But it feels so good...

Posted by Coreymw (203 posts) -

I had to take Deus Ex back to the redbox kiosk today. I was at the point where I could no longer justify paying $2 a night to rent a game. It was hard to return it. I was really enjoying myself. I did, however, have a few issues.

Something I hadn’t noticed for the first few hours was the way people move during conversations. For one thing they stand in place. Why aren’t we walking around when we converse? Secondly, why are they waving their hands about as if they’re robots. Once I noticed it I couldn’t stop from seeing it. It probably shouldn’t have bothered me, but it’s annoying. Oh, and they bob their heads around in an unrealistic manner. I wouldn’t have minded these things if I hadn’t seen games before it doing a better job.

As I said before, the game’s been a treat to play. It’s nice to have options. I’m halfway through and I’ve yet to kill anyone. I take to the vents when I can, stay out of site and choke people when need be. It’s almost as powerful a feeling as wielding a heavy gun and mowing people down. They don’t know I’m there, I’ve been inside their offices and on their machines and there’s nothing they can do about it.

The voice acting leaves a little to be desired. I feel like The Dude and Clint Eastwood were paid handsomely for their voice work. For a game that takes its story and setting seriously, they could have sprung for better voice actors. It gets better as the game progresses, which I find odd. It’s bad enough to be jarring, and that doesn’t bode well for immersion.

Maybe my favorite aspect of the game is the way side quests and main missions intertwine. This is something I feel has been unmatched since Oblivion. When side story characters or actions affect or help to decide main quest missions I feel like the world is cohesive, as if I’m making a difference. Who doesn’t like the feeling of working on a main quest and someone mentioning a job I completed or about me helping someone. I love that.

In short, I can’t wait to finally pick this game up again and finish it.

#1 Posted by Coreymw (203 posts) -

I had to take Deus Ex back to the redbox kiosk today. I was at the point where I could no longer justify paying $2 a night to rent a game. It was hard to return it. I was really enjoying myself. I did, however, have a few issues.

Something I hadn’t noticed for the first few hours was the way people move during conversations. For one thing they stand in place. Why aren’t we walking around when we converse? Secondly, why are they waving their hands about as if they’re robots. Once I noticed it I couldn’t stop from seeing it. It probably shouldn’t have bothered me, but it’s annoying. Oh, and they bob their heads around in an unrealistic manner. I wouldn’t have minded these things if I hadn’t seen games before it doing a better job.

As I said before, the game’s been a treat to play. It’s nice to have options. I’m halfway through and I’ve yet to kill anyone. I take to the vents when I can, stay out of site and choke people when need be. It’s almost as powerful a feeling as wielding a heavy gun and mowing people down. They don’t know I’m there, I’ve been inside their offices and on their machines and there’s nothing they can do about it.

The voice acting leaves a little to be desired. I feel like The Dude and Clint Eastwood were paid handsomely for their voice work. For a game that takes its story and setting seriously, they could have sprung for better voice actors. It gets better as the game progresses, which I find odd. It’s bad enough to be jarring, and that doesn’t bode well for immersion.

Maybe my favorite aspect of the game is the way side quests and main missions intertwine. This is something I feel has been unmatched since Oblivion. When side story characters or actions affect or help to decide main quest missions I feel like the world is cohesive, as if I’m making a difference. Who doesn’t like the feeling of working on a main quest and someone mentioning a job I completed or about me helping someone. I love that.

In short, I can’t wait to finally pick this game up again and finish it.

#2 Posted by emergency (1193 posts) -

When I talk to someone I often don't really move around that much. Anyway, there are some scenes specifically the interrogation type dialogues that involve a lot of walking about from the character. Sarif, Taggart etc. some other big name guys.

#3 Posted by Dallas_Raines (2165 posts) -

Yeah, the five dialog animations are pretty terrible.

#4 Posted by PrivateIronTFU (3874 posts) -

Some people can't multi-task, i.e. talk and walk.

#5 Posted by MooseyMcMan (11138 posts) -

Yeah, the animations when talking to people (mainly Malik in my time with the game) are a low point in the overall quality of the game. 

Moderator
#6 Posted by Napalm (9020 posts) -

You guys are nuts, I quite enjoy Malik's robot hands.

#7 Posted by eroticfishcake (7786 posts) -
@Napalm said:
You guys are nuts, I quite enjoy Malik's robot hands.
That's because she's augmented. In all fairness it is 2027.
#8 Posted by Napalm (9020 posts) -
@eroticfishcake said:
@Napalm said:
You guys are nuts, I quite enjoy Malik's robot hands.
That's because she's augmented. In all fairness it is 2027.
That's so 2027?
#9 Posted by Coreymw (203 posts) -

@emergency said:

When I talk to someone I often don't really move around that much. Anyway, there are some scenes specifically the interrogation type dialogues that involve a lot of walking about from the character. Sarif, Taggart etc. some other big name guys.

I'm more animated when sitting and talking than they were when standing. If I'm not sitting, I'm walking and talking. Maybe I haven't gotten there yet, but I've yet to see a conversation with walking and talking. There have been cut-scenes like that, but nothing where I am making choices in dialogue.

#10 Posted by magimix (55 posts) -

For me, its more that characters seems afflicted with a mild palsy in dialogue scenes - either that or they are stimmed up and jittery (hey, it is a corporate-dystopian cyberpunk future). The heads and hands seem *twitchy* as they move.

