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    Deus Ex: Human Revolution

    Game » consists of 17 releases. Released Aug 23, 2011

    Human Revolution is the third game in the Deus Ex series, a prequel where players take control of augmented security officer Adam Jensen, and investigate attacks against Sarif Industries, a leader in augmentation technology.

    the first boss is impossible on max difficulty

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    deactivated-5b45500a95f79

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    He has more health than I have bullets and grenades!  Plus I'm stealth augmented, kind of ruining the game for me.

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    deactivated-5b45500a95f79

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    Wow, I'm seriously getting frustrated.  There is no way to game him.  Plus his grenades are one hit kills.  This would be possible if I was augmented with armor..

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    The_Laughing_Man

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    #3  Edited By The_Laughing_Man

    Use more.....force? 

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    shivermetimbers

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    #4  Edited By shivermetimbers

    I already made a topic about the issue of having boss fights in a game that allows you to be stealthy.

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    Winger

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    #5  Edited By Winger

    Give me frustration!

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    deactivated-5b45500a95f79

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    I got em...

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    donutfever

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    #7  Edited By donutfever

    I'M GONNA BREAK YOU IN HALF 

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    SSully

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    #8  Edited By SSully

    Yeah I am stealth spec'ed as well. I am currently infiltrating some base where I am deep underground and I am positive that I am about to hit the first boss. I have a tranq sniper with about 15 shots, a stun gun with 10, a pistol with around 70 shots, some random grenades, and a shotgun with 3 shells that I have soley to sell. So I am kind of worried about how this fight will go.

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    deactivated-5b45500a95f79

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    If you have max difficulty then it takes maybe 4 shots to kill you from his gatling gun and one hit from a grenade, unless your lucky and outrun it

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    Challenge9000

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    #10  Edited By Challenge9000

    Wow. I hope somebody hacks the PC version to remove the bosses. 

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    Simulacrum

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    #11  Edited By Simulacrum

    I might have to rethink my plan of playing on max difficulty then. D:

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    deactivated-5b45500a95f79

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    The thing is, you HAVE TO play stealth if you go max difficulty because you die so fast.

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    SuperfluousMoniker

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    Stuff like this is why I never, ever play games on hard unless I've beaten them on normal first. He was still a pain in the ass for me on normal, and the load times didn't help. Think it took me three or four tries, grenades helped a lot. There's also a ton of ammo spread around the room you fight him in if you run away and look around.

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    You have to be fast on max difficulty.  I'm worried about the other bosses that I will come across.  Guess I have to change my augmentation concentration..

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    thehexeditor

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    #15  Edited By thehexeditor

    After dying many many times I finally got a "feel" for it. Didn't panic when he got close and simply ran like a bitch, being careful about line of sight. In my opinion the key is to use grenades and take advantage of the small rooms in the corners.

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    SuperCycle

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    #16  Edited By SuperCycle

    It's kind of strange that they build a game around the idea that you can play it any way you want to, but then force you into direct confrontation with bosses. It would have been nice if there were ways to defeat the boss using my stealth/hacking skill set.  I ended up beating him very cheaply, because he blew himself up with his own grenades,  I had no lethal weapons on me and no armour. I was completely unprepared for it.

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    deactivated-5b45500a95f79

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    Yep, I upgraded my armor now, so hopefully i can survive a little better.. 

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    bybeach

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    #18  Edited By bybeach

    I'm playing normal, but I do hope a 'mixed' approach is viable.

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    HelliSkelli

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    #19  Edited By HelliSkelli
    @Challenge9000: Hacks the... No, I don't think you understand how games work.  You don't just delete a character like a boss from the game.  That will mess with a great deal of the programming as well as story elements and more.  You would need to literally reprogram the sections with a boss, rewrite them to not need to be included and more.  
    I guess an easy way would be to make it so when the fight starts, the game makes the bosses health 0 and thus makes the game go immediately into the cut scene after.
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    Omega

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    #20  Edited By Omega

    two rockets and half a clip of rifle ammo and he was dead on normal. 

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    Clonedzero

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    #21  Edited By Clonedzero

    i died 5 times to him, then the 6th time i completely owned him. keep at it.
     
    it was like 2 clips or so of the assault rifle. EMP grenades stun him for a good 3-5 seconds., he's real easy to dodge around and break line of sight ot confuse him between the various things to hide behind in the room.

