Here Are Some Diablo III Issues You Ought to Watch Out For

#51 Posted by Suits (239 posts) -

oh noes, i cant log into my SINGLE PLAYER -_-

#52 Posted by Sweetz (488 posts) -

@CosmicQueso said:

@Sweep said:

In terms of a percentage, though, how many people are actually having issues? Relative to the huge number of players I bet the frequency of such issues is insignificant.

Unless it's happening to you, obviously. In which case it's the worst thing ever.

It doesn't matter if it's 0.0001% of users. The internetz will rage over nothing. Some of the comments on this are just so typical. It's a huge software launch. There will be bugs no matter how much testing happens. Blizzard will have them patched in no time. Carry on.

Bugs are one thing, but I don't think it's dipping into internet irrationality to believe that it's kind of ridiculous for a company with their experience and resources to not have enough servers to handle launch traffic - especially when they released a game that can be played single player yet has no offline mode. It's not like they've never had an online games or big release before or that they need to scrounge for the money to afford another server...

#53 Posted by CosmicQueso (569 posts) -

@depecheload said:

@Vodun said:

@depecheload said:

Utterly pathetic and inexcusable bullshit.

How do you figure?

I'm in that ever-increasing minority that bugs should NOT be in finished games, unless they are related to unexpected/updated hardware configurations. I'm sorry, you spend years making a game and testing it, then it should work right the day it comes out, stop shipping unfinished games.

There's no excuse for it. I'm a freelance writer, if I turn in an unfinished article, my ass gets fired.

Your articles must be quite complicated, complex and run into the millions of lines if you're comparing freelance article writing to major software development.

#54 Posted by usgrovers (166 posts) -

I really hope the reviews hammer Blizzard for these misguided decisions. Diablo III looks like a social game to me now with its real money AH and other trappings. I will not be paying $60 for an always online required LootVille.

#55 Posted by Efesell (494 posts) -

Unfortunate but the game is still really fun so.. kind of hard to care about a few temporary setbacks.

#56 Posted by depecheload (495 posts) -

@CosmicQueso said:

@depecheload said:

@Vodun said:

@depecheload said:

Utterly pathetic and inexcusable bullshit.

How do you figure?

I'm in that ever-increasing minority that bugs should NOT be in finished games, unless they are related to unexpected/updated hardware configurations. I'm sorry, you spend years making a game and testing it, then it should work right the day it comes out, stop shipping unfinished games.

There's no excuse for it. I'm a freelance writer, if I turn in an unfinished article, my ass gets fired.

Your articles must be quite complicated, complex and run into the millions of lines if you're comparing freelance article writing to major software development.

That was one of many, many examples. The bottom line is that in nearly every other industry, your shit is supposed to work when it comes out.

#57 Posted by RIDEBIRD (1230 posts) -

Error 3006 just happened for me, I jsut removed his shield since the bug was supposed to be about exchanging it, so I was gonna see if he could dual wield.

No more Diablo for me today. Weeeeeeeeeeee

Thanks blizz

#58 Posted by Stubee (376 posts) -

@CosmicQueso said:

@depecheload said:

@Vodun said:

@depecheload said:

Utterly pathetic and inexcusable bullshit.

How do you figure?

I'm in that ever-increasing minority that bugs should NOT be in finished games, unless they are related to unexpected/updated hardware configurations. I'm sorry, you spend years making a game and testing it, then it should work right the day it comes out, stop shipping unfinished games.

There's no excuse for it. I'm a freelance writer, if I turn in an unfinished article, my ass gets fired.

Your articles must be quite complicated, complex and run into the millions of lines if you're comparing freelance article writing to major software development.

Also I would assume that if a reader came across a typo in your article they are entitled to call it utterly pathetic and inexcusable bullshit.

#59 Posted by Efesell (494 posts) -

It is fairly unreasonable to assume that any major online product, at least one of any great complexity, is going to work perfectly for everyone right out of the gate.

You could delay it any work on it for the next year or more and you'll still put it out there and someone will find something that is the worst thing in the world and the ruination of the entire product within the opening 15 minutes.

#60 Posted by geekbot (110 posts) -

Kind of glad now that I have to wait a while before getting it. Hopefully all these bugs will have been ironed out by then.

