Every now and then, playing Hell difficulty with my Demon Hunter solo - though it happens much more frequently when I'm playing coop - there's going to be a pack of glowy mobs with perfidiously well-meshing skills - it's a given that your heroes will die. Over and over again. Likely Inferno is going to be way worse in that regard.
What I'm asking myself is, if I'm really okay with such balance, or if I find it broken and bad. These mob packs are being overcome throwing my corpse at them over and over, until eventually their healthbar is depleted - or by just restarting the quest and hoping not to be pitted against something as horrendously stupid powerful.
The art and fun in beating such perfidiously lethal mobs lies firmely in the realm of skillful execution, but with guaranteed and unavoidable cheap deaths being almost the norm for many a special ability loadout - I find it to slowly sour me on the experience, to point that I'm saying - it's in fact bad design. Difficulty and challenge should not be handed over to the Luck of Draw as much as Diablo III does it.
What's your stance on it?