Today the third Deus Ex was finally released here in Europe. Impressively enough, the new developer Eidos Monreal seems to have been hell-bent on sticking to the original concept and offering nothing less (or more, for that matter) than the exact same flexible gameplay model which the first Deus Ex game presented to players way back in 2000, except adapted for modern computers and consoles (and with the exciting addition of awkward French-Canadian accents, no less). Partly as a result of this ambition, however, the "jack of all trades, master of none" problem which made its predecessor such an intriguing but ultimately overrated mess is still present here, since neither the stealth nor the shooter aspects of the new game are particularly amazing in their own right (although some very welcome improvements have been made to the basic mechanics). Thankfully, what has also been retained from the original Deus Ex are the numerous ways in which the game rewards meticulous exploration of every single environment and getting oneself fully immersed in the game world, its numerous side quests as well as the intricacies of the plot, and these elements have been sufficiently expanded upon to ensure that an otherwise weirdly familiar experience feels interesting and fresh.
The Deux Ex formula remains inherently flawed, but kudos to Square Enix and Eidos Montreal for being faithful to this semi-venerable franchise and not making Human Revolution a significantly less complex or nuanced gaming experience than Ion Storm's cult classic from 2000. Remove the graphical bells and whistles (such as they are), optional video tutorials and retailer-specific DLC shenanigans and what you're left with is for all intents and purposes surprisingly close to that nerdy little PC game you may or may not have played 10 years ago. And that's kind of cool, all things considered...
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