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    Demon's Souls

    Game » consists of 8 releases. Released Oct 06, 2009

    Demon's Souls is an action-RPG developed by From Software and released in 2009. It quickly became popular within hardcore circles for its relentlessly steep difficulty level, deep combat system, and unique multiplayer integration.

    Demon's Souls: The best PS3 exclusive you never heard of

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    Oni

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    Edited By Oni

    At the end of Demon's Souls introductory tutorial level, you die. You face a giant boss that shrugs off your attacks and kills you with a single hit. This perfectly encapsulates Demon's Souls. In a word, it is uncompromising. Unlike most games, the enemies in Demon's Souls aren't there for you to kill, they are there to kill you. In that, it is reminiscent of Ninja Gaiden, but it shares few other similarities with contemporary action-adventure games.

    At its core, Demon's Souls is a role-playing game. You kill monsters to earn their 'souls', the game's universal currency used for everything from buying and upgrading weapons to increasing your character's stats. You select which world to travel to, five in all, from a central hub where you can upgrade and buy new weapons, level up, learn magic and store items. In this Nexus, you are safe. Everywhere else, you are fair game to the vilest, most vicious enemies you've likely seen in any game since the NES days.

    Demon's Souls marries its RPG elements to a combat system that, if anything, is reminiscent of the wildly popular (if you're Japanese) Monster Hunter games. That is to say weapons feel weighty and kind of slow, compared to games like God of War and Ninja Gaiden. There are no elaborate combos to remember, it's just light attack, heavy attack, block, parry and roll (again, don't think Ninja Gaiden, instead, go outside, take a running start, and do your best roll. Roughly like that.) You can also use some magic attacks, if your character is so inclined, or a bow and arrow, but melee is the main focus of combat, and also the most satisfying. You can attack an enemy from the back for a critical hit, resulting in impaling your foe with whatever weapon you're using and kicking him free of it. Timing a parry just right will let you counter-attack, running your enemy through so hard you knock him to the ground and follow through with your weapon. I'm just saying.


    No dragons were harmed in this screenshot. Humans probably were.
    No dragons were harmed in this screenshot. Humans probably were.
    Every time you encounter a new sort of enemy, you are probably going to die. Until you know what each type of enemy can do, you're probably gonna bite it. If you rush in and mash the attack button, you're gonna be very dead. And when you die, you drop all your hard-earned souls. Then it's a very careful, cautionary trek back to where you died to reclaim your souls, and should you die again in that journey, those souls you dropped the first time? Yup, gone. Finito. For good.

    At this point, you're probably thinking, "this does not sound like fun!" But the thing is, it's so rarely frustrating. Sure, there are a couple of deaths that you probably didn't see coming, because it's impossible to, but once you know about them, they can be avoided. When you die to an enemy, it's your own fault, and you could've done better. And the next time, you do. Almost every death is a learning experience. Learning to be more careful, learning to block that attack just so, learning that maybe you'll want to use the spear that allows you to block while attacking rather than the big broadsword that leaves your defenses wide open. And the moment you defeat the foe that so completely destroyed you earlier, there is hardly a more satisfying feeling in any game.

    The game's stages are also very cleverly designed in that you open up shortcuts as you go, so when you die, you'll save considerable time getting to your corpse. Which is especially useful getting to the bosses, because as you might expect, those will probably also end up killing you a bunch of times. The bosses, at times, rival those from Shadow of the Colossus in size, as you will face giant dragons, a towering knight, a flaming spider and much more.

    Luckily, you don't have to face all these challenges alone, for Demon's Souls features a very unique multiplayer system. For starters, as long as your PS3 is connected to PSN, you can see other players running around as white ghosts, in their own world doing their own thing. Also, these other players can leave notes on the ground, warning of impending danger. This can definitely end up saving your life, so your first time through you might want to read most of them. Not only that, but you can also summon other players as Blue Phantoms to help you in your world.