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    Tennmuerti

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    #22  Edited By Tennmuerti

    If you are playing on the hardest difficulty the onus is on you to be prepared, simple as that.

    In the mission itself can be found multiple grenades both flash and stun that will freeze the boss and damage him, you can find a rocket launcher with several rockets to go with it as well. In the room with the boss itself there are grenades and ammo strewn about. This is a non exhaustive list, there are more things that can be done further, like upgrading your pistol to shoot AP rounds.

    If you are playing on the hardest difficulty don't bitch about the difficulty unless you have taken all possible steps to prepare for it, otherwise drop it to normal.

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    Floppypants

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    #23  Edited By Floppypants

    This guy was a headache for me too.

    I had four proxy mines on me that I collected in the previous mission. When the fight started, I dashed left into the smaller room. This makes the boss come to you. I stacked all my mines on the floor where I knew he'd walk. He walked over them, they exploded, a barrel exploded, and about five pistol shots later he died.

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    Sir_Loin_of_Beef

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    #24  Edited By Sir_Loin_of_Beef
    @Tennmuerti said:

    If you are playing on the hardest difficulty the onus is on you to be prepared, simple as that.

    In the mission itself can be found multiple grenades both flash and stun that will freeze the boss and damage him, you can find a rocket launcher with several rockets to go with it as well. In the room with the boss itself there are grenades and ammo strewn about. This is a non exhaustive list, there are more things that can be done further, like upgrading your pistol to shoot AP rounds.

    If you are playing on the hardest difficulty don't bitch about the difficulty unless you have taken all possible steps to prepare for it, otherwise drop it to normal.

    This fella speaks the truth.
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    JerichoBlyth

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    #25  Edited By JerichoBlyth

    Complete pussy.

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    valrog

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    #26  Edited By valrog

    How many difficulties are there? I mean, is this beyond Hard?

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    Tennmuerti

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    #27  Edited By Tennmuerti

    @valrog:

    3 - Easy, Normal, Hard

    They have fancy names but that's the breakdown.

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    Jack268

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    #28  Edited By Jack268
    @valrog said:
    How many difficulties are there? I mean, is this beyond Hard?
    There is "Tell me a story"(Easy), "Give me a challenge" (Normal) and "Give me Deus Ex" (Hard) I think.
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    bicycleham

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    #29  Edited By bicycleham

    Really? I found him to be hella easy. If you have either a rifle or pistol, constantly spray at his head and he'll fall down soon. Just switch cover when reloading.

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    Snipzor

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    #30  Edited By Snipzor

    He was hard? I mean, even if you're low on ammo, just go into a side room and stock up on the ungodly amounts of ammo there. Or just use the stun gun on him repeatedly, or something.

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    Scotto

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    #31  Edited By Scotto

    @Kenobi said:

    Wow, I'm seriously getting frustrated. There is no way to game him. Plus his grenades are one hit kills. This would be possible if I was augmented with armor..

    It's pretty easy if you have a few frag grenades. As soon as the fight starts, grenade him, then shoot him in the head a bunch of times with your pistol. When he recovers from the grenade, throw another one, and repeat the process. A few rounds of this, and he's dead.

    It's cheap, but it works. And boss fights are inherently cheap, so you're just evening out the tables.

    - Scott

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    Challenge9000

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    #32  Edited By Challenge9000

    @HelliSkelli 
     
    That's what I meant. To either make the boss's health go to zero or just make it immediatly skip to cutscene. I'm old time Thief: The Dark Project player and just loved the fact that you could pretty much finish the game undetected.

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    AndrewBeardsley

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    #33  Edited By AndrewBeardsley
    @Kenobi: the  boss fights in this game are not made for stealth. get  typhoon if you can.  
    that will take him down pretty quick.
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    Ravenlight

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    #34  Edited By Ravenlight

    I was able to stun him with the tazer, drop a gas 'nade near him and keep tazing him inside the gas until he dropped. 
     
    Not on Insanomax difficulty, mind you, but I was stealth-spec'd.

