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    Diablo III

    Game » consists of 9 releases. Released May 15, 2012

    Diablo III returns to the world of Sanctuary twenty years after the events of Diablo II with a new generation of heroes that must defeat the demonic threat from Hell.

    Most Annoying Elite Mob Traits

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    krisniiran

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    #1  Edited By krisniiran

    I hate shielding. Especially on mobs that tend to run away a lot, like the flyers in Act III and the Succubi.

    And if they're Fast + Shielding...fucking chase them down, then they shield as soon as I catch up to them and I hit them 1-2 times then they run away again.

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    Ben_H

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    #2  Edited By Ben_H

    Vampirism combined with any AoE spell when you are playing melee. I am now at the point where I just quit and reload. I'm not spending an hour wittling them down 100 health at a time because they gain health whenever I walk within 10 feet of them. 
     
    Invulnerability takes a close second.

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    krisniiran

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    #3  Edited By krisniiran

    Vampirism is definitely annoying too. I didn't realize it applied to their AoE spells as well, that would explain a lot.

    Again, this is a terrible trait on a mob that likes to run away from you. Especially if you have a follower and, as is the case with my monk, a mystical ally. I usually dismiss my elemental when I fight vampiric mobs just because it gets too frustrating to have them feeding the whole time...

    I've only played through Nightmare, has anyone found any higher level traits that could be potentially game breaking?

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    Ares42

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    #4  Edited By Ares42

    http://www.giantbomb.com/diablo-iii/61-20803/forget-the-official-bosses/35-547566/

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    plasticstars

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    #5  Edited By plasticstars

    Molten and Vampirism. So fucking annoying.

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    haffy

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    #6  Edited By haffy

    Invulnerable is so annoying trying to focus that one guy down while his minions are invincible.

    Another was the slow missile effect or something, but I've only seen it on one monster so far.

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    wolf_blitzer85

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    #7  Edited By wolf_blitzer85

    Arcane and Jailer with a little plagued. Just sit there and watch yourself die.

    Invincible minions are infuriating as well. Extra fast just pisses me off.

    As a Demon Hunter, not being able kite stuff effectively can really bum you out.

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    subject2change

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    #8  Edited By subject2change

    Mainly just FAST for me and Jailer as a Wizard. I can't kite Fast and Jailer is tough.

    @haffy said:

    Invulnerable is so annoying trying to focus that one guy down while his minions are invincible.

    Another was the slow missile effect or something, but I've only seen it on one monster so far.

    If you can kite the minions away, sometimes he wont follow. The RUN back as fast as you can and the minions might stay away, especially if you can snare them with some CC (I drop Blizzards as a Wizard). Come back and finish off the lone "big guy"

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    TaliciaDragonsong

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    #9  Edited By TaliciaDragonsong

    Vampiric Fire Chain Frozen Arcane Enchanted...and the mobs in question were those Meteor spammers in act IV.
     
    First elite I had to reload for.

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    Leekspin

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    #10  Edited By Leekspin

    Extra Fast, inv minions. Doesn't matter what else, as long is there isn't this combo I can kill them

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    Spitznock

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    #11  Edited By Spitznock

    I hate nightmarish the most I think. Nothing is more irritating in a video game than abilities that cause you to lose control over your character (though Blizzard appears to love it, as WoW is bursting at the seams with them).

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    Turambar

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    #12  Edited By Turambar

    Reflect damage.  It is not necessarily lethal, but it is absurdly annoying against DOT damage based characters like my DH and Wizard.  Also their stacked resistances don't do shit against thorn damage.

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    lobsterman

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    #13  Edited By lobsterman

    I ran into a guy on hell act3 that had invulnerable minions(around 6-7 dudes) with arcane enchantment, and extra health, and I'm a monk. Died about 15 times before i gave up, and reloaded.

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    Jayesslee

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    #14  Edited By Jayesslee

    Vortex is pretty annoying when you're a mage.

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    emem

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    #15  Edited By emem

    Soul Ripper elites of any kind are impossible to solo for me (as a wizard) on inferno and the same goes for invulnerable enemies that are faster than me even when I spam blizzard... when there is enough room you can kite elites with invulnerable adds to death. Most other skill combinations are managable, but some take at least one enrage before I can kill them. 
     
