I had to take Deus Ex back to the redbox kiosk today. I was at the point where I could no longer justify paying $2 a night to rent a game. It was hard to return it. I was really enjoying myself. I did, however, have a few issues.
Something I hadn’t noticed for the first few hours was the way people move during conversations. For one thing they stand in place. Why aren’t we walking around when we converse? Secondly, why are they waving their hands about as if they’re robots. Once I noticed it I couldn’t stop from seeing it. It probably shouldn’t have bothered me, but it’s annoying. Oh, and they bob their heads around in an unrealistic manner. I wouldn’t have minded these things if I hadn’t seen games before it doing a better job.
As I said before, the game’s been a treat to play. It’s nice to have options. I’m halfway through and I’ve yet to kill anyone. I take to the vents when I can, stay out of site and choke people when need be. It’s almost as powerful a feeling as wielding a heavy gun and mowing people down. They don’t know I’m there, I’ve been inside their offices and on their machines and there’s nothing they can do about it.
The voice acting leaves a little to be desired. I feel like The Dude and Clint Eastwood were paid handsomely for their voice work. For a game that takes its story and setting seriously, they could have sprung for better voice actors. It gets better as the game progresses, which I find odd. It’s bad enough to be jarring, and that doesn’t bode well for immersion.
Maybe my favorite aspect of the game is the way side quests and main missions intertwine. This is something I feel has been unmatched since Oblivion. When side story characters or actions affect or help to decide main quest missions I feel like the world is cohesive, as if I’m making a difference. Who doesn’t like the feeling of working on a main quest and someone mentioning a job I completed or about me helping someone. I love that.
In short, I can’t wait to finally pick this game up again and finish it.
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