This game is shaping up to look better and better. Some more details just came out in PC Gamers' latest preview and it's looking like some old school fun. Some of the more important bits:
You earn XP for killing, sneaking, hacking, talking, completing objectives – anything you could call progress. A certain amount of XP gets you one Praxis point – basically a level up. You spend Praxis on upgrades for your augmentations: each has its own mini skill tree of possible improvements. Praxis is meant to represent the way Adam Jensen gets more effective with his cybernetic implants as he uses them – the word itself is likely a corruption of the word ‘practice’.
You might have heard that the game has a regenerating health system – it does, but it’s not like Call of Duty’s. You have to avoid damage entirely for a lot longer before you start to heal, and you heal slowly. Slowly enough to need healthrestoring consumables if you’re under heavy fire, and Human Revolution still has plenty of those.
Even geekier good news is that Human Revolution has a proper, grid-based inventory system with proportionally sized objects – inventory Tetris. The second Deus Ex, Invisible War, simplified all this to a line of slots that could each hold anything from a flamethrower to a chocolate bar. Here, big guns take up lots of room, and they even change shape and size as you add mods to them. If that doesn’t physically arouse you, you’re a psychologically healthy human being and you have no business here. (YES OLD SCHOOL INVENTORY)
Deus Ex: Human Revolution
Game » consists of 17 releases. Released Aug 23, 2011
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