    @TaliciaDragonsong said:

    Vampiric Fire Chain Frozen Arcane Enchanted...and the mobs in question were those Meteor spammers in act IV.  First elite I had to reload for.
    Class? That's actually a really easy combination for a wizard (any ranged if I had to guess). 
     
    @Jayesslee said:

    Vortex is pretty annoying when you're a mage.

    You can just use teleport if you get caught. Normally you have to either stay out of vortex range or hug walls. 
     
    @Subject2Change said:

    Mainly just FAST for me and Jailer as a Wizard. I can't kite Fast and Jailer is tough.

    @haffy said:

    Invulnerable is so annoying trying to focus that one guy down while his minions are invincible.

    Another was the slow missile effect or something, but I've only seen it on one monster so far.

    If you can kite the minions away, sometimes he wont follow. The RUN back as fast as you can and the minions might stay away, especially if you can snare them with some CC (I drop Blizzards as a Wizard). Come back and finish off the lone "big guy"

    I never managed to kite the invulnerable adds away from their boss, they are basically glued to him. I guess in your case they were stuck behind a wall somewhere... sometimes that's the only way to deal with a group (getting lucky), imho.
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    TaliciaDragonsong

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    @emem: Sure, they teleport around, then run at you from all sides so the fire chain will hurt, there'll be frozen orbs about to explode all around you and there's bound to be some disco orbs going mental too.
     
    If you have a lot of room you'll be able to kite kill them but holy hell, its not at all 'easy'.
    Because your robed wizardy ass will die the moment you get caught in a triple meteor freeze arcane orb.
    More so then my Witch Doctor or my friends tank Barbarian!
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    shirogane

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    #17  Edited By shirogane

    I hate wallers, all they seem to do is troll me by walling between me and them, then nobody can hit each other. Especially bad in narrow caverns, even moreso when it's the only path.

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    ShadowConqueror

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    #18  Edited By ShadowConqueror

    Mortar. God damn, mortar.

    Also vampirism, vortex, and frozen.

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    Mnemoidian

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    #19  Edited By Mnemoidian

    Fire Chains, Invulnerable Minions, Fast. As a Monk. Extra fun if it's one of those small spiders, which are already pretty fast to begin with, and can be hard to target the main one.

    Arcane is probably the one attribute that has killed me the most times, though my relationship with that attribute is... complicated. It's interesting, but it can be avoided, at least.

    Combinations of Plagued, Molten, Fire Chains and Desecration is also fun... then there's walling, nightmarish, jailer which is naughty in their own ways.

    Teleport, Frozen, Horde, Illusionist, Mortar hasn't really been issues for me so far.

    Then again, I'm probably going to abandon my monk for a ranged class (wizard?), because Act 2 Inferno is... not fun. Looking forward to hating new combinations! :P

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    emem

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    #20  Edited By emem
    @TaliciaDragonsong: Most of the time there is only one guy teleporting (at a time) and the chains don't connect immediately when he's far away from the other two. Vortex would probably be pretty tough for you guys, though.
     
    Easy was probably the wrong word, but once you've fought soul rippers and oppressors on inferno it's just relaxing to have ranged enemies that have abilities I don't have such a big problem dealing with.  
     
    And wizards are actually harder to kill than you might think, but sometimes it's all about luck. I've had a waller trio + vortex + mortar + something yesterday... when I blinked, after they pulled me, they set their walls in a triangle around me (so that I couldn't move one bit) and killed me with mortar. That happened two times in a row and then they just stopped doing it and allowed me kite them to death. It's weird sometimes.
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    solidlife

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    #21  Edited By solidlife

    let me just Motar you so you get close then throw in a Arcane so you have to run away and Invul so you cant hit me ERGH!!!!

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    fox01313

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    #22  Edited By fox01313

    Playing mostly the witch doctor & wizard so the motar types are the worst for me. With the witch doctor & lots of minions the vampirism ones are just hell to fight, was fighting one on nightmare outside the graveyard with the 3 crypt entrances where the boss & minions were all vampiric so even spamming haunt & firing constantly took forever as they were constantly getting health back from the templar & zombies.