#61 Posted by subyman (589 posts) -

Wow, lot of hate for a few bugs. Most games ship with things that need to be patched up. I would be surprised if the launch went off without a hitch. Just take note of these issues and enjoy the game.

#62 Posted by Vegetable_Side_Dish (1724 posts) -

Hahah. Server errors logging in to a single player game. Oh boy.

#63 Posted by depecheload (495 posts) -

@Stubee said:

@CosmicQueso said:

@depecheload said:

@Vodun said:

@depecheload said:

Utterly pathetic and inexcusable bullshit.

How do you figure?

I'm in that ever-increasing minority that bugs should NOT be in finished games, unless they are related to unexpected/updated hardware configurations. I'm sorry, you spend years making a game and testing it, then it should work right the day it comes out, stop shipping unfinished games.

There's no excuse for it. I'm a freelance writer, if I turn in an unfinished article, my ass gets fired.

Your articles must be quite complicated, complex and run into the millions of lines if you're comparing freelance article writing to major software development.

Also I would assume that if a reader came across a typo in your article they are entitled to call it utterly pathetic and inexcusable bullshit.

A single typo isn't an unfinished article, just like the occasional clipping issue or weird occasional glitch isn't an unfinished or broken game, something that literally breaks the game is a different matter.

#64 Posted by smokyexe (254 posts) -

2012, one of the biggest PC developer out there...

Tell me why are we still having issues like this?

#65 Posted by Zaxex (578 posts) -

Lol, I've absolutely equipped the Templar with a different shield as the Demon Hunter. I hope my game doesn't get ruined. Seems okay so far, and I totally understand problems arising with so many variables; I expect Blizzard will work on the most egregious bugs and that's fine by me.

I bought the game yesterday and the only problem I've had is about a minute or so of not being able to log in on my first try, since then It's been smooth sailing; which hugely surprised me on the launch day of a huge game.

And bugs in a game are "unacceptable"? Bullshit, games have bugs as a matter of fact.

#66 Posted by MormonWarrior (2541 posts) -

Oh dear...hope those get fixed fast.

#67 Posted by Scottish_Sin (221 posts) -

Damn, thanks for the heads up, Alex!

#68 Posted by Efesell (494 posts) -

The only issues I've had were during the first launch HOUR and I'm fully willing to admit how stupid I was for staying up and thinking THAT would work out.

#69 Posted by FrenchFriedFool (164 posts) -

This is an issue you should watch for in all life, not just Diablo III

#70 Posted by Hef (1097 posts) -

@smokyexe: Games are a little more complicated than pong and pitfall, nowadays. There will be problems.

Blizzards team is busy making the actual game, no small feat. They have a very limited team of testers. I'm sure the beta helped identify bugs, but no one was playing the full retail version. So once a million people start playing your game, it's almost guaranteed they'll find more bugs than your small team.

#71 Posted by Silan (29 posts) -

The last thing i did last night before i went to sleep, was play abit solo with my deamon hunter, get a follower (templar), give him a new shield and go on adventure. Didnt have any problems then, hope there isnt any issues when i get home from work tonight :S.

#72 Posted by insane_shadowblade85 (1388 posts) -

@FrenchFriedFool said:

This is an issue you should watch for in all life, not just Diablo III

That's great lol

#73 Posted by SeriouslyNow (8534 posts) -

@Winternet said:

It's an MMO launch so no big surprises there. Oh wait . .

:)

#74 Posted by KoolAid (837 posts) -

As a software developer, its reactions like this that really make be jaded towards the "audience." This game is huge. Games are REALLY REALLY COMPLICATED. There are going to be bugs. This is pretty major yes, but you can bet your butt that there are devs working on it right now. Devs who have been working insane hours for the past few months or more. Devs who I guarantee you didn't go home last night so they could watch for errors like these. Yes your product has a unforeseen problem, but people are fixing it as we speak. What more could you ask for? And as much as it sounds like this bug sucks, whats the worst thing that happens. You don't get to play Diablo 3 today? Guess what, you couldn't play it yesterday either, so are you that worse off? And if they didn't spend years making it then you couldn't play it at all!

Honestly, every time I think about going indie and trying to make my own games, I just think that the internet will find someway to hate me no matter what I release. It's just better to be part of a company and let them take the heat.