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    Lind_L_Taylor

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    #35  Edited By Lind_L_Taylor
    @SuperfluousMoniker said:
    Stuff like this is why I never, ever play games on hard unless I've beaten them on normal first. He was still a pain in the ass for me on normal, and the load times didn't help. Think it took me three or four tries, grenades helped a lot. There's also a ton of ammo spread around the room you fight him in if you run away and look around.
    @Kenobi
     
    I'm sure the guy they flew in from Japan to QA test hardcore mode
    didn't whine about it being a problem.  :-)
     
    I play the hard modes last because I'd rather read other gamer's 
    commentary on how to beat the tough spots, rather than be the
    guinea pig, who is probably really close to smashing his controller
    against the wall by now...amirite?
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    Lind_L_Taylor

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    #36  Edited By Lind_L_Taylor

    Interesting.  Completing the game on hard mode is worth 0 points, just the achievement
    itself.  I wonder if gamer score is going away on the Xbox?

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    The_Nubster

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    #37  Edited By The_Nubster

    I have to say this is one thing that Alpha Protocol got totally right, aside from the parts where the bosses were vehicles. If you were spec'd to stealth, you could do a stealth takedown on the boss and be done with it, simple as that. It was amazing.

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    deactivated-5e851fc84effd

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    Another reason why I don't play games on anything higher than normal.

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    Animasta

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    #39  Edited By Animasta

    I was just using those gas canisters all around the place; seeing as how the only offensive weapon I had was a sniper rifle, I would throw one of those canisters at him, line it up, and take the shot; took probably 3 headshots or so

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    nemt

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    #40  Edited By nemt

    Didn't pick up the rocket launcher? Enjoy doing the whole level over.

    Nice game design.

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    Tonyyj

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    #41  Edited By Tonyyj

    Boss is surprisingly easy if you're willing to be cheap. I'm a pure stealth build and I took him down with 10-15 stun shots and 2 frags. Just circle him with the stun gun and throw a nade every once in awhile. 
     
    I'm pretty sure you can pick up the rocket launcher at Detroit anytime you want, I didn't take it though.. takes up a LOT of space.

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    Marz

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    #42  Edited By Marz
    I did this boss easy on the hardest difficulty, I did use the Rocket Launcher though.    You can find one in the same building the boss is in.   It's to the left of where that Big robot is patrolling when you come down from the elevator.
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    ChaosDent

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    #43  Edited By ChaosDent

    @nemt said:

    Didn't pick up the rocket launcher? Enjoy doing the whole level over.

    Nice game design.

    He's actually pretty easy to take down using only the grenades and barrels provided in the room. If you are playing on the hardest difficulty you will probably want to use some pain pills, which are also provided.

    I was a little disappointed because I dragged a hacked turret all the way down there and it was stuck behind the door to the room. You could see it through the glass, but the door became unbreakable once the boss fight started.

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    the_hiro_abides

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    #44  Edited By the_hiro_abides

    I beat him on Give me Deus Ex with my armor piercing pistol, a few frag grenades and one exploding barrel. It took me a few tries to get the timing done.

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    deactivated-57beb9d651361

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    @Challenge9000 said:
    @HelliSkelli  That's what I meant. To either make the boss's health go to zero or just make it immediatly skip to cutscene. I'm old time Thief: The Dark Project player and just loved the fact that you could pretty much finish the game undetected.

    Look up 'Dishonored', specifically the recent RockPaperShotgun interview with the devs. 
     
    That game sounds like a stealth lover's fantasy. Even the mission objective assassinations apparently don't have to do down. 
     
    Only came up on my radar yesterday and it automatically became my most anticipated release.
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    CannonGoose

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    #46  Edited By CannonGoose

    I had about seven concussive grenades when I got to this boss as well as a boat-load of ammo because I was stealthing it up like a pro.

    I just threw one grenade, hid behind a pillar while it went off, then peeked out and headshotted him with my pistol about six times, and repeat x4.

    Also on the "Give me Deus Ex" difficulty.

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    DrKunze

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    #47  Edited By DrKunze

    Just stun lock him with the stun gun/EMP/gas canisters. And plink him with the pistol. He really isn't that hard even on Deux Ex.

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    thetenthdoctor

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    #48  Edited By thetenthdoctor

    Toss a few frag grenades at his feet and shoot him in the face with combat rifle. The fight starts with him standing in front of an explosive barrel, fer chrissakes.

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    mfpantst

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    #49  Edited By mfpantst

    So to ask a tangential question: 
    In the original Deus Ex, the thing I loved about the difficulties were the systems (AI, your actual health, damage you do) wasn't affected, but with each difficulty level enemy gun damage moved closer to being equal with you.  On 'realistic' a shot to the head from a bad guy made you die.  So far this game seems that way- but wanted to see if others have this observation or not

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