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    Diablo III

    Game » consists of 9 releases. Released May 15, 2012

    Diablo III returns to the world of Sanctuary twenty years after the events of Diablo II with a new generation of heroes that must defeat the demonic threat from Hell.

    This game cannot be online only.

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    Canteu

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    #51  Edited By Canteu

    @Gargantuan: There is no argument here, only cold, hard facts.

    It has single player, that does not make it a single player game.

    Battlefield is a single player game. Call of Duty is a single player game. Starcraft is a single player game. Street fighter is a single player game...etc.

    LOGIC!

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    Azteck

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    #52  Edited By Azteck
    @Matthew said:
    @Azteck
    @Matthew said:
    @Azteck said:
    The fact that you have to be online at all times to play it is awful. The fact that you actually get lag when you're playing alone is even worse.
    Who's to say that is what is actually going to happen? You're probably getting lag simply because this is a stresstest. The things to be distraught about at this point would be the mechanics, because you know they're not going to be making any changes between now and release, which is what, like 3 weeks away? The connection to the 'net is probably going to be most miniscule, so much so that lag is going to be the furthest thing from your mind. Best case scenario. 
    Even so, every server breaks down at some point. I mean look at League of Legends, it's been basically unplayable the entire week because of server issues, and that game has been running for nearly three years. I realize that it's probably unlikely that you'll experience it once it actually hits retail but that still doesn't excuse the fact that it does happen. Besides, how is it okay for Blizzard to demand that you are constantly online but Ubisoft gets boycotted and thrown to the wolves years after they stopped using that form of DRM? It's ludicrous and hypocritical.
    True. Ideally, the developers of Diablo 3 have a better track record with servers and their issues than the developers of League of Legends. And Blizzard gets a pass with draconian drm methods because they have 11 million people sucking from their collective breast. I don't think Ubisoft is in the same situation in that manner.
    True, Riot aren't the best at maintaining servers. Far from it even. And I get why they get a pass when it comes to their DRM, but I seriously wish they wouldn't because that's the reason these kinds of things keep happening and it doesn't help the consumer in any way or shape.
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    WarlockEngineerMoreDakka

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    @MordeaniisChaos said:

    why do I have to put up with this bullshit?

    Well- you don't if you don't want to. :P

    But if you REALLY want Diablo 3- you've got no choice given how Blizzard is confident that its brand loyalty will over-come such inconveniences and continue extending the slippery slope for more and more draconian control in the future.

    And as we should all know- there are a lot of people who REALLY want Diablo 3- and thus won't care about this much. More power to them- for that's their choice. :D

    @Giefcookie said:

    @AhmadMetallic said:

    What is their justification anyway?

    Just control. Having players always connected to Battlenet gives them a lot more ways to keep track of people, gather statistics and prevent cheating.

    I'm pretty sure the 'official' justification their PR uses is just the auction house. But we all know that it really is just this^. So if you don't want to put up with this- but still REALLY want Diablo 3, you've basically only got 2 main options. (Or however many options you can make for yourself :P )

    1. Stomach the inconvenience and get Diablo 3 anyway

    Or 2:

    @Animasta said:

    get torchlight 2

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    Toxeia

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    #54  Edited By Toxeia

    Don't make me turn this car around. I'll take away your dessert.

    If it's got a single player mode then it's single player. If it's got a multi player mode then it's multi player. The issue here isn't whether D3's one or the other but that some how being asked to be online, in 2012, is going to prevent the average player from enjoying a game.

    Also, it's both. There's no distinction. Minecraft can be a single player game but you have to connect to a server for that, but that'd be super depressing.

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    Canteu

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    #55  Edited By Canteu

    @Toxeia: I understand the distinction between gameplay modes. It's just that it's better experienced and in fact designed with more than one person in mind, that's all.

    You can play minecraft solo not connected to the internet btw.

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    Solidsnak

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    #56  Edited By Solidsnak

    just wait for a console port

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    TheDudeOfGaming

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    #57  Edited By TheDudeOfGaming

    @Canteu said:

    @TheDudeOfGaming: You can play Battlefield, hell even counter strike, without an internet connection. That must mean that these are single player games.

    No, it just means they have a single player campaign.

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    jozzy

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    #58  Edited By jozzy

    The online portion basically effects everyone. I left my computer for a bit while I was playing the game, and after a while I came back to a "Connection to server lost due to inactivity" message. It might not be a huge hassle, but it is just freaking dumb! I don't understand why people defend it, is it really that hard to be able to provide an offline character option for people that just want to play single player? I will be on a 9 hour flight at the end of may, and I can't play the freaking game?