    No Caption Provided
    There is, however, a catch, as nothing in Demon's Souls comes free. You see, you can only summon these other players when you are in Body Form. You can attain body form by using a rare item or defeating a boss. The alternative is Soul form, and yes, that is pretty much the default mode in Demon's Souls: death. When in body form, however, other, more malicious players can also invade your world as Black Phantoms to try and kill you. That's right, the only way you can enlist help is by consenting to a form of PvP, where the stakes are the souls you've collected. If you're lucky, you won't get invaded, or you'll get invaded by an incompetent player. Should you be so unlucky as to be invaded by a player who is geared solely with the purpose in mind to destroy other players, well... be prepared to fight. Luckily, the Blue Phantom players you summoned can help you against the invader. I have, on one occasion, fought a single Black Phantom for about 15 minutes before he finally left himself open for a finishing blow, in this case my spear through his back followed by my boot kicking him off a cliffside. It was, in a word, epic.

    The relentless nature of the game is compounded by the uniquely solitary feeling you get from it. There is no voice chat, so even when you're in co-op, you never get the comfort of a real human presence with you. There is hardly any music. The environments are eery, desolate and hostile, and at times hauntingly beautiful. Looking from the parapets of the Boletarian castle, you may take heart for a brief moment, before advancing towards the next murderous enemy. Other stages are without the prospect of any hope. In fact they feel designed to crush any feeling of hope you might have had. Precarious cliffsides and narrow walkways over a dark abyss, and a swamp that literally wants to kill you. It's not a technical marvel by today's standards, but in terms of presenting a cohesive atmosphere and some hauntingly beautiful vistas, it's unmatched.

    There is quite simply nothing like Demon's Souls available today. There are so many nuances and features this review doesn't even cover, as I could literally write pages about it (check out the wiki - I wrote most of it). It is a game for the hardcore, by the hardcore, clearly created with lots and lots of love, even ff at first it seems that the designers may, in fact, hate you. And in turn, you fall in love with it.

    Note: Demon's Souls is slated for a Fall release in the USA, but the Asian versions (minus the Japanese ones) are in full English, so import away. Though it has been brought to my attention that Atlus is doing some cool stuff for the NA release (see comments), so you may want to hold off for a little while.
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    Oni

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    #1  Edited By Oni

    At the end of Demon's Souls introductory tutorial level, you die. You face a giant boss that shrugs off your attacks and kills you with a single hit. This perfectly encapsulates Demon's Souls. In a word, it is uncompromising. Unlike most games, the enemies in Demon's Souls aren't there for you to kill, they are there to kill you. In that, it is reminiscent of Ninja Gaiden, but it shares few other similarities with contemporary action-adventure games.

    At its core, Demon's Souls is a role-playing game. You kill monsters to earn their 'souls', the game's universal currency used for everything from buying and upgrading weapons to increasing your character's stats. You select which world to travel to, five in all, from a central hub where you can upgrade and buy new weapons, level up, learn magic and store items. In this Nexus, you are safe. Everywhere else, you are fair game to the vilest, most vicious enemies you've likely seen in any game since the NES days.

    Demon's Souls marries its RPG elements to a combat system that, if anything, is reminiscent of the wildly popular (if you're Japanese) Monster Hunter games. That is to say weapons feel weighty and kind of slow, compared to games like God of War and Ninja Gaiden. There are no elaborate combos to remember, it's just light attack, heavy attack, block, parry and roll (again, don't think Ninja Gaiden, instead, go outside, take a running start, and do your best roll. Roughly like that.) You can also use some magic attacks, if your character is so inclined, or a bow and arrow, but melee is the main focus of combat, and also the most satisfying. You can attack an enemy from the back for a critical hit, resulting in impaling your foe with whatever weapon you're using and kicking him free of it. Timing a parry just right will let you counter-attack, running your enemy through so hard you knock him to the ground and follow through with your weapon. I'm just saying.


    No dragons were harmed in this screenshot. Humans probably were.
    No dragons were harmed in this screenshot. Humans probably were.
    Every time you encounter a new sort of enemy, you are probably going to die. Until you know what each type of enemy can do, you're probably gonna bite it. If you rush in and mash the attack button, you're gonna be very dead. And when you die, you drop all your hard-earned souls. Then it's a very careful, cautionary trek back to where you died to reclaim your souls, and should you die again in that journey, those souls you dropped the first time? Yup, gone. Finito. For good.