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    SilenceUK

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    #23  Edited By SilenceUK

    as a DH the mortar ability can suck major balls specially when its with a horde or illusionist ur kinda squishy to start with and then you get 15 mortars on your had and insta gib lol

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    Lazyaza

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    #24  Edited By Lazyaza

    Anything that drops fire, I hate hate HATE mobs that drop fire because I literally have a second to move and then even if I do my health (which is almost at 50k now) drops to barely 5% and theirs fuck all I can do except pray because I'm a monk and having to melee all the time means getting a 50% chance of death on any mob that drops fire either in a circle or trail. Blizzard wants them to be hard but they are god damn broken when it comes to being a melee class.

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    Renahzor

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    #25  Edited By Renahzor

    The only ones I reeeeeally hated so far as a witchdoctor was a champion Basilisk with invuln minions, missile suppression, fast, mortar. That combination broke any kiting, because my darts were doing nothing for damage, and they would launch mortars then go underground and pop up right next to you, trying to kite just made the boss guy always burrow and never take damage, and I couldn't ever beat the enrage.

    There are a few very difficult combos, but actually for me mortar combos are typically not too bad unless its a champion with horde and mortar. The enemies have to stop to cast a mortar, so you can get in good damage while kiting.

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    ajamafalous

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    #26  Edited By ajamafalous

    Arcane, Molten, Desecrator, Fire Chains all do way too much damage. 
    Frozen/Jailer are dumb on OHKO mobs (like Dark Berserkers, etc.). 
    Shielding/Fast are dumb on ranged mobs because they ALWAYS FUCKING RUN. DUMBEST AI BEHAVIOR EVER. NOT EVEN FUCKING FUN TO PLAY AGAINST EVEN WHEN I CAN ONESHOT THEM ON A LOWER DIFFICULTY JUST BECAUSE THEY RUN AS FAST/FASTER THAN ME. 
    Come to think of it, shielding is pretty dumb on anything just because Revenge doesn't count shielded mobs as enemies hit so you don't get healed for it, therefore you'll likely die as a barb when fighting them (which seems like a bug, because Revenge does work on Invulnerable Minions). 
     
    This is all from Barb/Monk Inferno perspective. I know that my ranged friends get oneshot by Mortar all the time and it's pretty funny to watch.

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    Grillbar

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    #27  Edited By Grillbar

    jailer+mortar+Illusionist+Invulnerable Minions

    a shitty combo for my DH

    just a trio that had vortex+arcane sentry+molten+jailer

    on inferno i cant even survive 1 arcane sentry to go though me, now getting pulled in to the molten part and getting jailed and having 3 sentry's comming at me is never fun, but most of all i hate mortar

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    veektarius

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    #28  Edited By veektarius

    As a DH, vortex/molten is a really tough combination. A number of other traits can make it worse. I can pop smoke every time I get sucked in to not die instantly, but discipline doesn't last forever. Especially if they've got fast, then I need to waste a lot of it on caltrops.

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    Ravenlight

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    #29  Edited By Ravenlight

    Invuln minions + illusionist is my most hated/feared combo.

    There's also a 90% change that I'll die to mobs that explode after death because I get distracted by the loot.

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    Adamsons

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    #30  Edited By Adamsons

    @ajamafalous said:

    Frozen/Jailer are dumb on OHKO mobs (like Dark Berserkers, etc.).

    Vortex is pretty bad for this too, when a dark berserker winds up and then you get vortexed into the mace attack.

    It's making me angry just thinking about it.

    isdhgoidfngodifngdfg

    Edit - though those attacks are survivable as melee.

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    Leekspin

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    #31  Edited By Leekspin

    @fox01313: Dont use haunt, the damage is misleading. 575% over 12 sec is only 47.9% damage a sec while spamming firebats is 220% damage a sec. Use Vision Quest and pick a build that has gargantuan, zombie wall, splinter darts, and spam fire bats

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    Nonapod

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    #32  Edited By Nonapod

    My favorite thing is being walled up with a shitload of arcane sentries lasering me to death. I love it so much when that happens. And I say such wonderful, complimentary things about the developer who thought that was an awesome idea (and their mothers)!

    I also enjoy fire bomb mortors and those ice bomb thingies. And I squeal with delight when I get invulnerable minions and shields!

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    Anupsis

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    #33  Edited By Anupsis

    Molten as a Barbarian is a huge pain in the ass.

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    Scotto

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    #34  Edited By Scotto

    Invincible minions, extra fast, and arcane sentries are the worst. Those damn laser beams are the worst when you're in a crowded area and can't avoid them. I've heard reflect damage can be particularly awful for ranged DPS classes.