#11 Posted by Von (328 posts) -

To me it seems like they had to take parts of Jensens bladder when they augmented him because when he talks to people he jumps around like he really, really need to go to the bathroom. Quite funny in a way but just ridiculous when they're talking serious business.

#12 Posted by probablytuna (3684 posts) -

I have to say aside from Portal 2, this is my favourite game of 2011 so far.

#13 Posted by TheDudeOfGaming (6078 posts) -

This is the best game of 2011, or easily one of the best, the only better game in my opinion might be Skyrim. So show some respect damn it!

#14 Posted by Tennmuerti (8123 posts) -

Stiff animations especially the faces are one of the things I noticed even in the demo. It's a valid criticism after many games have done them so much better, Witcher 2 for example.

One must keep in mind however that this is the studio's first major project and they were a bit more concerned with trying to make the game that both honoured the original revered Deus Ex and was also aproachable by todays crowd.

Hopefully by their next game they will have learned a thing or 2 and improve the aesthetic part of the dialogue to match up with the great mechanical part of it.

#15 Posted by Coreymw (203 posts) -

@Tennmuerti said:

Stiff animations especially the faces are one of the things I noticed even in the demo. It's a valid criticism after many games have done them so much better, Witcher 2 for example.

One must keep in mind however that this is the studio's first major project and they were a bit more concerned with trying to make the game that both honoured the original revered Deus Ex and was also aproachable by todays crowd.

Hopefully by their next game they will have learned a thing or 2 and improve the aesthetic part of the dialogue to match up with the great mechanical part of it.

I suppose the excuse could be made that they were developing a game that is a prequel to a 2001 game. Thereby granting them permission to include terrible animations. That just seems a little too dedicated.

#16 Posted by Tennmuerti (8123 posts) -

@Coreymw said:

@Tennmuerti said:

Stiff animations especially the faces are one of the things I noticed even in the demo. It's a valid criticism after many games have done them so much better, Witcher 2 for example.

One must keep in mind however that this is the studio's first major project and they were a bit more concerned with trying to make the game that both honoured the original revered Deus Ex and was also aproachable by todays crowd.

Hopefully by their next game they will have learned a thing or 2 and improve the aesthetic part of the dialogue to match up with the great mechanical part of it.

I suppose the excuse could be made that they were developing a game that is a prequel to a 2001 game. Thereby granting them permission to include terrible animations. That just seems a little too dedicated.

That's not a good excuse imo :)

#17 Posted by The_Nubster (2177 posts) -
@Tennmuerti said:

@Coreymw said:

@Tennmuerti said:

Stiff animations especially the faces are one of the things I noticed even in the demo. It's a valid criticism after many games have done them so much better, Witcher 2 for example.

One must keep in mind however that this is the studio's first major project and they were a bit more concerned with trying to make the game that both honoured the original revered Deus Ex and was also aproachable by todays crowd.

Hopefully by their next game they will have learned a thing or 2 and improve the aesthetic part of the dialogue to match up with the great mechanical part of it.

I suppose the excuse could be made that they were developing a game that is a prequel to a 2001 game. Thereby granting them permission to include terrible animations. That just seems a little too dedicated.

That's not a good excuse imo :)

But it's a homage! All Deus Ex games should look dated! In fact, I would be rather angry if a Deus Ex game looked modern and animated impressively.
#18 Edited by ShaneDev (1696 posts) -

Eh, I didn't really mind the way they move since every game does it. I am pretty sure the gesture were they scratch the back of their head is lifted straight from Mass Effect. I thought the voice acting was really good for Jensen but Sarif is spotty at a few times with certain words and Pritchards reactions to things are a little poor also.

#19 Posted by Coreymw (203 posts) -

@ShaneDev said:

Eh, I didn't really mind the way they move since every game does it. I am pretty sure the gesture were they scratch the back of their head is lifted straight from Mass Effect. I thought the voice acting was really good for Jensen but Sarif is spotty at a few times with certain words and Pritchards reactions to things are a little poor also.

Every game doesn't do it though. It's inexcusable and looks terrible.

#20 Edited by ShaneDev (1696 posts) -
@Coreymw said:

@ShaneDev said:

Eh, I didn't really mind the way they move since every game does it. I am pretty sure the gesture were they scratch the back of their head is lifted straight from Mass Effect. I thought the voice acting was really good for Jensen but Sarif is spotty at a few times with certain words and Pritchards reactions to things are a little poor also.

Every game doesn't do it though. It's inexcusable and looks terrible.

You mean recycle the same conversation animation over and over again for NPC. Yes, lots of game do it and apart from the club hands in Deus Ex they don't look much better.
#21 Posted by Tennmuerti (8123 posts) -

@ShaneDev said:

@Coreymw said:

@ShaneDev said:

Eh, I didn't really mind the way they move since every game does it. I am pretty sure the gesture were they scratch the back of their head is lifted straight from Mass Effect. I thought the voice acting was really good for Jensen but Sarif is spotty at a few times with certain words and Pritchards reactions to things are a little poor also.

Every game doesn't do it though. It's inexcusable and looks terrible.

You mean recycle the same conversation animation over and over again for NPC. Yes, lots of game do it and apart from the club hands in Deus Ex they don't look much better.

I still shudder when I recall Dragon Age 1 & 2 hands.

Those are way worse. brrrrrrr

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