Item stat comparison question

#1 Posted by bakoomerang (85 posts) -

Way lttp here I know but the game was going for $39 at Walmart so I finally picked it up. Finished it on normal and now starting my first nightmare run.

Anyways I'v got a noob question regarding the stat comparison on items. Say I'm dual wielding 1 handed weapons, and then find a 2 handed weapon and the stats say that the damage on the 2 handed will be higher, is that compared to the combined damage of both my 1 handed weapons, or does it only compare it to the weapon in your main hand?

Seems like generally speaking 2 handed weapons have a higher base damage but slower attack rate than 1 handed, but then there are other things to consider like the extra damage bonus and dexterity buffs (I'm playing a monk) on the different weapons. I guess I'm just wondering how much of that the game takes into account when comparing total damage?

#2 Posted by Ravenlight (8040 posts) -

The DPS number takes all that into account. You're never just comparing weapon-to-weapon, but weapons, stat modifiers, attack speed, etc.

If it makes your DPS stat go up, it's a better weapon usually.

#3 Posted by Subjugation (4719 posts) -

I don't remember how it works specifically, but just swap the 2-hander in and watch your dps stat in your character pane. That's the most fool proof way. It takes no more than a few seconds.

#4 Posted by Subjugation (4719 posts) -

I don't remember how it works specifically, but just swap the 2-hander in and watch your dps stat in your character pane. That's the most fool proof way. It takes no more than a few seconds.

#5 Posted by StarvingGamer (8145 posts) -

Keep in mind that depending on the class/build you are, DPS may not be everything. A slower weapon with lower DPS but a higher damage per attack may be better than a faster weapon with higher DPS but a lower damage per attack.

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#7 Posted by JJWeatherman (14558 posts) -

Keep in mind that depending on the class/build you are, DPS may not be everything. A slower weapon with lower DPS but a higher damage per attack may be better than a faster weapon with higher DPS but a lower damage per attack.

DPS exists (at least in part) so that you can easily compare a slower weapon to a faster one, so DPS actually is a key indicator. Thing is, you also have to consider stat modifiers that will boost attack as well as critical hit stats. There's a lot to keep track of, but that's part of the fun.

#8 Posted by ajamafalous (11959 posts) -

@jjweatherman said:

@starvinggamer said:

Keep in mind that depending on the class/build you are, DPS may not be everything. A slower weapon with lower DPS but a higher damage per attack may be better than a faster weapon with higher DPS but a lower damage per attack.

DPS exists (at least in part) so that you can easily compare a slower weapon to a faster one, so DPS actually is a key indicator. Thing is, you also have to consider stat modifiers that will boost attack as well as critical hit stats. There's a lot to keep track of, but that's part of the fun.

He's right, though; if you were going with bell as your main source of damage, you'd want a slower 2H because it's going to hit way harder. Same idea for hammer on a barb.

Doesn't really matter until you hit 60, though. Just use whatever gives you a higher DPS until then.

#9 Posted by Griffinmills (148 posts) -

There are also skills like Rend that deliver their damage over a fixed period of time. A slower weapon with higher maximum damage works better here since reapplying a DoT doesn't make it do any more damage, it just refreshes it, rendering attack speed not nearly as attractive.

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