    Developers, getting lag when you are playing in single player just means that your solution sucks. It might be a stresstest and it might not happen in the released version but it just so WRONG. And I will bet you that it will happen at release and we will see a shitstorm that puts ME3 ending controversy to shame.

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    ClairvoyantVibrations

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    Fuck this game.  I'm playing Diablo II.

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    Canteu

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    #60  Edited By Canteu

    @TheDudeOfGaming: So I can see you understand my point then.

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    Draxyle

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    #61  Edited By Draxyle

    I can sorta understand Blizzard's side on this. I really get the impression that they're treating this like a freemium MMO with the auction house and refined online systems.

    But at the same time, it's really backwards that they're not even giving the option to opt out of online. As others have said, many people like myself have mostly treated previous Diablo's as single player games and got sufficient enjoyment out of it. To deliberately bar people who prefer that experience or don't have a good internet connection is really shooting themselves in the foot and will certainly cost them sales.

    It really gives the impression that some executive is either paranoid of what a single player mode could do for "hacking", or they absolutely want everyone to pass by the auction house for a revenue stream. Most likely the latter, always follow the money.

    I'm still not sure how I feel about all this on a personal level. I hate all the compromises they've had to make for this game, but at least we're getting a seemingly well functioning online service out of it. And it's Blizzard, so they'll be keeping the the up servers forever, and the auction house thing might be the reason they'll be able to.

    It still all rubs me the wrong way though; it's business getting in the way of pure game playing as usual.

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    Tennmuerti

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    #62  Edited By Tennmuerti
    @ajamafalous said:

    @ShiftyMagician said:

    @ajamafalous said:

    @Pop said:

    I can't believe I'm going to say this but when diablo 3 comes out Ubisoft won't be the company with the worse DRM.

    What? How is it any different than Diablo II?

    Isn't Diablo 2 completely playable from start to finish without ever being connected to the internet?

    Suppose you're right about never having to connect to the internet to play through D2, but for me D2 has always been a multiplayer game.  Instead, I'll say: how is this any different than StarCraft II?
    SC2 only requires a login to play, not constant online. If you go offline you can still play, only achievements are disabled.
    As soon as you disconnect or there is a connection problem either on your end, the server end or anywhere in between in D3 you are booted and cannot play at all.
    Your SC2 singleplayer also does not have a constant latency to every action, nor lag spikes. You are literaly playing on a server when playing D3
     
    @S0ndor said:

    Please paint me a realistic picture of a scenario where always-online would be a constant hassle. Are you people all on dial-up or something? Are you connecting from a house where people are downloading porn 24/7?

    1. Hardcore character, lagspike, you die, que lots of swearing.
    2. Playing on holliday somewhere without stable internet.
    3. A marine deployed abroad. 
    4. Traveling on business with shitty hotel internet. 
    @Cronus42 said:

    @Canteu said:

    Diablo is not a single player game.

    For a huge number of people both D1 and D2 were only ever single player games.
    The games have always had both singleplayer and multiplayer modes.
    That does not make them suddenly MP only games.
    Previously the games accomodated people who wanted to just play through them as singleplayer experiences and many did just that.
    You can say that Diablo is not a singleplayer game.
    But it is just as valid then to say that Diablo is not a multiplayer game.
     
    Otherwise the onus is on you to make an argument why it is not a singleplayer game.
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    MariachiMacabre

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    #63  Edited By MariachiMacabre

    @benjaebe said:

    Holy shit, you're telling me a beta version of a game opened to the public to stress test their servers that aren't even all operational yet DOESN'T WORK FLAWLESSLY?

    I swear sometimes the purpose of a beta flies completely over people's heads. If you're experiencing issues when the full game is released then feel free to complain, until then this is a bug and stress test for Blizzard and not a free demo of a final retail product for you to enjoy.

    I don't have a problem with requiring an internet connection anyway, I can't think of a time when my PC isn't connected online.

    Isn't it hilarious when people think betas are demos?

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    iamjohn

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    #64  Edited By iamjohn

    @Giefcookie said:

    @AhmadMetallic said:

    @dr_mantas said:

    On the other hand, I'm not gonna buy it, because I don't believe single player games should be always online. And their justification for it is insufficient (at least for me)

    What is their justification anyway?

    Just control. Having players always connected to Battlenet gives them a lot more ways to keep track of people, gather statistics and prevent cheating.

    One day, companies will learn that restrictive shit like this is part of the reason people pirate their games.

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    monetarydread

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    #65  Edited By monetarydread

    @S0ndor said:

    Please paint me a realistic picture of a scenario where always-online would be a constant hassle. Are you people all on dial-up or something? Are you connecting from a house where people are downloading porn 24/7?

