@Sjupp said:
@Adamsons: Man the Wave of Light ability looks so awesome but It was extremely underwhelming in the beta. (I was dual wielding 15 dps + 13 dps 1h's) at lv 12 (Only played during open beta). I did not dig deep into it but 75 spirit for 215% + 15% vs 30 spirit for 200% seems like a real one-sided fight.
Yeah I agree - It has recently been changed for more upfront damage as well as less spirit cost. (recently as in before open beta)
Its hard to judge overall though, the beta is under a microscope because of the restrictions in place. Wave of Light can be runed to 40 spirit for 250% weapon damage and lashing tail kick can be runed to 240% damage for 30 spirit with a similar range. I think ultimately I will use lashing tail kick with the hand of ytar rune, because the monk is really lacking any ranged damage. But it wouldn't surprise me if wave of light or lashing tail kick had its costs further adjusted.
@Tennmuerti said:
Seven Sided strike looks kinda insane. Especially with the extra exlposions. The number are craaaazy. 777% damage spread over whatever is in the area, then each of the 7 hits also does a 111% damge aoe? It's NUTS!!!
I think that rune means each of the 7 111% hits is an aoe, so 777% aoe damage, just clarifying. The seven sided strike runes seem to vary on how you intend to use the skill - as burst damage against one or a small number of enemies, or against groups.
@Panpipe said:
Here's a question:
How does the story work? I played the beta (really enjoyed it) but didn't quite understand how or why I was joining games. Am I correct in saying that in the menu you select what chapter you want to play (or continue from the chapter you last played) and then it slaps you on a server with people who are currently playing the same level? If you want to play alone how do you do that?
You just select a quest and hit start game which puts you in your own game which is invite only. Clicking public game will put you into a public game, though the beta matchmaking can be screwy.
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