Exotic armor has 36 light (same as raid armor) and some sort of additional ability. Some of those additional abilities are underwhelming, some are AMAZING, like Don't Touch Me, which makes you invisible for a short time if you are melee attacked. On my warlock I have Obsidian Mind which reduces the cooldown of the next Nova Bomb based on how many enemies I kill (and basically, if you can kill eight enemies you get a new Nova Bomb almost instantly)
Basically the point of exotic armor is to have the extra light (over vendor armor) and to have that extra ability. The only reason to have multiple exotic armors is to have different abilities that you can switch out. Often the abilities are for one subclass (or better for one subclass), so if you play both subclasses you'll probably need at least two pieces of exotic armor for that.
If you can do the raids, you should try them. For me it's probably the most fun thing in the game. Just find a group on DestinyLFG.net after the reset (I find groups are usually best on Tuesday nights). Actually, if you ignore light level requirements, the new raid (Crota's End) is easier than the old raid (Vault of Glass). (I wasn't sure if I was the only one who thought this, but I asked my raiding group this week and everyone agreed that CE is easier than VoG.) And CE is pretty short. I think my group went long this week but we were still done in less than two hours.
As for exotic weapons, I love the Suros Regime, Thorn, and Icebreaker (No Gjallerhorn yet). Icebreaker is probably the best weapon in the game, if you can get it.
Log in to comment