Something went wrong. Try again later
    Follow

    Deus Ex: Human Revolution

    Game » consists of 17 releases. Released Aug 23, 2011

    Human Revolution is the third game in the Deus Ex series, a prequel where players take control of augmented security officer Adam Jensen, and investigate attacks against Sarif Industries, a leader in augmentation technology.

    In Defense of the Game's Boss Fights

    Avatar image for siaynoq
    siaynoq

    90

    Forum Posts

    80

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #1  Edited By siaynoq

    *SPOILERS AHEAD*

    Even among the most positive reviews of Human Revolution, I frequently come across gripes about the boss fights in this game. Granted, I still agree with what most people say about the final boss fight which for me was very stale and anticlimactic. But as far as the fights with Barrett, Federova, and Namir, honestly I didn't see what the big deal was.

    I know I'm writing about this issue a bit late as many around here have already commented on it, but I've always just wanted to really articulate my thoughts in defense of these boss fights once and for all. The complaint most people have about these parts of the game as far as I understand it is they feel out of place with the rest of the gameplay and do little to accommodate the player's choices in augmentations. Or in other words, people feel that however you build your character becomes meaningless during the boss fights because the boss fights are straightforward head on 1v1 battles and they do not give you the opportunity to play those moments the way you do the rest of the game.

    Only to an extent is this true. And beyond that extent, these moments are not like the rest of the game because they are boss battles. I understand there are some good reasons why the boss fights do feel so out of place, being that this part of the game was outsourced to another company for development, but at no point was I ever really taken aback and feeling like the game had radically shifted gears on me. People have further gone on to say that it wasn't just the gameplay aspect of the boss fights, but the cinematic ones as well. Where if you finished off your enemy in some particular way, the ensuing cinematic didn't really reflect each moment up until that battle's end. I think I understood that criticism correctly but not sure I agreed with that either.

    But in regards to just the gameplay aspect of the boss fights, I think they allow adaptability and creativity more than people gave the game credit for. Now, granted, your choices of resolve are far less in the boss fights than in the rest of the game, I get that. I think, however, inadvertently, the game is merely proving to you that despite all your augments you are still potentially as weak as a kitten-just as during other gameplay moments where you can actually take very little gunfire before dying because why would you be able to?

    The first boss fight with Barrett probably left people feeling the most displaced I would think. But what other way is there around this feeling? For awhile now before reaching him, you've felt kind of empowered with your augs and you're maybe a little overconfident cause you can overcome any situation without ever having to fire a single shot. Not only are you used to using what augs you have to your advantage, but early on you still really only have very few augs relative to what you achieve later in the game. And obviously no amount of hacking or stealth is going to assist you in this part of the game. If you're lucky, perhaps you've upgraded your dermal armor, maybe you've purchased arm strength and obtained the aim stabilizer.

    If you're anything like me you've dumped a lot of Praxis points into hacking which isn't exactly helping here. Unfortunately, however, your augmentations will prove only to be part of your success in this game. With any game where you have a choice of skills, if you dump too many points into a single type of skill, obviously you've become unbalanced and you're vulnerable to particular situations. It's to the game's credit I think that this remains true here. Sure, you can just emphasize on being a hacker or a sneak, but you have to pay the price for it at some point, don't you? You wanna be a Cold Sorceress? Fine. But don't complain too much when you get to Hell difficulty and there are craploads of Cold immunes. Anyway, I think you get my point.

    So again, with Barrett, you're still pretty vulnerable this early in the game. If you've chosen some skills in a more balanced way, you'll get a bit of assistance in this fight. If not, well you'll have a harder time, sure. But not by too much. And I felt the point of this battle with Barrett really was just to show you how badly you can get whooped despite your new and improved self. Hack all you want, sneak all you want, but sometimes some huge tank of a guy might just start lobbing grenades at you like they're going out of style. So you scrape by, just barely. You learn a few lessons, and if you're lucky, you come to terms a bit more with your traumatic experience several months earlier and become stronger. Yeah I'll admit it was a crazy fight. Just some dude shooting and throwing grenades at you. It wasn't that bad though, was it?

