.detuned worth it?

#1 Posted by chililili (1328 posts) -

Just wanted to know if in your opinion .detuned is worth the 3 dollars? Asking cause there are no reviews on it and just wanted to know.

#2 Posted by pornstorestiffi (4905 posts) -

I would like to know how it works.

#3 Posted by Diamond (8634 posts) -

It's a LOT like that Linger in Shadows.  Both are commercial demoscene products.  I have not bought either, and I'd say neither are worth buying.
 
I don't think either demo has held up to high quality free PC scene demos, and they definitely could do more with the PS3 hardware.

#4 Edited by Genkkaku (730 posts) -

It's way more interactive than Linger in Shadows was
 
Its pretty fun, my friend bought it and i played a bit of it, 
-you choose what music plays in the background
-the face buttons (with some D-Pad) change to style (i dunno what to call it) like elephant, balloon, mushroom
-The L buttons change the guys head so in Balloon his head slowly turns into a balloon every time you hit L2 and L1 changes it back
-The R buttons change the music like pitch, timing, speed, R2 to change, R1 to change it back 
-Spinning the Right thumbstick moves the guy faster and slower in his preset animation
-Spinning the left thumbstick alters the zoom
-And the sixaxis moves the camera around
 
It's really kinda trippy, but i dunno how mcuh the appeal could last

#5 Posted by nintendoeats (5975 posts) -

My stance is this: We can support weird stuff being released, or we can not drop the couple of bucks and let Sony know: We WILL buy crazy things. Support the originality, not the quality.

#6 Posted by nanikore (2740 posts) -
@nintendoeats: I'd rather have fun unoriginal games than mediocre original games.
#7 Posted by nintendoeats (5975 posts) -
@nanikore: Explaining why I disagree with you on that most basic level would take more time then I care to spend at the moment. However, look at it another way: there is no reason that we cannot have fun games AND unique ones (an occasionaly both together). Just dropping the occasional couple of dollars here and there can add a whole other dimension to any art form, by supporting things imply because they are wierd.
 
I don't want to write a treatise on the subject right now though.
#8 Posted by Milkman (16233 posts) -
@nintendoeats said:
" My stance is this: We can support weird stuff being released, or we can not drop the couple of bucks and let Sony know: We WILL buy crazy things. Support the originality, not the quality. "
What kind of backwards fucked up logic is that? If a game is utter shit, I should buy it just because it's unique? No. I support good games. Period. If you want to be unique and arty than make your game good, not just different for the sake of being different. 
#9 Posted by nintendoeats (5975 posts) -

@milkman: That is what I call the "Doom 3" fallacy. People bitched about the flashlight mechanic in Doom 3 because it seemed unreasonable (ductape mods anyone?) and people thought it detracted from the fun. However, I take a different stance. If I am playing a new video game, it is because Iw ant it to be differnet from the other games I have played. So I welcome the flashlight mechanic because it made Doom 3 a very different experience. I fundementally crave variety, and sometimes that means taking pleasure in the newness of something rather than that direct line between it and "fun."
 
In this case, while I did not find much of specific interest in Detune or Linger in Shadows, I will do anything I can to support the whole notion of just messing about and seeing what happens. It takes alot of experimentation to come across something really amazing, and I wouldn't want to stop that just because the path is a little dirty. Thats why these "games" cost so little. They are experiments, not fully developed ideas.

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