anyone else frustrated and disappointed?

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#51 Posted by tarquinbb (25 posts) -
@yinstarrunner said:
@Ravenlight there's a limb clinic in the last area of the game where you can buy two more praxis kits and other stuff.
i got the heavy lifting, high jumping and parachute augs...    then the hacking lvl 5 aug...  then the ones that make you sprint faster and for longer....   then i didn't feel like i needed any other augs in the game.
 
maxed out after a few hours.  my upgraded 10mm starter pistol was the only weapon i needed as well (plus grenades).  hardest difficulty was a breeze...  went almost the whole game sneaking around doing instant takedowns.
#52 Posted by ryanwho (12082 posts) -

From impressions past, I was expecting to play another Alpha Protocol. And I kind of am but with cheesier VO and a much more interesting world. I learned a while back to not expect great gameplay from anything popular media makes a big deal about.

#53 Posted by Mr_Skeleton (5146 posts) -

Nope, that game is awesome.

#54 Posted by pornstorestiffi (4936 posts) -

Yeah its sucks that the game isn't your mediocre standard linear FPS, where you hands are held all the time. Screw thinking for you self, i want to be carried through with minimal effort. This game truly sucks. 
 
In all seriousness, you clearly had no idea what you where getting into with this game. At least that's what i sounds like from reading your posts. I'm a big fan of the original, and i think they kept the feel pretty close. Of course a straight up remake would not have been possible, and in my opinion sucked. I'm very happy about them bringing the series into modern day game design.

#55 Posted by believer258 (11987 posts) -

I, personally, thought it was fairly awesome. 
 
Still, its problems keep it from falling in with the echelons of greatness. It just barely skims that line. For some people, it will be an amazing game to remember ten years down the line. For others, it will just be an OK time waster that doesn't do much different from other, less flawed offerings. 
 
The OP, though, was expecting an open-world, non linear game. While it was almost talked about as such, the developers never really came out and said so. I do wish it had been more open ended, and I definitely wish it would have been less dependent on stealth, but so far so good. I like it a whole lot, despite its numerous shortcomings.

#56 Posted by CrimsonAvenger (283 posts) -

I don't see what people liked about it. I've never played the original and had no idea this franchise even existed until a week ago. I honestly was bored with the game and turned it off after playing about 90 minutes of it. It was nice looking but had some lousy characters and boring gameplay that just didn't help it at all.

#57 Posted by Luccaface (218 posts) -

@Getz: Bad voice acting is part of what makes Deus Ex what it is. Unfortunately in HR it's not the type of bad that you can enjoy ironically. Except for Letitia - she's fucking hilarious.

#58 Posted by Ravenlight (8040 posts) -

@tarquinbb said:

maxed out after a few hours. my upgraded 10mm starter pistol was the only weapon i needed as well (plus grenades). hardest difficulty was a breeze... went almost the whole game sneaking around doing instant takedowns.

I rolled with the stun gun for the entirety of the game. Add in EMP and gas nades for bosses. Hard difficulty means nothing if you're doing one-hit silent takedowns ;)

#59 Posted by Getz (3096 posts) -

@Luccaface said:

@Getz: Bad voice acting is part of what makes Deus Ex what it is. Unfortunately in HR it's not the type of bad that you can enjoy ironically. Except for Letitia - she's fucking hilarious.

right, I was trying to say that good voicing acting isn't what Deus Ex is about, but it works the other way around too.

#60 Edited by Luccaface (218 posts) -

@Ravenlight: Yeah, this game has possibly the easiest hard-mode I've ever played. Level 3 cloak basically lets you run through the entire game undetected. And with the stun gun and tranq. rifle being one-hit KOs, the non-lethal approach is ridiculously easy.

