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Official U.S. PlayStation Magazine Issue 36
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Game » consists of 6 releases. Released Jan 25, 2003
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
The ability to fling oneself around an environment gracefully. Wall-running, jumping, massive drops, climbing, and other physical activities are what acrobatics is all about.
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
An albino is an animal that was born with a random genetic disorder which causes them to have no pigment in their skin, hair or eyes. Human albinos typically have pale blue eyes, pale white skin and white/light blond hair (due to a lack of melanin).
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
A protagonist who lacks some or all of the qualities traditionally seen as heroic.
Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
Some games have inspired the creation of literature.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
A level that is focused entirely on a boss encounter.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
Button Mashing is a term used to describe gameplay where certain skills can be only realized explicitly through mashing buttons, a reckless player trying to get results or when the game rewards the player(s) who bash buttons the fastest. The latter example is common in Party Games.
Games are sometimes divided by chapters, sections, acts, etc.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Typically found in fighting games, combos are a series of strung-together moves.
From a new generation of fighting games, most notably Street Fighter IV, the comeback mechanic allows characters with low health to activate a powerful move or mode.
A non-interactive sequence within a game most often used for plot advancement.
In a franchise, it entails the second game that takes on a gritty and dark tone to distinguish it from the first.
The main line of distinction between victory or failure in video games, death is the process of a biological being ceasing to be alive.
A Demon hunter is a type of bounty hunter that eliminates demonic threats for their clients.
Given that Hell totally sucks, it's not surprising that Demons are semi-constantly trying to get from there to Earth.
A gene inherited from the devil himself, if you somehow have some devil gene in you, you may find yourself transforming into a devil version of yourself sometime soon. Prominent in Capcom and Namco franchises Tekken and Devil May Cry.
Sometimes you want a challenge, sometimes you wanna coast.
A dodge move that also propels the character in some direction, like a standard jump would. This can be effective not only for evading attacks and repositioning during combat, but also to get past traps or simply to move through an area faster.
A double jump is the ability to jump while already in mid-air to get some extra lift. In reality, double jumps are not possible and violate fundamental laws of physics.
The 2002 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 22-24.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
This concept is for games where at least one of the main characters is female.
The last boss you face in a game, usually representing the final climax of the game.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
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