@Tennmuerti said:
So far in Hell i have not met a single elite pack or champion spwan that took me more then a couple of tries. 9/10 of them i kill without a sweat. The 1/10 when the game screws my mele character over with bullshit like plague/mortar/shield/arcane/prison/freezing all it takes is an adjustment of my tactics, ie to no longer stand there in one place and punch them like a moron, but actually move about and avoid their shit, and if health dips and i got not heals/pots/etc just get the fuck out and try to kite until the cooldowns are up again. Even shit that immobilizes/stuns/roots/freezes you can be dealt with certain skills of most classes, any kind of invilnerability will override a CC effect making a difference between dying like a bitch and showing those elites the finger.
And this is with me playing a melee monk without a shield going for dps, lacking in HP and not having infinite spirit for heals either. I know there are setups that would have ar less issues with elites/champions then me.
So far gear + proper skill setup + actually paying attention to shit on screen have been able to compensate for elite/champion difficulty at least in Hell, then again I'm not in Inferno yet.
Moral of the story: don't stand in the fire.
True, on Hell difficulty, the issue isn't really with 'beatabilty' in the most cases, but rather with the cheapness of certain setups, and the inevitablity of cheap insta-gib-like deaths. Some setups are so perfidious, even on Hell difficulty, that it's a slog and downer to grind them down. Especially when grouping, since it's harder to just burst the fuck out of the pack in question. Worst case scenario, you'll have to come up with a custom loadout for the encounter. Inferno will likely take that to the n-th degree, where-in resetting quests is the only rational path of progression, if your heroes have ill-fated luck.
Let's take Dark Souls, a similarly mean spirited game, but its difficulty is always designed with intent - with proper execution everything is beatable without dying - survivable encounters. Where-as in Diablo III, from Hell on out, certain special ability loadouts make cheap deaths absolutely inevitable. There's no recovering from an unavoidable insta-gib. You'll just come back and keep at shaving off HP 'til you succeed. Might be other classes are less frail than my lvl 58 35kHP/15kDPS Demon Hunter and suffer fewer cheap deaths - nonetheless Inferno will be Hell for everyone.
Log in to comment