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    Demon's Souls

    Game » consists of 8 releases. Released Oct 06, 2009

    Demon's Souls is an action-RPG developed by From Software and released in 2009. It quickly became popular within hardcore circles for its relentlessly steep difficulty level, deep combat system, and unique multiplayer integration.

    The Souls Games and Me: Willful, Gleeful Masochism

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    xxizzypop

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    Edited By xxizzypop

    Last November, during a tumultuous time in my personal life, I found that I had a lot of spare time on my hands. I chose to use that time to begin working through some of the biggest time sinks in my history with RPG games: Skyrim and Dark Souls.

    This is at a time before I had a PS3, and at a time where I was envied those who did to no end. I had heard loads and loads about Demon's Souls, from frustration to cult-like adoration for it. I developed a strange sort of admiration of the game from the outside, having only been able to look at screenshots and see a few gameplay videos. I wanted to understand. I wanted to know -- what the hell was this game about? Unfortunately, at the time, it was out of the question for me to get a PS3, and I only recently caved on purchasing one. By chance, I stumbled across it at a local GameStop. One sealed, new copy of Demon's Souls, sitting right next to Yakuza: Dead Souls and... well, Dark Souls. Lots of souls games recently, it's kind of weird, to be honest.

    So I picked this game up. I had put in a great deal of time with Dark Souls, but between my job and other obligations taking back that free time, trying to split it between Skyrim and Dark Souls, and then eventually purchasing Saints Row: The Third, I just hit a point where I didn't want to go back to it. It wasn't necessarily that it was too hard for me. On the contrary, I welcomed the challenge. It was refreshing to get the living shit beaten out of my in a game, to have spent literally hours playing a game, only to be laughed at by the enemy, stripped of everything that I had earned, and left only with a memory of where the Hollow would spawn and a vague sense of direction. Having inundated myself with the shooters of the season, it was nice to play an obtuse RPG that was going to move at it's own pace and did not care if I kept up -- the experience was mine to craft, for better or worse.

    When I got home with Demon's Souls, I let it sit for a few days. I pondered whether or not this was a wise decision. I knew how much time it was going to take out of my life, I knew that it was going to be difficult, but after some deliberation, I cut the plastic and dove in. Strangely enough, I'm finding Demon's Souls to be a much better crafted game than the successor. Though I'm having a bit of difficulty finding my way around the Nexus, the central hub of the game, I really feel a better sense of direction than I ever did playing Dark Souls. They are directing me a bit more instead of throwing me in to a world, offering a thousand directions and saying 'Go.' Arguably the most challenging part of Dark Souls is the beginning, just trying to determine which direction is the right one for you to be travelling at any given time.

    Instead, I'm finding Demon's Souls to be challenging purely from a design and gameplay perspective. Early enemies are not telegraphing their moves in quite as distinctly, the timing window for a parry and riposte seems much smaller, the penalties for losing your human form feel much more severe, and I'm currently banging my head a little bit against the wall of the Bridge Dragon. I'm not that far in to Demon's Souls, and it's perhaps unfair to qualify it as a much better game, but everything about it so far just feels so much more focused. The story and the world thus far have made sense to a certain degree, or have not required me to go to a Wiki to understand what the hell is happening, and that sense of direction means everything. On the other hand, I'm wondering if my experience with Dark Souls simply conditioned me a bit for Demon's Souls, giving me an intimate knowledge of the combat, stat bonuses and such, as well as an innate sense of caution and direction in a world that I've never been to before.

    Only time will tell, but I can say with certainty that I'm very excited to continue playing Demon's Souls.

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    xxizzypop

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    #1  Edited By xxizzypop

    Last November, during a tumultuous time in my personal life, I found that I had a lot of spare time on my hands. I chose to use that time to begin working through some of the biggest time sinks in my history with RPG games: Skyrim and Dark Souls.

    This is at a time before I had a PS3, and at a time where I was envied those who did to no end. I had heard loads and loads about Demon's Souls, from frustration to cult-like adoration for it. I developed a strange sort of admiration of the game from the outside, having only been able to look at screenshots and see a few gameplay videos. I wanted to understand. I wanted to know -- what the hell was this game about? Unfortunately, at the time, it was out of the question for me to get a PS3, and I only recently caved on purchasing one. By chance, I stumbled across it at a local GameStop. One sealed, new copy of Demon's Souls, sitting right next to Yakuza: Dead Souls and... well, Dark Souls. Lots of souls games recently, it's kind of weird, to be honest.