    At this point, you're probably thinking, "this does not sound like fun!" But the thing is, it's so rarely frustrating. Sure, there are a couple of deaths that you probably didn't see coming, because it's impossible to, but once you know about them, they can be avoided. When you die to an enemy, it's your own fault, and you could've done better. And the next time, you do. Almost every death is a learning experience. Learning to be more careful, learning to block that attack just so, learning that maybe you'll want to use the spear that allows you to block while attacking rather than the big broadsword that leaves your defenses wide open. And the moment you defeat the foe that so completely destroyed you earlier, there is hardly a more satisfying feeling in any game.

    The game's stages are also very cleverly designed in that you open up shortcuts as you go, so when you die, you'll save considerable time getting to your corpse. Which is especially useful getting to the bosses, because as you might expect, those will probably also end up killing you a bunch of times. The bosses, at times, rival those from Shadow of the Colossus in size, as you will face giant dragons, a towering knight, a flaming spider and much more.

    Luckily, you don't have to face all these challenges alone, for Demon's Souls features a very unique multiplayer system. For starters, as long as your PS3 is connected to PSN, you can see other players running around as white ghosts, in their own world doing their own thing. Also, these other players can leave notes on the ground, warning of impending danger. This can definitely end up saving your life, so your first time through you might want to read most of them. Not only that, but you can also summon other players as Blue Phantoms to help you in your world.


    No Caption Provided
    There is, however, a catch, as nothing in Demon's Souls comes free. You see, you can only summon these other players when you are in Body Form. You can attain body form by using a rare item or defeating a boss. The alternative is Soul form, and yes, that is pretty much the default mode in Demon's Souls: death. When in body form, however, other, more malicious players can also invade your world as Black Phantoms to try and kill you. That's right, the only way you can enlist help is by consenting to a form of PvP, where the stakes are the souls you've collected. If you're lucky, you won't get invaded, or you'll get invaded by an incompetent player. Should you be so unlucky as to be invaded by a player who is geared solely with the purpose in mind to destroy other players, well... be prepared to fight. Luckily, the Blue Phantom players you summoned can help you against the invader. I have, on one occasion, fought a single Black Phantom for about 15 minutes before he finally left himself open for a finishing blow, in this case my spear through his back followed by my boot kicking him off a cliffside. It was, in a word, epic.

    The relentless nature of the game is compounded by the uniquely solitary feeling you get from it. There is no voice chat, so even when you're in co-op, you never get the comfort of a real human presence with you. There is hardly any music. The environments are eery, desolate and hostile, and at times hauntingly beautiful. Looking from the parapets of the Boletarian castle, you may take heart for a brief moment, before advancing towards the next murderous enemy. Other stages are without the prospect of any hope. In fact they feel designed to crush any feeling of hope you might have had. Precarious cliffsides and narrow walkways over a dark abyss, and a swamp that literally wants to kill you. It's not a technical marvel by today's standards, but in terms of presenting a cohesive atmosphere and some hauntingly beautiful vistas, it's unmatched.

    There is quite simply nothing like Demon's Souls available today. There are so many nuances and features this review doesn't even cover, as I could literally write pages about it (check out the wiki - I wrote most of it). It is a game for the hardcore, by the hardcore, clearly created with lots and lots of love, even ff at first it seems that the designers may, in fact, hate you. And in turn, you fall in love with it.

    Note: Demon's Souls is slated for a Fall release in the USA, but the Asian versions (minus the Japanese ones) are in full English, so import away. Though it has been brought to my attention that Atlus is doing some cool stuff for the NA release (see comments), so you may want to hold off for a little while.
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    iamjohn

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    #3  Edited By iamjohn

    Do not import this.  Atlus is totally doing right by this game and deserves to have your money.  This man is a witch and deserves the gallows.