    By the time you reach Federova, you got a lot more skills under your belt. Maybe you even realize by this time that you need to start carefully evaluating where you're spending your Praxis points. Again, there's no one set of skills that solves everything here, but there are definitely a few that really help. I think it's also important to keep in mind at this point that it's not like you need any special skills to wield the heavy rifle or the rocket launcher. So add that fact to your adaptability here. Federova seriously was unnerving for me. Her cloaking, her running, her muteness, her crazy ass electrocuting attacks.

    All things considered, however, you got lots of ways to deal with her even if you didn't spend wisely on combat skills at this point. If at the very least you spent points on the Typhoon system, she's actually quite a breeze to dispatch. If don't wanna spam your Typhoon system all up though, maybe you've invested in the upgraded lungs where you can run for longer periods. When she's cloaked and running away from you, I thought it was best just to tail her while using the shotgun and unload as much as I could before she came around on the offensive. Even the high jump ability here helps for when she uses her electric shock attack. The duration of the attacks are pretty short and if you jump high enough in the air during them you'll only take a small amount of damage for the rest of the attack.

    I might have liked more of a chance to use my take downs on Federova. If I couldn't kill her with them at least let me land a successful blow if I timed everything right. It could be a risky, but possible way of doing more damage. Overall, I think there were lots of ways to get through this boss fight and you could sport some style and express yourself as a player while doing it. But if I'm missing some other point to why this boss fight was terrible I'd like to know what it is. Boss fights often feel a little contrived to me in games anyway. They can seemingly come out of nowhere. This one, however, you could feel it coming. You knew there was a confrontation about to happen while first talking to Cassan. I felt it way before even finding out she was an AI. You just knew you weren't getting out of China without another major confrontation. I think overall it was done pretty well. Perfectly seamless? Well of course not. But when is it?

    Lastly before the final boss fight is the one with Namir. Probably the easiest of the three Belltower mercs. At this point, you may have found yourself needing to be less picky about how you spent your Praxis points because you've already chosen most of the best ones. Even if you focused on mostly stealth, hacking, or combat by this time, you've probably had extra Praxis points to spend on other areas just for fun. What made this last battle easiest for me were three things. The first was not getting the upgraded augmentation chip at the LIMB clinic. Even if I had done that though, two more things still would've made it just as easy: turret hacking, and the strong arm skill. I'd love to think I was the first one to try this, but I'm positive most of you did the exact same thing. I mean seriously, how can anyone avoid carrying around a hacked turret?

    The moment I found the one outside and successfully hacked it, I carried it all the way through the entire level, all the way down the elevators, all the way down into Namir's lair. This I actually tried doing with Federova as well, but the game cuts to the cinematic before you can get the turret into her arena. Wasn't the case with Namir though. Deus Ex prides itself as far as I understand on the ability to get things done in a multitude of ways. It may be a bit less so in the boss battles, but I personally was satisfied with the way I improvised here. Soon as the battle begun, I basically ran in circles around the turret and kept thinking how stupid Namir was to keep getting shot at by it. This was the closure I think Jensen needed to deal with his traumatic experience. He needed to see how pathetically easy it was to kill his attacker by non-elegantly carrying a huge piece of automated weaponry into a room with him in it and merely stand back (or run around in circles) and let a hacked turret have at him.

    What's so great about Deus Ex: Human Revolutions was I just had to wonder to myself, "Did the game know it was possible to do this? Did they really expect players to lug around this huge turret throughout most of the map just to use it in a boss fight?" I'm sure players carried around turrets before in the game all the time, I just wondered how common it was to do it until the very end. Anyway, it was loads of fun. And I'm willing to bet that however else other players chose to dealt with Namir that many other people came up with equally creative ways to dispatch him.

    So I have to wonder sometimes, were the boss battles really so disjointed feeling? Did knowing that another studio developed the boss fights possibly increase the bias against them? Like I said, I agree with what a lot of people said about the feeling of those boss fights, but just not to the same extent. I think for the most part they were entertaining and even rather intense, the way a boss fight should be. Best of all for me, the boss fights were personal. I was emotionally vested in them. I wanted revenge on these guys. I could feel Jensen's fear and I celebrated his victories. Cassan asks me if I'll save Federova and I'll think about it? Pfft! You know I won't seriously think about it!