#75 Edited by emem (1961 posts) -
@Sweep said:

In terms of a percentage, though, how many people are actually having issues? Relative to the huge number of players I bet the frequency of such issues is insignificant.

Unless it's happening to you, obviously. In which case it's the worst thing ever.


Hm well, I guess I'm one of the lucky guys then. I've been playing for 17 hours (which is crazy) with a few breaks, got disconnected once, and didn't have any bugs at all. Performance wise it could be better, but I have to say that the game is freaking amazing.
 
@Depth said:

Game is fun as heck and these issues are a bit silly.

Agreed. 
#76 Posted by Otrebor (86 posts) -

I have the problem of the installer being stuck at 0% with an error message "DIABLO 3 REQUIRES A NEWER OPERATING SYSTEM". This is on a fully updated Windows 7 SP1 64bit machine. Blizzard reccomends starting the game on safe mode with networking (achieved by starting your pc and pressing F8 at bootime). Other forum members state that running the installer application in Windows XP Service Pack 3 compatibility mode will fix it. Another group says that modding a registry value will let the installer work. One masochistic bastard re-installed Windows 7 to fix this problem. Ive tried them all, minus the re-install of Windows 7, and I cant get it to install. I have let the launcher install for an hour and its still stuck at nothing. This right here is what sucks about PC gaming so much.

#77 Posted by CitizenJP (1005 posts) -

Blizzard trollin hard with that Error 37. I finally got in game around 4:30am. Pretty much played all night and morning lol. Aahh, life.

#78 Posted by Sporkbane (185 posts) -

High server traffic at release of one of the most anticipated games this year? Shocking

I didn't experience the Templar bug playing as wizard, but thanks for all this information alex!

#79 Posted by dropabombonit (1484 posts) -

Some people need to chill out, you still have got Max Payne 3 to play. I can't play it or Diablo until Thursday at the earliest

#80 Posted by Sergio (2050 posts) -

@NickyDubz said:

@Andtheworld: maybe you should bitch at the people who steal things and make this a necessity for a company to make money...

I haven't played the final version yet, but if there is no offline mode, I'm going to agree with him and say bitching at Blizzard for the online DRM is valid. People are still going to pirate this game and run them off private servers. The only people this hurts are paying customers. Considering many purchased the game as a download directly from Blizzard, you'd think they'd be able to figure something out for an offline mode. Steam is able to handle offline mode play for most games. I've only encountered one game's DLC requiring online verification.

#81 Posted by Rhaknar (5939 posts) -

so, havent been able to log in for the past hour, finally got in...

...my character is gone? huge lol? Anyone have the same problem? Just takes me to the character creation screen, no switch hero option or anything

#82 Posted by MadMagyar92 (66 posts) -

You know how this could've been avoided? Not buy a game out of the gate. Seriously, people who buy an online-only (well, in this case, online managed) game on day one need to realize all the problems that will occur. They'll get resolved, trust me. In the mean time, use some common sense and stop making a fuss over something most people knew was going to happen anyhow. It's not hard to wait until the weekend, or maybe the weekend after that.

#83 Posted by kollay (1926 posts) -

I haven't received my copy yet, but to those who have already been playing is there a feature where if you AFK too long the game eventually kicks you?

#84 Posted by Robot_Moses (110 posts) -

Zero problems here so far, having a blast.

#85 Edited by jozzy (2041 posts) -

I enjoyed the beta but I play this game as a single player game mostly, and getting lag, not being able to log in because the server is overcrowded or getting disconnected and losing progress in a single player game is just inexcusable to me.

The game would've been a perfect diversion on my long ass flight next week as well...

Bad show blizzard.

#86 Posted by zeekthegeek (381 posts) -

Did not buy this game because of these issues. I could care less about multiplayer so shoehorning in always-on (which even causes Lag! in a single player game!) is a pitiful attempt at DRM to me.

#87 Posted by CosmicQueso (569 posts) -

@depecheload said:

@CosmicQueso said:

@depecheload said:

@Vodun said:

@depecheload said:

Utterly pathetic and inexcusable bullshit.

How do you figure?

I'm in that ever-increasing minority that bugs should NOT be in finished games, unless they are related to unexpected/updated hardware configurations. I'm sorry, you spend years making a game and testing it, then it should work right the day it comes out, stop shipping unfinished games.