    Yes to both of those statements. High-speed isn't an option where I live.

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    mordukai

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    #66  Edited By mordukai

    @AssInAss said:

    As soon as I heard the "always online" news, I was put off from ever purchasing the game. I don't have much allegiance to the franchise, so it's easier for me, but for the Diablo fans, it's harder so they try to vent to change it. But you know what's an easier way to change it?

    Vote with your wallet.

    Yeah, like that's ever going to happen. You could compare it to an abusive relationship. Frankly I am with you on that issue. I had mild interest in the game but after hearing that "Always Online" crap I was put off. I don't have that much brand loyalty. The funny thing is that eventually hackers will crack it so you could play offline and people will download it by the droves there by giving blizzard a perfect excuse as to why they are doing this.

    Frankly I'll just wait for the inevitable console release. I might not get the level of performance the PC offers, and they might cut that Auction house feature, but at least I won't have to deal with shitty DRM. I'll take that any day,

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    Tennmuerti

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    #67  Edited By Tennmuerti
    @iAmJohn said:

    @Giefcookie said:

    @AhmadMetallic said:

    @dr_mantas said:

    On the other hand, I'm not gonna buy it, because I don't believe single player games should be always online. And their justification for it is insufficient (at least for me)

    What is their justification anyway?

    Just control. Having players always connected to Battlenet gives them a lot more ways to keep track of people, gather statistics and prevent cheating.

    One day, companies will learn that restrictive shit like this is part of the reason people pirate their games.

    Actually the thing that makes D3 always online differ from say Ubisoft DRM is that you are actually connecting to and playing on blizzard servers.
    All the hard info like money xp, everything is serverside stored. You even have a WoW style latency bar ffs.
    What this means is that they are effectively cutting out piracy for a very very good chunk of time.
     
    All it takes with simply always online DRM like ubisofts is a modified exe to simply do a loop of the server call.
    With the way D3 is done this is not an option. You need servers.
    So untill somone gets a bootleg D3 server config like they eventually did for WoW, it will be impossible to pirate D3
    They are ensuring that piracy will not be an issue for the duration when main game sales are done.
    Saleswise it is a perfect solution to day 0 piracy. 
     
    So i would go so far as to say that piracy is right up there with the actioun house stuff in terms of reasons.
    Ofcourse the official line will always be primarily the AH
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    monetarydread

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    #68  Edited By monetarydread

    @Canteu said:

    Oh, and Diablo is not a single player game, just thought you should be made aware.

    Where are you getting your information? Since when has Diablo not had single player content? It is easy, load up Diablo 1 or 2 and hit the single player button instead of multiplayer.

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    BaneFireLord

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    #69  Edited By BaneFireLord

    @Tennmuerti:

    From the Diablo III wiki:

    "Proceeds can be spent on Blizzard merchandise and games, or withdrawn in actual currency, after another fee is paid to Blizzard and the financial partner."

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    MordeaniisChaos

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    #70  Edited By MordeaniisChaos

    @jozzy said:

    The online portion basically effects everyone. I left my computer for a bit while I was playing the game, and after a while I came back to a "Connection to server lost due to inactivity" message. It might not be a huge hassle, but it is just freaking dumb! I don't understand why people defend it, is it really that hard to be able to provide an offline character option for people that just want to play single player? I will be on a 9 hour flight at the end of may, and I can't play the freaking game?

    Developers, getting lag when you are playing in single player just means that your solution sucks. It might be a stresstest and it might not happen in the released version but it just so WRONG. And I will bet you that it will happen at release and we will see a shitstorm that puts ME3 ending controversy to shame.

    I was in at the end of a floor in a dungeon when I lost connection because they took the servers down. I had to redo most of that floor. That cannot happen in the full game. It'll be Assassin's Creed 2 all over again.

    @Canteu said:

    @Gargantuan: Well the difference there is, I am right, and you are wrong. Keep saying more games though, makes you look smart.

    Oh, and Diablo is not a single player game, just thought you should be made aware.

    I never played D2 online, and loved it. None of my friends were PC gamers at the time, all playing Xbox games and what have you, and no way in fuck am I going to play with randoms. It's just not appealing to me. There will absolutely be times that people play D3 singleplayer, and these issues affect EVERY game mode, even multiplayer. You can still get lag from the servers even if your connection to the people in the game is aces. you can still get ripped from the game in a multiplayer session even though your connection would be maintained without the middle man.

