Seems kinda early for a game like this. I guess everyone hopped to Dark Souls.
After numerous extensions, ATLUS confirmed it will finally turn off the North American servers for Demon's Souls on May 31, 2012.
The servers will officially turn off at 11:59 PM PST. ATLUS says the single-player portion of the game will remain unaffected. The company will have two separate World Tendency events next month, May 1-15 and May 16-31, based on fan voting.ATLUS encourages all players to sign on May 31 one last time before saying goodbye
Demon's Souls set to die in May. Servers shutting down.
There's going to be another set of world tendency events? Well, at least I can grab the last two gold trophies I need for my platinum without trying to force myself into pure black world tendency. Still have no idea how that works, I only got the game in November and powered through it. Farewell Demons souls servers! I enjoyed my time with you.
Ive never played demons' or Dark Sould, always wanted to though. How important was the online component as a whole?online portion was a fairly big part of the game, it wouldn't be the same without seeing all the people's hints and bloodstains on the ground and invasions that scared the shit out of you. But i guess the game's been out long enough where all the secrets and boss strategies are online in wiki's and youtube.
@BongChilla: It's a big factor when it comes to the PvP/Co-Op as well as changing the difficulty of the worlds (some worlds will have more/tougher enemies depending on "World Tendency" which is governed by a bunch of stuff) but it's still very playable offline. In fact, you can still get all the trophies offline. It'll just take a bit longer.
@Marz Does Dark Souls have the same features? I'm thinking of picking it up now haha.dark souls does bring that back in slightly different ways, there is no world tendency stuff in Dark Souls which made the difficulty go up or down based on whether the world was Dark or Light.
Damn shame. Had to happen eventually though. Props to Atlus for putting their ass on the line localizing the game and introducing it to a western audience, as well as keeping the servers running for as long as they have. Demons Souls and Dark Souls are easily my favorite games of this generation.
I imagine that some dedicated fans will eventually come up with a server emulator of some sort to bring the online component back to life. I imagine that setting it up won't be as (relatively) easy as, say, Phantasy Star Online, but I suspect that the fan community is too dedicated to the series at this point to let such a pivotal feature of the original game go away forever. Props to Atlus for keeping the servers up for as long as they have, though. Their business model rarely seems to yield much in the way of profits at all, so it speaks to how successful Demon's Souls was (and still is, really) financially and culturally for those servers to stay up as long as they have.
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