There's no excuse for it. I'm a freelance writer, if I turn in an unfinished article, my ass gets fired.

Your articles must be quite complicated, complex and run into the millions of lines if you're comparing freelance article writing to major software development.

That was one of many, many examples. The bottom line is that in nearly every other industry, your shit is supposed to work when it comes out.

For most people, including me, it works just fine. There are ALWAYS outliers in any manufactured product where something is defective. Cars, candy bars, diapers, software. For most users, no problem. For a small minority, problems. It ain't nothing to rage about.

#88 Posted by Grillbar (1796 posts) -

@zeekthegeek said:

Did not buy this game because of these issues. I could care less about multiplayer so shoehorning in always-on (which even causes Lag! in a single player game!) is a pitiful attempt at DRM to me.

the multiplayer is not shoehorned in it has always been this way and its the best way to deal with it. just drop in and drop out. also the multiplayer is not always on you can play just you so if you hit esc it pauses the game. you can choose to let everyone join or join only by invite. the DRM is true though but there are games that handle it way worse like assasins creed. so not buying it because of that is a shitty reason.

if you did not like it i could understand (not really but i respect your choice) but saying that these are the reason why you did not buy it sounds all kinds of wrong to me

#89 Posted by lockwoodx (2479 posts) -

Well Blizzard, there's goes your sterling reputation. This will be the last time I take anyone seriously if they claim that Blizzard stands for quality.

#90 Posted by zeekthegeek (381 posts) -

@Grillbar: It's not multiplayer that's always on, it's internet connection that's always on. You know, like Ubisoft DRM. But actually worse because it causes lag in singleplayer.

#91 Posted by Bartima3us (16 posts) -

@LordCmdrStryker said:

I switched my Templar's shield immediately and had no problems, soo... yeah. Maybe Blizzard should have *gasp* delayed it.

Nice

#92 Posted by Viking_Funeral (1734 posts) -

Watching all the errors that Brad & Vinny are having in the Live! Quick Look is hilarious. Especially when we saw them running around and killing things for 10 minutes before it officially started.

#93 Posted by Sanious (793 posts) -

@MadMagyar92 said:

You know how this could've been avoided? Not buy a game out of the gate. Seriously, people who buy an online-only (well, in this case, online managed) game on day one need to realize all the problems that will occur. They'll get resolved, trust me. In the mean time, use some common sense and stop making a fuss over something most people knew was going to happen anyhow. It's not hard to wait until the weekend, or maybe the weekend after that.

Or maybe developers should work harder so people don't expect these things, or find a better solution for it. I understand that there are going to be a connection problem for online games, but one of the problems here is that you can't even access the SP without being connected. So you're screwed out of playing the game at all because they want to have you constantly connected to the servers.

So, I think a little bit of the rage is justified.

#94 Posted by Sanious (793 posts) -

@FrenchFriedFool said:

This is an issue you should watch for in all life, not just Diablo III

I probably laughed a little too hard at this.

#95 Posted by Grillbar (1796 posts) -

@zeekthegeek said:

@Grillbar: It's not multiplayer that's always on, it's internet connection that's always on. You know, like Ubisoft DRM. But actually worse because it causes lag in singleplayer.

thats what i said or atleast i think so

#96 Posted by Kilnik (73 posts) -

Kept getting the Error 37 re: servers being full. Ctrl-V'ing my password for an hour was not really what I wanted to do, considering I had to work in the morning. This online component is bullshit.

#97 Posted by HS_Alpha_Wolf (96 posts) -

Got on after 15 minutes at 4 am eastern, and my wizard had no trouble changing the shield on the Templar follower. Game is excellent so far, and Blizzard is pretty quick with resolutions, doubt many logins will be affected after next day or so

#98 Posted by lockwoodx (2479 posts) -

You guys are forgetting the reason Blizzard rushed this out the door cutting corners left and right was to beat Torchlight 2 to market. This is how Blizzard does business now post Activision and their most loyal fans get to suffer for it. Eff that noise.
 
Bring on Torchlight 2!!!

#99 Posted by zeekthegeek (381 posts) -

@Grillbar: Reread your post. And mine.

#100 Posted by Nevi (56 posts) -

Got home, unboxed my collector's edition, registered my key, started installation, it's been stuck at 1% for 30 minutes...

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