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    Satune

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    #4  Edited By Satune

    Wow great article, Ive been wanting to know what Demon Soul was really about for the last couple weeks, cause all I had heard, was people bitching about how you die alot. I can't wait now for this game to come to North America! (Im too lazy to import anything)

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    TwoOneFive

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    #5  Edited By TwoOneFive
    @PeasForFees said:
    " You are right, I don't know much about this "
    HEE-HEE!
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    Ineedaname

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    #6  Edited By Ineedaname

    Reading a few things in that had me annoyed, the way you put most of that is like you die at every twist and turn, the bloodstains and messages are on the floor for a reason, they normally help you in killing the enemy, if you choose not to read them, that's the reason you're dying a whole load. Personally I'm only upto 3-2 but I think I've died like once, through idiocy, and charging in.

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    iamjohn

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    #7  Edited By iamjohn

    Just to reemphasize why you should not import this:

    No Caption Provided
    This is $70.  Atlus is good to you; be good to them.
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    artofwar420

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    #8  Edited By artofwar420

    @iAmJohn Explain more.

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    Nasar7

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    #9  Edited By Nasar7
    @artofwar420: Looks like your typically awesome Atlus preorder bundle.
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    Oni

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    #10  Edited By Oni

    Wow, that's an awesome bundle. Also @ Ineedaname: If you only died once up to 3-2 you must be really good. While it's true you don't really die at every twist and turn, I definitely died a few times per level. Are you playing a magic-oriented character, by any chance?

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    penguindust

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    #11  Edited By penguindust

    I've heard about this game for a while but it's still not available on the US market (soon though) so I'll take a closer look when it gets here.  According to Gamestop it will come out October 6, 2009.

    EDIT: October is a horrible time to release a game like this though so expect low numbers to be available initially.  I'm certain it will get lost in the shuffle of all the high profile games being released for the holidays.

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    MeierTheRed

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    #12  Edited By MeierTheRed
    @iAmJohn:

    Right they are goo to you if you live in the US that is. No EU version of that has been confirmed, so my money went to Hong Kong, and i will be playing an imported version tomorrow.
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    iamjohn

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    #13  Edited By iamjohn
    @pornstorestiffi said:
    " @iAmJohn:

    Right they are goo to you if you live in the US that is. No EU version of that has been confirmed, so my money went to Hong Kong, and i will be playing an imported version tomorrow.
    "
    Well it serves you right for being from a third-world continent. :P
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    #14  Edited By SadExchange
    @PenguinDust said:
    " I've heard about this game for a while but it's still not available on the US market (soon though) so I'll take a closer look when it gets here.  According to Gamestop it will come out October 6, 2009.EDIT: October is a horrible time to release a game like this though so expect low numbers to be available initially.  I'm certain it will get lost in the shuffle of all the high profile games being released for the holidays. "

    This is very true.  October, especially seems to be a month of high profile games coming out.  I'm kind of confused why Atlus isn't releasing it sooner.  But because of the wait, my money went to import to get some experience, and then I'll be buying the N.A. version when it's available.

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    #15  Edited By iamjohn
    @SadExchange said:
    " @PenguinDust said:
    " I've heard about this game for a while but it's still not available on the US market (soon though) so I'll take a closer look when it gets here.  According to Gamestop it will come out October 6, 2009.EDIT: October is a horrible time to release a game like this though so expect low numbers to be available initially.  I'm certain it will get lost in the shuffle of all the high profile games being released for the holidays. "

    This is very true.  October, especially seems to be a month of high profile games coming out.  I'm kind of confused why Atlus isn't releasing it sooner.  But because of the wait, my money went to import to get some experience, and then I'll be buying the N.A. version when it's available.
    "
    It's an incredibly niche title that probably didn't cost Atlus very much to pick up or localize (or at least not as much as the SMT stuff).  I don't think it matters when they release it because they don't expect it to light the world on fire anyway.  It's going to sell to the same people Atlus games always sell to - Atlus fanboys and those who are in the know and would be interested in this type of game.
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    #16  Edited By Spike94

    I've heard of it and am very stoked for it. Personally, I am going to wait for the port from Atlus. Good ol' Atlus :D

