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Game » consists of 9 releases. Released Mar 22, 2012
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
A physics system used to procedurally generate body movement similar to rag dolls.
Set of actions, that are part of a religion or traditions.
A maneuver involving both horizontal movement and rotation about a horizontal axis. Many characters roll in a unique fashion, and certain vehicles are even capable of rolling
‘S-Rank’ is a term used in games, most commonly awarded at the end of stages with graded missions or side objectives.
Worship of the devil or devil-like deities such as Diablo. Satanism is often associated with the sybol known as the pentagram and arcane rituals.
Special locations in game that allow the player to manually save their progress.
Male characters who are depicted in an overtly sexual manner.
A competition between brothers and sisters.
Souls are the spiritual essence of living things.
In some video games, souls are used as the unit of currency for in game purchases and upgrades. Turns out that the worth of a person's soul is about 1/500th of that sweet new sword.
Exactly three times more impressive than a normal S-rank.
Often used to show their dominance over those tiny creatures called insects, and sometimes just for fun!
Moving to the left or right without rotating the body axis. The technique, also called side-stepping, is useful in FPS games to avoid incoming fire without turning away from a target.
The Style Meter acts as multiplier to the score/currency earned through combat and even rewards non-damaging actions like evades or taunts while discouraging repetitive moves and stalling. A frequent feature in the Devil May Cry series.
A succubus is a demoness with the appearance of a beautiful woman that seduces men to steal their energy during sexual encounters.
In fighting games, Super Armor is a property that prevents a character from flinching when hit by an opponent's attack, though he or she still suffers damage of some sort.
When a character in a game unleashes their true power and 'levels up' in a sense. Examples are super sonic, super saiyan, no more heroes, mushrooms in mario, devil trigger... etc.
Games featuring characters which posses superhuman abilities and powers.
Whether with a button press or menu, taunts destroy friendships and can even make the computer go crazy.
The ability to move from one area to another instantaneously - typically through some sort of special power or device.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
A transformation is a different stage or form for something. Usually an upgrade.
An additional difficulty level that becomes unlocked after meeting certain criteria, such as beating the game or dying many times in the same area.
Extra objects, characters, or content in a game that can only be accessed after completing a certain task such as completing the game, or by using cheat codes.
Weapons can often be upgraded with new attachments, augmentations, or magical enchantments. These upgrades result in the original item being more powerful than originally intended.
Verticality relates to the scale of spaces in a game and the player's ability and freedom to traverse them. It implies that a player has freedom of movement that extends to vertical planes through abilities, vehicles, or level design.
Voice Acting is the art of providing voices for characters in games, television shows, films, radio programs, and other forms of media.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
Popularized by the Prince of Persia: Sands of Time trilogy, wall running is a concept employed in platforming games. The move is often executed when needing to traverse a gap with only a wall in place. Also includes running straight up walls.
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