    I totally plan to play a lot of D3 online because all of my friends are PC gamers now and I know a couple others planning on getting the game day one, but I know there will be times I play solo, because I want to enjoy the lore or listen to a podcast. There is no excuse for this, short of the game being an MMO that is defined by being online all the time and does not have a singleplayer option.

    @Toxeia said:

    Don't make me turn this car around. I'll take away your dessert.

    If it's got a single player mode then it's single player. If it's got a multi player mode then it's multi player. The issue here isn't whether D3's one or the other but that some how being asked to be online, in 2012, is going to prevent the average player from enjoying a game.

    Also, it's both. There's no distinction. Minecraft can be a single player game but you have to connect to a server for that, but that'd be super depressing.

    It's NOT that being asked to be online, but rather that even when you are, you suffer from the issues of their servers. I had a perfectly good internet connection when my game went to shit because their servers were on the fritz. Yes, it's a BETA, but we know from experience that always online games are a fucking pain because those servers will eventually either die or go down.

    Also, look at worldwide stats for people with internet, especially better than dialup. Plenty of people are without internet. Hell, I live in the states, but because I live in a big family, I only ge to use 50 of the 250GBs comcast allows us to use a month. That means I often run out of bandwidth especially in months were I have to download a 15 GB game, which is probably how big D3 is going to be.

    Also, it just so happens I'm working towards an Active Duty career in the Marines, so that's yet another issue I have to face. The idea that it's ok because like, half of the planet has internet (which may be higher than the real number, or lower, I just threw that out there) is ridiculous. Internet is not everywhere, and there is no reason for there not to be an offline option. I don't care if I can't use the shitty auction house that will just be overpriced bullshit for twinks (it's a loot game, the pleasure coems from finding kick ass shit honestly, not buying it!)

    EDIT: 30% of the world has internet, according to http://www.internetworldstats.com/stats.htm

    That's a lot of the world that can't play Diablo 3. And that strikes me as pretty not ok.

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    sickVisionz

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    #71  Edited By sickVisionz

    @onarum: Don't worry. Brazil is quickly on the come up. Pretty soon you won't have to worry about third world quality internet and you'll be able to enjoy all the awesome things that the internets brings to all facets of life.

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    artgarcrunkle

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    #72  Edited By artgarcrunkle

    Durr I'm an antisocial 15 year old who spends too much time at home there's nothing wrong with always on internet drm.

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    Tennmuerti

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    #73  Edited By Tennmuerti
    @BaneFireLord said:

    @Tennmuerti:

    From the Diablo III wiki:

    "Proceeds can be spent on Blizzard merchandise and games, or withdrawn in actual currency, after another fee is paid to Blizzard and the financial partner."

    My bad.
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    chrissedoff

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    #74  Edited By chrissedoff

    @Gargantuan said:

    @Canteu said:

    Diablo is not a single player game.

    I played through Diablo and Diablo 2 in single player mode before I even touched multiplayer. Spent most of my time in single player.

    Yeah, I think the first Diablo was better as a single player game. It's spooky as hell playing alone. I plan to play Diablo III online with my brother, but I think it's crazy to say that people playing alone aren't playing the proper way.

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    deactivated-6418ef3727cdd

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    @Tennmuerti said:

    @S0ndor said:

    Please paint me a realistic picture of a scenario where always-online would be a constant hassle. Are you people all on dial-up or something? Are you connecting from a house where people are downloading porn 24/7?

    1. Hardcore character, lagspike, you die, que lots of swearing.
    2. Playing on holliday somewhere without stable internet.
    3. A marine deployed abroad.
    4. Traveling on business with shitty hotel internet.

    All rare incidents and temporary hypothetical situations. Hardly compelling reasons for Blizzard not to go forward with it. I mainly support the always-online idea because the LoD economy is a joke. Duping and botting has gotten to a point where ridiculously rare items are almost completely worthless, and often disappear from your inventory after a trade. If there's even a slight chance that this would allow them to better police the game, then I'm all for it.

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    Giefcookie

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    #76  Edited By Giefcookie

    @Tennmuerti said:

    @BaneFireLord said:

    @Tennmuerti:

    From the Diablo III wiki:

    "Proceeds can be spent on Blizzard merchandise and games, or withdrawn in actual currency, after another fee is paid to Blizzard and the financial partner."

    My bad.

    The interesting part is that you have to withdraw every purchase when you sell the item, making you pay both the blizzard and whatever 3rd party service fee they require for each item seperately. Well atleast Paypal reduces their cut the more you use their service.

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    Animasta

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    #77  Edited By Animasta

    @S0ndor said:

    @Tennmuerti said:

    @S0ndor said:

    Please paint me a realistic picture of a scenario where always-online would be a constant hassle. Are you people all on dial-up or something? Are you connecting from a house where people are downloading porn 24/7?

