I've made this thread for all the people interested about the third installment of the legendary cyberpunk-themed series. This important information comes from a "community admin" named "Rene" which is currently involved with Deus Ex 3.
Here's the link to the Deus Ex 3 community and here's the original thread. I've added some images below.
"RPG
Deus Ex 3 is an RPG. An action/RPG like the first one (Deus Ex).
I think there's some confusion between the words "skill" and "stat". I know some people are concerned that DX3 will lack RPG elements because of a couple other game design choices, but don't worry, it doesn't. It's an action/RPG like the first game even with the changed aspects.FIRST PERSON OR THIRD PERSON
The game is FIRST person, but switches to third person for some contextual actions which you have to enable.
You, as the player, have the ability to swap between views in certain situations...it's a first person game but there are times where you may want you to see Adam doing cool things. It's contextual and you have to enable it by pressing a key. It doesn't happen on it's own.AUTO HEALTH
Deus Ex 3 will use auto-health regeneration. This is a departure from the original but the industry as a whole has grown up and changed quite a bit in the last eight years and the designers didn’t want people exploring levels just for health packs or having to reload to an old save game because they messed up a scenario and couldn’t advance. I know some people actually liked the exact scenario I just described but this is a decision the team made.
I said "something" has "changed". I didn't say a major gameplay mechanic has been removed. I wanted to share some things with you guys but maybe I need to be more careful if things are going to be so horribly misconstrued. The alternative is to say nothing at all and I definitely don't want it to come to that point.COVER SYSTEM
The design has been updated to utilize a cover system should you choose to engage it. As the game is still 1st person, it’s only if you press a key when up against a wall that the view changes to a 3rd person perspective. As soon as you move away from the wall, the game returns to 1st person automatically.
So it's just an option if you want to play that way. If you like the good 'ol DX1 style, you don't have to engage the cover system if you don't want to, so you'll see even less of the contextual 3rd person elements. You can just as easily walk up to that same wall in 1st person and never see the 3rd person cover. It’s just an option if you want to see the way Adam looks with augmentations you’ve chosen throughout the game.STEALTH SYSTEM
Stealth in DX3 (Deus Ex 3) is based off line-of-sight and sound propagation. You can hide everywhere you see fit as long as you’re hidden by an obstacle and you don’t produce too much noise. Think MGS1&2. In the first DX an enemy could be three feet in front of you but as long as you were in darkness he would not detect you. I mean, graphically in DX3, you still have light and shadows but the shadows are no longer used as the primary stealth element; it’s line-of-sight.STORY/PLOTLINE
The story and conspiracy elements are every bit a Deus Ex game. It's awesome.
The writing team at EM (Eidos Montreal) is made up of many talented and experienced people. And did you notice the Sheldon reference...?MULTIPATH/NON LINEAR
It's still based around making decisions which have consequences, selecting from a multi-path, multi-solution approach in a non-linear space (think DX1 not Invisible War), and you're able to customize your character (Adam) as well as your weapons. DX3 is an action/RPG just like the first game.
When it comes to freedom, having space to search and roam in, and to run the streets and sewers, don't worry - we have that.
This was just a magazine first look. That stuff will come next time.AUGMENTATION & TIMELINE
Adam has mechanical augmentations. Paul and JC were the first of the nano augmented. That's why it makes sense as a Prequel...remember Anna and Gunther were mechanically augmented. And with mechanical augmentations, you will actually be able to see Adam look awesome whereas JC looked pretty normal.LOADING/LEVEL CHANGE
Our tech supports streaming of data so the transition from indoors to outdoors will be seamless.FETUS IN TRAILER
I don't think it's a character in the game. I think it has hidden meaning...HACKING
Hacking is a major pillar of gameplay and is certainly not a mini game. (Sorry Bioshock)
Hacking in Deus Ex 3 is a significant gameplay option which you can modify with augmentations if that's the way you develop your character.
Our hacking is well beyond a "mini game" and is really freaking cool.CHOICE & CONSEQUENCE
The social aspect of the game is extremely important. Do not fear.
Choice and consequence is a major design influence. This is still a Deus Ex game.GLOBAL/LOCAL/SOCIAL ENVIRONMENT
Don't worry - we know that traveling the world is one of the core values for Deus Ex...
You have city hubs to explore in a non-linear fashion.
There are different routes and different ways to complete an objective.
The social element is huge. There are tonnes of characters to interact with and the story is massive with a global conspiracy.CHARACTER/AUGMENTATION DEVELOPMENT
You do gain experience points throughout the game which you can use to either upgrade yourself or your weapons. It's a choice.
There are many augmentations in the game so like the first one, you can choose how your character (Adam) develops."
Images
Augmentations
Grenade Assortment
Scenarios
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