    Avatar image for deactivated-6204297b0c601
    deactivated-6204297b0c601

    572

    Forum Posts

    2133

    Wiki Points

    0

    Followers

    Reviews: 5

    User Lists: 6

    The problem with the boss fights is that you must focus on combat, while the rest of the game doesn't require that, and actually rewards you for avoiding fights or being sneaky. In a game with such an emphasis on choice, it's jarring and a little disappointing to be forced down one path. And to make matters worse, shooting is one of the things Deus Ex does rather poorly. Balancing your aug progression has very little to do with it - aside from the dermal armor and typhoon, the only combat-focused ones I can think of are the ones that reduce weapon spread, which isn't really a factor at the ranges the boss fights take place. Even if you spec your character for direct combat, it's not a huge help.

    Avatar image for louiedog
    louiedog

    2391

    Forum Posts

    227

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #3  Edited By louiedog
    @Gooddoggy said:

    The problem with the boss fights is that you must focus on combat, while the rest of the game doesn't require that, and actually rewards you for avoiding fights or being sneaky. In a game with such an emphasis on choice, it's jarring and a little disappointing to be forced down one path. And to make matters worse, shooting is one of the things Deus Ex does rather poorly. Balancing your aug progression has very little to do with it - aside from the dermal armor and typhoon, the only combat-focused ones I can think of are the ones that reduce weapon spread, which isn't really a factor at the ranges the boss fights take place. Even if you spec your character for direct combat, it's not a huge help.

    I can see through walls and detect people from a distance. I assume the heavily augmented bosses can as well. The CASIE augment doesn't work on everyone either. I don't think it's far fetched from a story perspective to force you into combat in those situations.
     
    I didn't put a single point into armor, the weapon stabilizer, or the typhoon system so I can't speak for how much they actually help, but I didn't have a single problem taking down any of the bosses. Grenades and mines made short work of all three. The only time I fired a shot during those fights was once in the first one to hit a barrel and in the second one I hit the boss with a shotgun after using the EMP mines to stun. Poor shooting was never a problem. You said the game is about choice. I chose to attack the bosses with the strengths given to me and avoiding the weaknesses in the game and it worked out great.
    Avatar image for siaynoq
    siaynoq

    90

    Forum Posts

    80

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #4  Edited By siaynoq

    @Gooddoggy:

    Well to defeat them you must, true. But to say for these three boss fights you must focus on combat hardly diminishes the overall amount of options you have throughout the entire game. And it's like I said, you can choose all those other non combat skills, but at times you may pay the price for it meaning that no single area such as stealth, hacking, or combat will get you through every situation. And you can use other non combat skills to get through the boss fights. But are you saying you shouldn't even have to kill them at all?

    And the other point I was making was that your augs aren't everything, nor are they supposed to be. They will help in some situations. Granted, some situations only minimally. There are some times though where you just have to rely on your own skills in combat and like louiedog says, I never found shooting to be a problem either. I actually found as a shooter that Deus Ex felt pretty satisfying.

    Avatar image for enigma777
    Enigma777

    6285

    Forum Posts

    696

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 8

    #5  Edited By Enigma777

    I, for one, loved the boss fights. Much better than the DLC one imo. 

    Avatar image for tourgen
    tourgen

    4568

    Forum Posts

    645

    Wiki Points

    0

    Followers

    Reviews: 4

    User Lists: 11

    #6  Edited By tourgen

    Came looking for info on the DLC, saw this post.

    I don't think they need defending. I don't think people who encounter them and then complain about their intentionally gimped stealth builds have anything to complain about. Except maybe they need to get better at video games.

    No one made any promises about their being no combat-heavy sections in the game. Going in with that expectation is dumb. Anyway some good grenade & mine use, and 1 decent heavy weapon and you are all set. I beat it first time thru on hard and I can't imagine how anyone would consider those battles difficult. A little simple-minded and frustrating if you don't get the AI quickly, sure. Not hard tho.