#61 Posted by tarquinbb (25 posts) -
@pornstorestiffi said:
Yeah its sucks that the game isn't your mediocre standard linear FPS, where you hands are held all the time. Screw thinking for you self, i want to be carried through with minimal effort. This game truly sucks.  In all seriousness, you clearly had no idea what you where getting into with this game. At least that's what i sounds like from reading your posts. I'm a big fan of the original, and i think they kept the feel pretty close. Of course a straight up remake would not have been possible, and in my opinion sucked. I'm very happy about them bringing the series into modern day game design.
 
i didn't say it sucks and i don't care if it's linear, with the poor graphics and voice acting, that would be judging a book by its cover.
 
the big problem for me was the story.  the plot and setting are great, but the story and characters are completely lacking any emotion.  maybe that's the twist of the story that cyborgs are not human and therefore have no emotion?  then again, maybe it's lazy story-telling.
 
i could say some good things about the game, but imo the game as a whole is nowhere near as good as the other heavy hitters released in the last couple of years.
#62 Posted by Hass (54 posts) -

I tried to like Deus Ex Human Revolution. It's not that I dislike it. I'm more indifferent.
I'm getting bored by games that send you around, walking for ages.
There's not much happening in the hubs, and when something
happens, it doesn't feel involving, or memorable.
 
The hacking gets pretty repetitive, but I guess it would
be okay if the game wouldn't drag itself along like that.
 
Even the setting doesn't create that atmosphere, that
you'd think a cyberpunk setting would. So all the 
walking around gets even more boring.
 
I decided to stop playing, I only got those few
hours between work and friends, and when
I play a game, I actually want to play a game,
not a city tour through place of mediocre interest.
 
Maybe I'm just not part of the generation any more,
for whom this generic game in a potential interesting
setting, is made. 
 
I'm glad for the people that find joy in it, and
don't feel their time goes to a waste.
 
So the opinions and tastes differ.

#63 Posted by tarquinbb (25 posts) -

i think i've managed to put my finger on it...

escape from butcher bay!!!
 
DEHR plays like a tired and outdated re-run compared to that game.  they are similar in a lot of ways - sci fi story, first person, mix of combat/stealth, badass manly character, multiple ways to take out enemies.  the only difference is the inventory and augmentations.  but riddick is already vastly superior to augmented paper boy.
 
if i hadn't played escape from butcher bay, DEHR probably would have been memorable... alas once you've tasted quality the cheap stuff doesn't taste as good any more.

#64 Posted by FancySoapsMan (5841 posts) -

No, I enjoyed it.
 
It's also way better than AC 2 and Bioshock. Can't say anything about Arkham Asylum though, as I haven't played it.

#65 Edited by tarquinbb (25 posts) -
@FancySoapsMan said:

No, I enjoyed it.  It's also way better than AC 2 and Bioshock. Can't say anything about Arkham Asylum though, as I haven't played it.

have you played the 2 chronicles of riddick games?
 
imo they're insanely better... better voice acting, better graphics, more action, less titting about, more immersive, story makes sense... yada yada.
 
the stealth kills in those games put DEHR to shame.
#66 Edited by elitebear (74 posts) -

I've only just reached Hengsha and am really enjoying the game so far, but I do understand how you feel. I am currently speced out for nonlethal play and also have a fully upgraded 10mm pistol. I generally clear out rooms by either getting up close and knocking dudes out, or killing them with my 10mm. Not long into my playthrough I realized how impractical it is to steathily disable bad guys, when I could just shoot everyone from the start. It's far more effective and requires hardly any effort. Stealthy play is admittedly more challenging and enjoyable, but there is very little incentive ingame to do it considering how much easier shooting is, beyond the xp bonuses which were superficially tacked on.  No matter how enjoyable the stealthplay may be, in the back of my mind it always bothers me that there is an easier, less time consuming route i could be taking.  I feel like I'm placing an artificial roadblock in front of myself by playing stealth, and making the game unnecessarily difficult. I dunno, it may just be my mindset when it comes to games, as I prefer to min-max rather than trying out all the gameplay mechanics and choosing whats most fun rather than most effective. I think if the gunplay + AI were tighter and presented more of a challenge, there'd be much better interplay between lethal and nonlethal play and playeres wouldn't feel cheated playing one way or the other. I think the devs tried to use the stealth xp bonus as a quick fix to offset the clear imblance in difficulty/fun for the lethal/nonlethal playstyles. IMO the gunplay is severely lacking compared to the stealth

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