    Followers

    Reviews: 10

    User Lists: 28

    #19  Edited By Hailinel
    @EvilTwin said:
    " @Hailinel said:
    " @EvilTwin said:
    " @Hailinel said:
    " Vinny kept saying in the bombcast that the game is "messed up."  He doesn't really say how though, beyond the fact that the game doesn't hold your hand at all. "
    I think he made some pretty good points.  I probably wouldn't even know what a colorless demon soul was let alone what to do with it if it weren't for guides. "
    Isn't that sort of thing covered in the manual? "
    Nope.  Lot of stuff not covered in the Demon's Souls manual. "
    Oh well.  It's not like people read those anymore anyway. :P
    Avatar image for mordukai
    mordukai

    8516

    Forum Posts

    398

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #20  Edited By mordukai
    @EvilTwin said:
    " @Hailinel said:
    " @EvilTwin said:
    " @Hailinel said:
    " Vinny kept saying in the bombcast that the game is "messed up."  He doesn't really say how though, beyond the fact that the game doesn't hold your hand at all. "
    I think he made some pretty good points.  I probably wouldn't even know what a colorless demon soul was let alone what to do with it if it weren't for guides. "
    Isn't that sort of thing covered in the manual? "
    Nope.  Lot of stuff not covered in the Demon's Souls manual.   
       
     No shit man. I think it took me at least three playthroughs to finally figure out how world tendency worked. And don't even get me started on character tendency. 
    Avatar image for eviltwin
    EvilTwin

    3313

    Forum Posts

    55

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #21  Edited By EvilTwin
    @Hailinel:  I still read them. :(
     
    FUCK YOUR 2 PAGE MANUALS UBISOFT!
    Avatar image for halz
    Halz

    128

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #22  Edited By Halz
    @Gabriel said:
    " He will probably keep playing until the Flamlurker, and then quit forever. "
    Flamelurker ain't got shit on Maneater.
    Avatar image for alternate
    alternate

    3040

    Forum Posts

    1390

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #23  Edited By alternate

    Vinny just wants to be liked and you must have hurt him, all that hate you gave them over Demon's Souls'.  I mean Jeff shrugs it off and I think Ryan thrives on the abuse but your hate is making someone give up 10 hours at the weekend playing a game he instinctively knows he will never enjoy.

    Avatar image for fallen189
    Fallen189

    5453

    Forum Posts

    10463

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 4

    #24  Edited By Fallen189

    You should probably PM him this instead of thinking he will see it, using it as a vague excuse to show your admiration for the game by implying it's explicitly for Vinny.

    Avatar image for eviltwin
    EvilTwin

    3313

    Forum Posts

    55

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #25  Edited By EvilTwin
    @Halz said:
    " @Gabriel said:
    " He will probably keep playing until the Flamlurker, and then quit forever. "
    Flamelurker ain't got shit on Maneater. "
    Flamelurker was always worse for me. 
    Avatar image for icemael
    Icemael

    6901

    Forum Posts

    40352

    Wiki Points

    0

    Followers

    Reviews: 20

    User Lists: 20

    #26  Edited By Icemael
    @CL60 said:

    " Demon's Souls isn't hard. People are just impatient. "

    This. There are only two or three spots in the entire game that are actually, genuinely hard. The rest is easy as long as you take it slow and deal with the enemies one at a time. It's only when you blindly rush in and get three or four enemies attacking you at the same time that shit gets too hot to handle.
    Avatar image for rsistnce
    RsistncE

    4498

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #27  Edited By RsistncE

    I have no problem with difficulty, it's just from what I've seen the gameplay just seems really boring and sluggish...

    Avatar image for jacksukeru
    jacksukeru

    6864

    Forum Posts

    131

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 22

    #28  Edited By jacksukeru
    @Hailinel said:
    " @EvilTwin said:
    " @Hailinel said:
    " @EvilTwin said:
    " @Hailinel said:
    " Vinny kept saying in the bombcast that the game is "messed up."  He doesn't really say how though, beyond the fact that the game doesn't hold your hand at all. "
    I think he made some pretty good points.  I probably wouldn't even know what a colorless demon soul was let alone what to do with it if it weren't for guides. "
    Isn't that sort of thing covered in the manual? "
    Nope.  Lot of stuff not covered in the Demon's Souls manual. "
    Oh well.  It's not like people read those anymore anyway. :P "
    I'm pretty sure there is no place in the game where they teach you what the symbols in the menus mean (Like the damage icons: Piercing, Normal, Slashing, Blunt and the Magic, Strength, Faith etc). I learned all of those by memorizing them from the manual. I think it would be good if Dark's Souls at least explaned some of that stuff.
     