    Avatar image for misterhaan
    misterhaan

    264

    Forum Posts

    1971

    Wiki Points

    0

    Followers

    Reviews: 26

    User Lists: 7

    #7  Edited By misterhaan

    what bothered me the most about the first boss fight is the cutscene showed adam strolling down the middle of the room. i played him as more intelligent and cautious than that, so it was kind of insulting to be forced into walking into an ambush.

    Avatar image for roboculus92
    roboculus92

    566

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #8  Edited By roboculus92

    You're all full of shit. The boss battles in this game are poorly designed. End of story.

    Avatar image for hailinel
    Hailinel

    25785

    Forum Posts

    219681

    Wiki Points

    0

    Followers

    Reviews: 10

    User Lists: 28

    You're all full of shit. The boss battles in this game are poorly designed. End of story.

    Well, you bothered to respond to a two-year-old thread, so I might as well offer up the comment that even the developers recognized how bad the boss fights were and redesigned them for the Director's Cut that just came out to offer the player more choices and opportunities for varying strategies. You don't have to brute force the fight any longer unless that's what you want to do.

    Avatar image for roboculus92
    roboculus92

    566

    Forum Posts

    5

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    @hailinel said:

    @roboculus92 said:

    You're all full of shit. The boss battles in this game are poorly designed. End of story.

    Well, you bothered to respond to a two-year-old thread, so I might as well offer up the comment that even the developers recognized how bad the boss fights were and redesigned them for the Director's Cut that just came out to offer the player more choices and opportunities for varying strategies. You don't have to brute force the fight any longer unless that's what you want to do.

    Oh really? That's good to hear.

    Avatar image for crithon
    crithon

    3979

    Forum Posts

    1823

    Wiki Points

    0

    Followers

    Reviews: 1

    User Lists: 11

    Good commentary. I feel the same way, it's flawed fights but they can be accomplished and have just enough variety. Just reminded me a lot of the late 90s PC games where you'd use quicksave and quickload to win. Although I did find it amusing the idea the character runs to a corner to eat energy bars instead of waiting for shields to heal.

    I do feel like Deus Ex Human Revolution falls into the same criticism Bioshock has when it comes to making boss fights. They are serviceable but quick to be thrown under a bus when your racing to find an argument.

    Avatar image for cptbedlam
    CptBedlam

    4612

    Forum Posts

    7

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    #13  Edited By CptBedlam

    I loved the boss fights, particularly the first one. There aren't even that many upgrades for shooting in this game which means the character build doesn't even matter that much. And all you need for beating the bosses is provided right before or in the boss room.

    Avatar image for ravenlight
    Ravenlight

    8057

    Forum Posts

    12306

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 2

    #14  Edited By Ravenlight

    I know this is an old-ass thread but I thought the original boss fights were okay. Once you find out that you can't just stealth kill the first boss, there are a handful of different options open to you and I enjoyed replaying that fight and killing him in different ways. SPOILER: The stun gun and gas grenades are the winning combo for every boss in the game.

    I also liked how, if you upgraded in a certain way, later boss fights became easier (electrical resistance means you can kill the lady boss in seconds, not getting the firmware upgrade makes the mannequin fight easier). The only actual complaint I have is about the last boss. It was a really underwhelming way to end the game.

    Avatar image for bybeach
    bybeach

    6754

    Forum Posts

    1

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 1

    @hailinel said:

    @roboculus92 said:

    You're all full of shit. The boss battles in this game are poorly designed. End of story.

    Well, you bothered to respond to a two-year-old thread, so I might as well offer up the comment that even the developers recognized how bad the boss fights were and redesigned them for the Director's Cut that just came out to offer the player more choices and opportunities for varying strategies. You don't have to brute force the fight any longer unless that's what you want to do.

    Man are you right! I just did the first boss, and approached him like I did several years ago, and it was a drag. Then I noticed 'things' that allowed me to keep head shooting him with the pistol(laser targeted) till he went down. Now it's too easy! I'm going to try to switch to hard. Damn!

    Avatar image for alecofthewest
    AlecOfTheWest

    293

    Forum Posts

    0

    Wiki Points

    0

    Followers

    Reviews: 0

    User Lists: 0

    Is there a patch or something for those of is that didn't buy the director's cut? I wanna see these changes.

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.