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Game » consists of 2 releases. Released Mar 26, 2002
The door code of Looking Glass Studios, often used in their and other studios' games as an easter egg.
An Artificial Intelligence Construct is a synthetic technological creation that is a part of a bigger whole. The AI Construct can be a self aware computer or simply a grouping of technologies that come together to form one large being.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Whether you're trying to stay alive for a certain time period or just trying to gain the upper hand in a fight, being able to make a barricade is crucial to your survival.
When the player character (re)visits a certain area or location that was also present in a previous game, or visited later on in the same game, with some alterations.
Whether it's a hero's turn to the dark side or a villain becoming a hero, it's usually unexpected and will bring a whole new moral dimension to the story. Sometimes, they change they sides more than once.
A point within the game whereby the game saves its current state whether it be for the purpose of a more convenient respawn point or a gameplay design (such as in racing).
Chemical weapons are weapons who use chemical products to obtain various detrimental effects.
A sight placed on the HUD used to aim and provide a point of reference to the player when looking and interacting with the game world. Although they often aim weapons, they have a variety of uses and have appeared in many games in many different forms.
Currency has all forms in video games. It is used to buy characters, vehicles, weapons, and more.
This would be a place to put games that feature a landmark either being destroyed, or a piece of a landmark that couldn't be where it is without the landmark having been destroyed.
Dialogue trees are a feature through which the player selects responses from a list of choices, eliciting reactions from NPCs and determining the path of the conversation and story.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
Enemy distraction is a mechanic that allows the player to make enemies change their attention elsewhere by creating a diversion.
The ability for players to manipulate objects in the environment and use them as weapons. An example of this gameplay mechanic is Half-Life 2, in which players make use of a Gravity Gun to launch objects with deadly force.
An evil organization is a group of super-villans who are hell bent on world domination or something of a similar nature. Usually defeated by a single Spy/Superhero/Average Joe/small child.
An environmental hazard that can be exploited to inflict massive areal damage, exploding barrels are one of the most ubiquitous objects to be found in games. The most common methods of ignition include shooting and throwing. Exploding barrels are usually distinguished from the non-exploding kind by a conspicuous red tint.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
These faucets are functional.
Toilets that can be used in-game. Neat, but easily abused, which seriously impacts virtual water conservation.
Gibs (giblets) are, basically, what's left of someone after they make contact with an explosive object or powerful weapon. They can be seen in games such as Doom, Quake, Team Fortress 2 and many, many more.
Umbrella term for any alien species with elongated limbs, enlarged heads and large black eyes.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
More effective than any hospital. These games let you heal damage; ranging from a black eye to a gunshot wound, just by having a snack.
The use of everyday objects as weapons of destruction, often combination.
An infinite resource spot is an area that allows the player to obtain an unlimited amount of a particular resource such as health, ammunition, money, or energy.
A gameplay mechanic allowing players to store their items and freely carry them around.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
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