    So I picked this game up. I had put in a great deal of time with Dark Souls, but between my job and other obligations taking back that free time, trying to split it between Skyrim and Dark Souls, and then eventually purchasing Saints Row: The Third, I just hit a point where I didn't want to go back to it. It wasn't necessarily that it was too hard for me. On the contrary, I welcomed the challenge. It was refreshing to get the living shit beaten out of my in a game, to have spent literally hours playing a game, only to be laughed at by the enemy, stripped of everything that I had earned, and left only with a memory of where the Hollow would spawn and a vague sense of direction. Having inundated myself with the shooters of the season, it was nice to play an obtuse RPG that was going to move at it's own pace and did not care if I kept up -- the experience was mine to craft, for better or worse.

    When I got home with Demon's Souls, I let it sit for a few days. I pondered whether or not this was a wise decision. I knew how much time it was going to take out of my life, I knew that it was going to be difficult, but after some deliberation, I cut the plastic and dove in. Strangely enough, I'm finding Demon's Souls to be a much better crafted game than the successor. Though I'm having a bit of difficulty finding my way around the Nexus, the central hub of the game, I really feel a better sense of direction than I ever did playing Dark Souls. They are directing me a bit more instead of throwing me in to a world, offering a thousand directions and saying 'Go.' Arguably the most challenging part of Dark Souls is the beginning, just trying to determine which direction is the right one for you to be travelling at any given time.

    Instead, I'm finding Demon's Souls to be challenging purely from a design and gameplay perspective. Early enemies are not telegraphing their moves in quite as distinctly, the timing window for a parry and riposte seems much smaller, the penalties for losing your human form feel much more severe, and I'm currently banging my head a little bit against the wall of the Bridge Dragon. I'm not that far in to Demon's Souls, and it's perhaps unfair to qualify it as a much better game, but everything about it so far just feels so much more focused. The story and the world thus far have made sense to a certain degree, or have not required me to go to a Wiki to understand what the hell is happening, and that sense of direction means everything. On the other hand, I'm wondering if my experience with Dark Souls simply conditioned me a bit for Demon's Souls, giving me an intimate knowledge of the combat, stat bonuses and such, as well as an innate sense of caution and direction in a world that I've never been to before.

    Only time will tell, but I can say with certainty that I'm very excited to continue playing Demon's Souls.

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    CptBedlam

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    #3  Edited By CptBedlam

    I especially loved the Metroidvania-style world and progression of Dark Souls. It's a matter of taste I guess,

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    Bell_End

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    #4  Edited By Bell_End

    i stopped playing PS3 dark souls when skyrim came out. only donwn to time constraints not becouse i disliked dark souls. but i have yet to go back to dark souls and im thinking of waiting till the PC version comes out before carrying on as the only thing i did'nt like about dark souls was the shoddy framerate.

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    Bell_End

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    #6  Edited By Bell_End

    @idoublespy said:

    @Bell_End: I wish there was a PS3 driver for Windows 7 so I can use my controller. I very much prefer the PS3 over the 360 controller, and I could never play Dark Souls with a mouse and keyboard. Anyway, I picked up Dark Souls first and was so over whelmed that I accepted Skyrim with open arms. It was only after 50 hours of Skyrim that I could feel how shallow and soulless the game was. So when I returned to Dark Souls, it was a complete re-imagining in terms of what that game was; maybe you should try the same?

    i love both games equally. i never felt skyrim was shallow or souless at all. love both

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    jacksukeru

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    #7  Edited By jacksukeru

    I finished Demon's Souls, but never got into as much as I later did with Dark Souls, where I know the world and the systems very well at this point. I really ended up reading about that game a lot more, learning both from what people said and from the wiki. Perhaps this was because I now came in about the same time as everyone else, and more people were discussing it here.

    In Demon's Souls I only figured out things like Parameter Bonus very late in the game, and I still don't have a full grasp on how the upgrading system works. For this reason I'd like to go back to Demon's at some point, and play it entirely from the beginning, we'll see how that goes.

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