The Deus Ex: Invisible War wiki last edited by FoxhoundXIII on 12/27/13 07:49PM
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Deus Ex: Invisible War starts twenty years after the original Deus Ex. You are placed in a world that is recovering from a catastrophic event called the Collapse. The story starts just after a terrorist attack that destroys the city of Chicago. You take the role of Alex D., who is a trainee at the Tarsus Academy. As you progress through the story Alex learns that there are conspiratorial groups who seek to change the world dramatically. Also, as you play, certain events can be influenced by your actions.
Like the prequel, Invisible War is a first-person game. The game combines elements from a range of genres including stealth and shooter. Deus Ex: Invisible War emphasizes player choice, depending on your gender some of the quests and dialogues are varied, the developers designed the game in this way so the player has a choice in a situation. An example of this is when you have to somehow commandeer an airship, you have three choices: you can bribe the guard with money, attack him, or try to sneak past him. Alex D. can be equipped with microscopic implants called bio-mods, which grant special abilities such as invisibility or increased strength. Alex D. has 5 slots where you can hold the bio-mods. Every bio-mod can be upgraded twice, enhancing their effects.
The gameplay dynamics have suffered vastly compared to the original. In addition to pooled ammo (all guns use the same ammunition), there are more fetch quests and diplomatic options than the previous game. While you never form an actual alliance with any organization, you can choose which groups you want to assist.
The game cannot decide whether it wants to keep the dystopian feel of the original Deus Ex with levels consisting of bright, colourful scenery contrasted with hints in the story of a suffering world at the brink of social and economic collapse.
Organizations and Factions
- The World Trade Organization (WTO) - The most prominent of new establishments in the game. Primarily focused on the achievement of political and economic recovery in North America, Europe, and Asia. The WTO works with local established governments to help establish urban growth, stability, as well as a global information network.
- The Order aka Order Church - The order is a religious group, they are dedicated to personal fulfillment through non material means, and are very protective of the natural state of humankind and the environment. In addition to being naturalists, the Order is a culmination of every major religion on Earth.
- Tarsus Academy - Tarsus Academies is a very exclusive global chain of schools that along with advanced academics also has physical, technological, psychological, and weapons focused educations. Each student is matched with an anonymous corporate sponsor, revealed only to them upon graduation.
- The Knights Templar - The Templars are a group dedicated to the eradication of human biotechnology. They believe themselves to be a modern incarnation of the "Knights of the Templar" made famous from the Crusades. They advocate 'genetic purity' and oppose and form human tampering through bio-modification. They are an evolution of the Purity First movement from the superior prequel, Deus Ex: Human Revolution.
- The Omar Technosect - The Omar are a worldwide cult of cyborgs, whose primary interest is transcending human limitations through the use of technology. In addition to being avid merchants, the Omar are always seeking ways to improve upon the modification and adaptation methods.
- Liberty Island
- Combat Knife
- Energy Blade
- Riot Control Baton
- Stun Prod
- Ballistic Pistol
- Mag Rail
- Sniper Rifle
- Rocket Launcher
- Grenades (Concussion, EMP, Phosphorous, Noisemaker, Gas, Flash, Scrambler, Spiderbomb)
- Mines (Concussion, EMP, Scrambler)
- Assassin Pistol
- Dragon Tooth Sword
- Hellfire Boltcaster
- Red Greasel Hunter
- Toxin Blade
- Widowmaker SMG
|Location||Standard Biomod||Black Market Biomod|
|Eye||Regeneration||Vision Enhancement||Spy Drone|
|Cranial||Cloak||Hazard Drone||Neural Interface|
|Skeletal||Aggressive Defense Drone||Thermal Masking||Electrostatic Discharge|
|Arms||Biotoxin Attack Drone||Strength Enhancement||Bot Domination|
|Legs||Move Silent||Speed Enhancement||Health Leech Drone|
The soundtrack was composed by Alexander Brandon and Todd Simmons
- "Invisible War Title Theme" – 01:51
- "Seattle – Tarsus Apartments" – 02:32
- "Seattle – City Hub and Emerald Suites" – 02:55
- "Seattle – Mako Ballistics Interior" – 02:21
- "Seattle – Lower Seattle and Heron's Loft" – 02:34
- "Cairo – Mosque" – 02:24
- "Cairo – ApostleCorp Lab" – 02:21
- "Trier – Streets and Black Gate" – 02:59
- "Trier – Templar Compound" – 02:48
- "Antarctica – VersaLife Base Exterior" – 02:19
- "Antarctica – JC Denton's Lair" – 02:20
- "Return to Cairo – Shantytown and Arcology" – 03:05
- "Liberty Island – Statue Exterior" – 03:30
- "Credits" – 01:34
- IBM PC or 100% compatible
- Microsoft Windows 2000/XP
- Pentium IV, 1.3GHz (Or AMD Athlon XP equivalent) processor
- 100% DirectX 9 32MB 3D Accelerated video card with Pixel Shader v1.1 Capability
- 256 MB System RAM
- 100% DirectX 9 Compatible Sound Card
- 2GB free uncompressed hard drive space (additional space may be necessary for saved games)
- 100% Windows 2000/XP compatible Mouse and Keyboard
- Pentium IV, 1.5 Ghz (or AMD Athlon XPequivalent) or greater processor
- 512 MB System RAM
- 100% DirectX 9 128MB 3D Graphics Card
- 2GB of Hard Drive Space
Supported Video Chipsets
: NVidia GeForce 3Ti/4Ti/FX -
Note: GeForce MX series is NOT SUPPORTED
. ATI Radeon 8500/9xxx or higher.