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    penguindust

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    #17  Edited By penguindust
    @iAmJohn:   I beg to differ.  Even gamers who are interested in the title enjoy high profile games and almost all of us have limited resources.  Maybe someone can only buy 1 or 2 games a month, or maybe they can only spend a specific amount.  Uncahrted 2 is set to release that month.  It's my personal #1 anticipated game for 2009, so I'll be buying that before anything else.   Other games scheduled to reach store shelves for that month are Brutal Legend, Alpha Protocol, Dragon Age: Origins and Borderlands.  All these games seem to be the type of game that might also appeal to someone who would buy Demon's Soul.  This means that, like word-of-mouth favorite Valkyria Chronicles, the game will be pushed to the "later" column of many gamer's "buy" lists.   For avid gamers this will probably be a good thing since by then Atlus might drop the price (again, like VC), but that hardly inspires the publisher to continue to take chances on obscure niche titles.  I know that "obscure" is Atlus' focus, but there are limits in every business.  Risk versus reward must be calculated into a business plan when deciding which games to localize.  And, a small niche title that occupies shelf space at Wal-Mart or Target will have a shorter lifespan if it doesn't move some units.  Against the tide of high profile games released in October, I don't see it being widely available for more than a few weeks in larger retail outlets.  That hurts sales, even for a niche title, in the end.

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    #18  Edited By ninjakiller
    @PenguinDust said:
    " @iAmJohn:   I beg to differ.  Even gamers who are interested in the title enjoy high profile games and almost all of us have limited resources.  Maybe someone can only buy 1 or 2 games a month, or maybe they can only spend a specific amount.  Uncahrted 2 is set to release that month.  It's my personal #1 anticipated game for 2009, so I'll be buying that before anything else.   Other games scheduled to reach store shelves for that month are Brutal Legend, Alpha Protocol, Dragon Age: Origins and Borderlands.  All these games seem to be the type of game that might also appeal to someone who would buy Demon's Soul.  This means that, like word-of-mouth favorite Valkyria Chronicles, the game will be pushed to the "later" column of many gamer's "buy" lists.   For avid gamers this will probably be a good thing since by then Atlus might drop the price (again, like VC), but that hardly inspires the publisher to continue to take chances on obscure niche titles.  I know that "obscure" is Atlus' focus, but there are limits in every business.  Risk versus reward must be calculated into a business plan when deciding which games to localize.  And, a small niche title that occupies shelf space at Wal-Mart or Target will have a shorter lifespan if it doesn't move some units.  Against the tide of high profile games released in October, I don't see it being widely available for more than a few weeks in larger retail outlets.  That hurts sales, even for a niche title, in the end. "
    Forgetting of course that starting around there most people of limited means start saving for Christmas in October/November to be able to afford decent presents for loved ones.  I know I did before getting a real job after college.
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    #19  Edited By SadExchange
    @PenguinDust:

     I agree with this, and this is what confuses me.  Why not release it earlier.  I understand there are things to be done with the localization side of the release, but possibly try to work a little faster to even release the title in September, which isn't quite as busy of a month.  PenquinDust is correct.  I myself am also looking forward to games like Uncharted 2, and Dragon's Age: Origins looks interesting enough, being from Bioware, and along with the other titles he brought up, which would be choices that someone might like who would be buying Demon's Souls, it's hard to see Atlus reasoning for it's release in October. 

    Keep in mind, I'll be getting my import in the next day or two and have already preordered the Deluxe Version, but for the people who are only planning on buying a couple games this year, why not try to release it earlier to build more revenue.  A good case in point was Mercenaries 2 last year.  They released that in August and got pretty decent sales, but tell me would it have gotten them same amount of sales in October or even Novemeber? Not really, it was just one of the first games to come out during the Fall season and people needed something to play.
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    subject2change

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    #20  Edited By subject2change

    Or you can import it and buy the Atlus NA release as well because the game is amazing...like I am doing lol.

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    JJOR64

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    #21  Edited By JJOR64

    I'll wait and see some reviews once the game comes stateside.

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    The_Icon

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    #22  Edited By The_Icon

    Really? I will keep track, thanks man!

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