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Arsenal
In the shoes of a Material Defender working for the PTMC, your objective is to take to the underground and overcome the epidemic of rogue mining robots plaguing across planets in a heart pounding 360 degree action shooter.
Descent is a sixaxis mine crawler developed by Parallax Software and was the first game ever to feature complete 3D motion control.Plot
The story follows a Material Defender who's hired by the Post Terran Minerals Corporation (PTMC) under a mercenary contract to investigate and reconnaissance information regarding a virus spreading through mining robots on planets spanning across the solar system. Along the way, he blows up corrupted fusion reactors and rescues hostages who have been captured by the diabolical robots.Gameplay
Each level takes place entirely underground in an intricate network of tunnels. Within every level typically features three locked doors that require color coded keycards, a reactor and an exit that is locked until the main objective is completed. Your goal is to uncover the reactor and promptly destroy it, in which you'll have a short amount of time afterward to reach the exit. The primary obstacle keeping you from your goal are rogue mining robots that attack on sight. An arsenal will assist you by finding weapons hidden in the mines or taking those dropped from destroyed robots. For extra points, each level contains hostages hidden somewhere in the mines, which will earn you a rescue bonus if you find them.Arsenal
Primary Weapons
These are the main firearms available to the Material Defender. They all use your ship's energy as ammo, except the Vulcan Cannon.- Laser (Upgradable to level 4) - Your basic inherent weapon that fires a pair of lasers. It's fairly weak compared to what you'll find later on, but it can be upgraded to be more of a threat.
- Spreadfire Cannon - An energy weapon that discharges three simultaneous blasts in a line to reach a wide impact range, good for taking down packs of robots.
- Vulcan Cannon - A ballistics weapon that doesn't rely on energy to fire and moves at extremely speed. When your batteries run dry, this weapon will automatically take over.
- Plasma Cannon - The plasma cannon is a rapid firing energy weapon that deals a lot of damage, but it also quickly drains energy.
- Fusion Cannon - This is a cannon you have to charge up. It consumes a lot of energy, but deadly to those on the receiving end. Overcharging will also result in damage to your own ship.
Secondary Weapons
These are ammo-dependent missile weapons the Material Defender must pick up along the way to keep stocked. They generally do more damage than their laser-based counterparts.- Concussion Missile - This is your standard short range missile. While it doesn't have the ability to lock onto targets, it's good for breaking up groups of enemies. There will be no shortage of these.
- Homing Missile - Unlike the concussion missile, the homing missile will lock onto the nearest enemy.
- Proximity Mine - Lay these down to destroy or impair unsuspecting foes. These are especially useful for multiplayer matches.
- Smart Missile - Upon detonation, the smart missile disperses shots that resemble those of the plasma cannon, except they lock onto nearby enemies. These are harder to find, but are extremely potent.
- Mega Missile - While the title should be fairly self explanatory, the Mega Missile will pretty much decimate anything within its large blast radius.
| Game Name | Descent |
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| Original US Release |
March 17, 1995
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