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Game » consists of 4 releases. Released January 1991
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
A powerful release of energy. This energy is usually expelled in all directions very quickly, typically giving off orange or red flames.
The ethically challenged corporation at the heart of D/Generation, Genoq was at one point a legitimate pharmaceutical company. Over time, however, its medical research became little more than a front helping to mask its primary source of revenue: the development and sale of biological weapons.
Sending or receiving fake email inside a game.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
A parallel projection technique used in 2D sprite-based games to fake the appearance of 3D depth.
The concept of lives in video games evolved to let the player get a second chance after failing once. The most recognizable symbol is the heart.
This concept is for games in which at least one of the main characters is male.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
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