my personal monk gear advice is to get the following , attack speed rings and neck , with dex /vit if possible and other bonuses like crit% and damage are great too , but the attack speed is what counts , on gear , lots of vit / dex is always good but you need tos tart stacking a resistance type + all resist with the one with everything passive , you can find alot of gear with a single resistance type and all resistances on the same item , so you could in theory get 120 resist all out of a single piece , but yeah you can also find gear with better stats and the single resist you are stacking , that sell cheaper because they dont have resist all on them etc .. , resistance and armor reductions help alooot
shields themselves are good for armor but you can dodge/avoid so many attacks as a monk that dual wielding can be alot better , especially if you have 2 good weapons
for weapons , the primary stat apart from its damage that you want to focus on is life per spirit spent, you can get around 60 on them , (on monk helms too , and random legendaries ) , combined with the passive that adds 62+ your mantra , or other abilities will heal you alot , so in theory 2 weapons with high life per spirit , + helm and passive will net 10k+ heals , and since mantras have no cooldown , if you are building enough spirit by staying in melee combat longer , the loop continues etc , but even around 100 life per spirit = 5k heals on demand , which is great . . finally you can focus on roundiogn out dex and vit , and other useful stuff like crit damage
movement speed boots = get hit alot less while kiting..
also you probably want to start using your abilites more defensively , the 1.5 second fear rune on the healing spell is great for a jam , and the 30% damage increase rune on the blind is amazing for jumping in and doing some damage quickly , mantra of evasion + hard target rune is a go to for armor and dodge buff , but if you can mantra of conviction and overawe for masssive damage helps alot more , and if you have enough life per spirit to make it a powerful heal then its great for popping things , also the submission rune , which does constant damage to everything in 20 yards is great when you have alot more raw damage
also they tend to get 1 shot but the earth and air allys can be great for distracting/offtanking enemies for you , and the enchantress with maxed out int gear is really useful with the charm ability and 3% attack speed buff , and the armor buff is good too
blah blah blah i could go on forever but this stuff i think was most useful to me as i changed from plowing thru everything to kiting/tanking in inferno
currently in act 3 with 41khp 21k damage 7k ar and 420 resists (420 yo)
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