    I actually had no idea that what made crystal geckos reappear was the defeat of bosses, that is messed up. But then again, I only finished the game once, even if I played some New Game+ and a few other characters I never bothered much with the crazy tendency stuff. Good thing that was a totally viable way to go about it too.
    Avatar image for xalienxgreyx
    xaLieNxGrEyx

    2646

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #30  Edited By xaLieNxGrEyx
    @Daroki:
    My platinum makes my Demon's Souls knowledge worth little apparently
    Avatar image for shinluis
    shinluis

    518

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 4

    #31  Edited By shinluis
    @Hailinel said:
    " @EvilTwin said:
    " @Hailinel said:
    " Vinny kept saying in the bombcast that the game is "messed up."  He doesn't really say how though, beyond the fact that the game doesn't hold your hand at all. "
    I think he made some pretty good points.  I probably wouldn't even know what a colorless demon soul was let alone what to do with it if it weren't for guides. "
    Isn't that sort of thing covered in the manual? "
    Just talking to the blacksmiths solves this simple problem. I played my first run through demon's souls without resorting to any wiki, all in there explained in the game. well, except for those crazy ass icons, but theres the manual for that =)
    Avatar image for daroki
    Daroki

    772

    Forum Posts

    45

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 5

    #32  Edited By Daroki
    @xaLieNxGrEyx said:
    "@Daroki: My platinum makes my Demon's Souls knowledge worth little apparently "

    Thanks, I farmed the duel wielding black katana knight for the pure bladestone too thank you.
    Avatar image for three0nefive
    Three0neFive

    2446

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #33  Edited By Three0neFive
    @RockmanBionics said:
    " @Hailinel said:
    " @EvilTwin said:
    " @Hailinel said:
    " @EvilTwin said:
    " @Hailinel said:
    " Vinny kept saying in the bombcast that the game is "messed up."  He doesn't really say how though, beyond the fact that the game doesn't hold your hand at all. "
    I think he made some pretty good points.  I probably wouldn't even know what a colorless demon soul was let alone what to do with it if it weren't for guides. "
    Isn't that sort of thing covered in the manual? "
    Nope.  Lot of stuff not covered in the Demon's Souls manual. "
    Oh well.  It's not like people read those anymore anyway. :P "
    I'm pretty sure there is no place in the game where they teach you what the symbols in the menus mean (Like the damage icons: Piercing, Normal, Slashing, Blunt and the Magic, Strength, Faith etc). I learned all of those by memorizing them from the manual. I think it would be good if Dark's Souls at least explaned some of that stuff. I actually had no idea that what made crystal geckos reappear was the defeat of bosses, that is messed up. But then again, I only finished the game once, even if I played some New Game+ and a few other characters I never bothered much with the crazy tendency stuff. Good thing that was a totally viable way to go about it too. "
    There absolutely is. I haven't played in quite a while, but you go into the stats screen and on the bottom left there's a prompt that says  "info" or "help" or something of that nature.
    Avatar image for professoress
    ProfessorEss

    7962

    Forum Posts

    160

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 11

    #34  Edited By ProfessorEss
    @xaLieNxGrEyx said:
    " @Daroki: My platinum makes my Demon's Souls knowledge worth little apparently "
    Part of me thinks anyone with a Platinum in this game has maybe played too much of it to have a clear mind anymore :P
    Avatar image for basketsnake
    BasketSnake

    1821

    Forum Posts

    48

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    #35  Edited By BasketSnake

    From what I've read about the game I never intended to play it and from what I heard on the podcast I won't EVER play it.

    Avatar image for the_hiro_abides
    the_hiro_abides

    1332

    Forum Posts

    2541

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 7

    #37  Edited By the_hiro_abides

    It's fun the first time through. 
     
    You just have to be cautious, prepared, and not flip your shit if you lose all your souls from dying on the way to your corpse.

    Avatar image for professoress
    ProfessorEss

    7962

    Forum Posts

    160

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 11

    #39  Edited By ProfessorEss
    @the_hiro_abides said:
    ...and not flip your shit if you lose all your souls from dying on the way to your corpse. "
    Yeah, really. I remember early on I lost like 10,000 souls and man oh man was face ever getting red while controller plastic creaked under the stress of my whitened knuckles.
     
    ...getting worked up over a paultry 10,000 souls seems pretty silly know.
    Avatar image for sethphotopoulos
    SethPhotopoulos

    5777

    Forum Posts

    3465

    Wiki Points

    0

    Followers

    Reviews: 2

    User Lists: 8

    #41  Edited By SethPhotopoulos

    You people know that difficulty is subjective so its probably hard for a lot of people.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.