@captplaceholder: I dont know if you can see any of my medals or whatever, but if you can, here's my profile so you know that I'm decent at crucible: https://www.bungie.net/en/Profile/254/5818370 . Hopefully the rest of this isn't patronizing. I know you played Halo 4 multiplayer (and I haven't, btw), but maybe it's not the same kind of multiplayer as 2 and 3, which is why you're not having much luck.
I kind of don't want to give out this info, because it means there'll be more good Crucible players, haha, but oh well.
The reason I'm good at Crucible is because I was good at Halo multiplayer. The basic skills you learn in Halo (at least in 2 and 3) are the same ones you'll need for Destiny. Basically, it all has to do with your radar and your map knowledge. The most likely reason you're dying in 1v1 situations is because the other person knew where you were going to be before you were there, which meant that they started shooting you in the face before you started shooting them in the face. There are two main reasons they were faster, 1) because they used the radar and knew which direction you were coming from and approximately how fast you were moving and 2) because they knew all of the points of ingress to their and your position. With this, they could approximate when they'd see you and where, which meant their gun was ready before yours. Depending on whether you were playing an objective-based mode or not, they may also have guessed your intentions (capturing a zone, for example), which means they knew what you might do (throw a grenade into the zone or use a super).
People keep complaining that PvP is unbalanced, which it is (sort of), but it's not so unbalanced that you can't do well with the proper tactics. Here are some tips beyond the general lesson above:
1) Bungie made maps that have a lot of verticality, so your radar may show people on top of you when they're actually under you, or vice versa. Exploit this to confuse your enemies.
2) The radar has three distances, by watching how fast they change, you can tell how fast your opponent is moving.
3) *Crouching and moving slowly (or staying still) makes you invisible to radar*. I can't stress this enough. If you think you're going to be ambushed, hide and crouch. If you want to disappear from radar, sit still and crouch.
4) Don't make predictable decisions. Everyone runs into a capture point and throws a grenade. Everyone stands on a capture point while enemies are running towards them etc. If *everyone* is doing something, don't.
5) Memorize the heavy weapon spawns, camp them when they're announced and use a machine gun. You can kill almost 10 players with the right machine gun, but only 2 or so with a rocket launcher. The machine gun is less obvious to players (they'll know if you are carrying around a rocket launcher), and so your damage output will be unpredictable.
6) Use a shotgun, and always melee immediately afterwards.
7) Don't jump and try to shoot unless you have to. Jumping makes your movement predictable and it's hard to aim while you're falling.
8) Memorize the maps. I know this is obvious, but it's just very, very important. But what is more important is memorize all the points of ingress into every position on the map. If there seem to be too many points where you are, then GTFO, because you won't be able to predict where you're going to be shot from.
9) Watch how other classes work on youtube or something. I've been killed by warlocks and titans because I didn't know their abilities, so I just started shooting them when I should've ran. Part of the balance problem in Destiny is that it's not possible to play with fully leveled up classes without, well, leveling them. Part of the reason DOTA is so well balanced is because you can learn the capabilities of all the various heroes without having to level them or buy them. Because Destiny doesn't allow this (and because they do a very poor job of physically differentiating classes), you'll invariably be surprised by abilities you didn't know existed. You can somewhat remedy this by watching videos.
10) Play objective based modes that make player locations and behaviour more predictable. I hate deathmatch, because people camp, and they do all sorts of weird shit that makes it really hard to know where they might be or what they might be doing (besides trying to kill you). I suspect this is the reason that Counter-strike is objective based. Objective-based modes give, well, objectives, and so you can usually predict what most enemies want to do, and where they are. Meanwhile, you can use the fact that there are objectives to do things that are unpredictable, like getting the fuck out of a control point even though you haven't captured it.
11) Hide. Go somewhere you expect people to show up, hide, and then surprise them with a shotgun blast to the face.
12) Remember how much damage you can produce through all your various weapons and abilities, know the fastest way to deal damage based on your proximity to the target and their fastest way. Here they are, in no particular order: 1) Primary weapon (medium to long range, medium damage), 2) Secondary weapon (shotgun, short range, high damage), 3) Grenade (medium damage, any range, time delay) 4) Melee (short range, high damage) , 5) Special Melee (short to medium range, high damage), 6) Heavy Weapon (medium to long range, high damage), 7) Super (varying ranges, high damage). So, for example, I tend to want to close the distance to my enemies, so I use shotgun + melee mostly. But at medium range, I'll use grenade + primary weapon or primary weapon + special melee.
13) Some supers have a shitty, unskippable animation (Golden Gun, for example) that will get you killed if anyone sees you use it.
Sorry this ended up being so long, haha, but I couldn't stop once I started.
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