You have more control than EVER before from ANY rpg on how weird your character can be. Blizzard has said that even the Melee sorc can get through Hell, do your research before picking and choosing things you don't understand. The decisions are just much more rooted in your gear... and no its not as much luck as you think, in the BETA in one hour you can probably get enough blues to roll about 10 items with randomized stats, and there's a good chance that the stats you want will show up. There is actually much LESS luck in building your character than ever before, I remember in D2 I found an Ice blast + 5 staff, and for the next 40 levels nothing else dropped that would help my main skill as much so I was stuck with it for countless hours... now that's luck.
So it's not luck, it's just random rolls. Gotcha. A melee sorc could get through hell in Diablo 2 if you had the right gear too, it just wasn't a practical build. More control than in any RPG? Hello hyperbole. What do you mean, more varied gear? Obviously without having the stats or skill trees you're limited to gear, so, I guess if the gear is nuts enough you can have a lot of control but I wouldn't put it on a level higher than, say, Final Fantasy VI, where a set of gear could straight up turn you into a super imp creature, or Diablo 2 where the right gear could turn you into a werewolf barbarian. I'm pretty sure you're the one that isn't understanding the discussion here. Nobody is saying you can't create a varied character, we're just saying that it is completely gear dependent, meaning the only thing at all special about your character is whatever had the highest stats that popped off of a monster while you were playing.
Furthermore if the gear really is as varied as you claim, the odds of you finding a better rune to upgrade the one specific form of the one specific spell you want are probably pretty bad too. It's just diablo, a bunch of numbers thrown into a hat, except this time I don't get to drive the car, I have to ride along the rails.
People like you are practical, pragmatic game players. You want to be able to get everything done in one playthrough so you don't have to go back and experiment. People like me are into RPGs because they reward experimentation and encourage you to make multiple characters which all have a different gameplay experience. It's a matter of playstyle. Diablo 2 was my kind of game, Diablo 3 is yours.
Thank you for demonstrating you haven't even looked into the mechanics... there are no rune drops, you have them all and they are interchangeable. No I love experimenting but I don't want to have to play 100 hours just to cap my character and find out if the experiment worked. D3 actually rewards experimentation, I think your framing things in a weird way... making a system that forces you to replay the same character through the same segment is called PUNISHMENT not reward. Its random rolls within the category of item you wish... so the chance of finding an item that you want is proportionately MUCH higher than in D2 so yes EASILY much less luck than D2.
Actually the gear DOES make a massive difference I don't recall being able to turn a sorceress into a tank(unless maybe ff8 or some job style ones). I don't remember FF ever offering the such fundamental changes in spells which the rune system offers. There are less ways of varying your character but this has been counteracted by the fact that the others have a MUCH larger impact.
Before you reply plz look at the link I posted on page 1 maybe you can understand why your wrong without being stubborn then. If you love experimenting, this is the game to play... and if you can't see that then your not looking closely... I call having to play 20-30 hours to get whirlwind and find out that I don't like it a HIGH barrier to experimentation.