Destructible Cover
CONCEPT
Destructible cover is an increasingly popular feature in shooters, even those without cover systems. It is used to encourage creative tactics both in single-player and multiplayer.


Overview

Destructible cover is anything that shields a player from harm, but can be destroyed by enemies or other players. It's most common in third-person shooters like Gears of War (Franchise), but it can be implemented even in games without a cover mechanic. For example, in the Battlefield (Franchise) games built on the Frostbite Engine (Concept), even buildings are destructible, so players can't let their guard down even when they would be safe in most shooters.

The earliest use of destructible cover in games was in 2D shooters, most notably Space Invaders (Game), which has destructible barriers that the player can hide behind. Deployable cover, such as in the Halo (Franchise) franchise, can usually be destroyed.

Concept details
Name
Destructible Cover
Aliases
Franchises