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    eezo

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    #35  Edited By eezo

    As a wizard i can deal with most traits but i have to say Fast is the worst if you think of a single one, but then again if you think about combo's i have to say

    fast + jailer or jailer + mortar, if i see any of these i either try to avoid them or simply start the section over because i know i won't be able to kill them, this is

    on inferno ofcourse..

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    uniform

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    #36  Edited By uniform

    On Inferno..all of them. Difficult to choose the worst when you're basically running for your life from all of them.

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    NaDannMaGoGo

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    #37  Edited By NaDannMaGoGo

    Shielding, Firechain, Molten. (am Barb)

    But really, in Inferno everything can turn into insanity.

    The worst aren't necessarily these affixes themselves but if you're unfortunate enough to get a really strong unit type as champion/elite pack - well good night. I remember some of my first few Act 3 tries, when I was fortunate enough to engage an Elite Golgor pack. It didn't even really matter what abilities those guys had, even the minions just one shot me whatsoever (didn't even try to fight them, but just getting past those fat fucks was hard).

    Or when you get Tremors or Phase Beasts as those versions - just what the fuck. And let's not forget the good old soul rippers. I mean while those often are beatable, goddamn them.

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    shrinerr

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    #38  Edited By shrinerr

    not mine

    No Caption Provided
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    gamefreak9

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    #39  Edited By gamefreak9

    The more non-elemental damage the worst it is, with the exception of mortar since thats always terrible. Fast is pretty much the worse thing... since I can't kite anymore. I'ma wiz btw

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    eroticfishcake

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    #40  Edited By eroticfishcake

    They're all shit. I can tolerate them fine up to Hell but at Inferno just about every death in the hands of elites feel like complete bullshit.

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    stinky

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    #41  Edited By stinky

    i dont understand loot in the game, its too random and not based on the difficulty of what you are fighting. so even if you defeat these champions, it doesn't mean anything.

    if one is too annoying i'll try to lead it into a far off corner and bypass it

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    SpheriQ

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    #42  Edited By SpheriQ

    Most annoying so far was a pack of teleporting jailer Morlu Incenerators. Could barely catch up with them before they teleport away, all the while I'm being immobilized and showered with meteors.

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    valrog

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    #43  Edited By valrog

    Jailer, Waller, Molten. They hinder my movement greatly.

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    s10129107

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    #44  Edited By s10129107

    This may sound dumb but i hate the ones that blow up at the end. Finally finish after like dying a bunch, go to loot them and boom, a 28 second wait... Also if i don't hate the mortars, the invulnerable minions and the combination of vortex or prison with molten or plagued.

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    Reale

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    #45  Edited By Reale

    fast plus invulnerable is a pain in the arse... mortars and vortex too ... and i always seem to forget when they are molten that they explode and I usually only work that out from running too fast on to their corpse lol/

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    xymox

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    #46  Edited By xymox

    jailer + desecrator (cheap death, have fun in hardcore)

    frozen + arcane

    basically anything that hands you a cheap death where you can't do anything.

    invunerable minions, molten, vampiric... at least you can fight those.

    Not much you can do when you get jailed/frozen and practically insta-gibbed.

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    Bourbon_Warrior

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    #47  Edited By Bourbon_Warrior

    Kinda over this game, didnt really like Normal, started Nightmare got though act 2 and thought I might have a look at the gems on the AH. Now I am completly overpowered and it only cost 10000 coins

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    Hyperglide

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    #48  Edited By Hyperglide

    Invulnerable Minons is probably the cheapest. The most annoying is Jailer. At least Wallers, Vortex'ers you can still get away. Funniest is Knockback. Gets me everytime.

    Firechains is one that's tricky too because it's very hard to get the mobs to separate out of a group, which is usually how champ packs get you and your party, is if they stick together.

    The worst packs are those damn Lickers. Cause not only are the Lickers already fast to begin with but they have a high damaging ranged attack too. If you get a mob pack of them that has these traits: Fast, Jailer, Frozen/Arcane, Vampiric, Invulnerable minions consider your game fucked.

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    Solidsnak

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    #49  Edited By Solidsnak

    Invulnerable minion is by far my most hated followed closely by reflect damage, but I play Demon hunter so those are especially deadly.

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    Monopolized

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    #50  Edited By Monopolized

    invulnerable, jailer, mortar.

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