    1. Hardcore character, lagspike, you die, que lots of swearing.
    2. Playing on holliday somewhere without stable internet.
    3. A marine deployed abroad.
    4. Traveling on business with shitty hotel internet.

    All rare incidents and temporary hypothetical situations. Hardly compelling reasons for Blizzard not to go forward with it. I mainly support the always-online idea because the LoD economy is a joke. Duping and botting has gotten to a point where ridiculously rare items are almost completely worthless, and often disappear from your inventory after a trade. If there's even a slight chance that this would allow them to better police the game, then I'm all for it.

    here's another way: separate single player and multiplayer. A single player character cannot have any interaction with a multiplayer character.

    but nope that's too hard ;_;

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    deactivated-5e49e9175da37

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    They tried doing the online equavilent of stamping your hand and ripping your ticket, and that didn't work. Now they require you to stay in the premises at all times.

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    ajamafalous

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    #79  Edited By ajamafalous
    @S0ndor said:

    @Tennmuerti said:

    @S0ndor said:

    Please paint me a realistic picture of a scenario where always-online would be a constant hassle. Are you people all on dial-up or something? Are you connecting from a house where people are downloading porn 24/7?

    1. Hardcore character, lagspike, you die, que lots of swearing.
    2. Playing on holliday somewhere without stable internet.
    3. A marine deployed abroad.
    4. Traveling on business with shitty hotel internet.

    All rare incidents and temporary hypothetical situations. Hardly compelling reasons for Blizzard not to go forward with it. I mainly support the always-online idea because the LoD economy is a joke. Duping and botting has gotten to a point where ridiculously rare items are almost completely worthless, and often disappear from your inventory after a trade. If there's even a slight chance that this would allow them to better police the game, then I'm all for it.

    Yeah. The D2 economy, plus the fact that I only ever played offline for like the first month after the game came out, are the reasons I see zero issue here. I have never thought of D2/D3 as single player/offline games, and I doubt Blizzard has either. The complaints about having to be connected, to me, are analogous to complaining that you have to have a constant internet connection while playing WoW.
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    deactivated-6418ef3727cdd

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    @Animasta said:

    @S0ndor said:

    @Tennmuerti said:

    @S0ndor said:

    Please paint me a realistic picture of a scenario where always-online would be a constant hassle. Are you people all on dial-up or something? Are you connecting from a house where people are downloading porn 24/7?

    1. Hardcore character, lagspike, you die, que lots of swearing.
    2. Playing on holliday somewhere without stable internet.
    3. A marine deployed abroad.
    4. Traveling on business with shitty hotel internet.

    All rare incidents and temporary hypothetical situations. Hardly compelling reasons for Blizzard not to go forward with it. I mainly support the always-online idea because the LoD economy is a joke. Duping and botting has gotten to a point where ridiculously rare items are almost completely worthless, and often disappear from your inventory after a trade. If there's even a slight chance that this would allow them to better police the game, then I'm all for it.

    here's another way: separate single player and multiplayer. A single player character cannot have any interaction with a multiplayer character.

    but nope that's too hard ;_;

    D2 has that exact system, and that game has been getting hacked to shit for over a decade. So it's not too hard, no, it's just clearly ineffective, and completely destructive to the online experience and economy.

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    alanm26v5

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    #81  Edited By alanm26v5

    About once a month since the start of the year I've checked out the closed beta and played through it. Only the very first time did I have any noticeable lag issues with their server, and I've even made sure to try playing right after a major patch when the servers had been down all day in maintenance mode so I knew there would be a lot of people waiting to jump back in to test. Basically this weekend from my understanding is not only did they open it up to everyone around the world but only the US servers were open, so I can imagine things were overloaded as people have been waiting for this for a decade, and hey, free beta test weekend.

    I'd be a lot more skeptical personally if I hadn't been mostly playing WoW over the last several years. And they've gotten a lot better about server stress and latency, especially around major patches and expansion releases, and server downtime, to the point where I think Cataclysm launched lag free from my recollection. Also considering servers for early Blizzard games are still supported, I'm not worrying about them pulling the plug like EA or Ubisoft would down the line. I think the online experience, anti-cheating, anti-priacy, outweigh the negatives. Then again I have decent internet, don't travel much, and don't plan on playing hardcore so take that as you will. I've also read that they plan on doing server downtime much less often than WoW, and even that has gotten much less over the years as well.

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    StarvingGamer

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    #82  Edited By StarvingGamer

    @S0ndor: In all fairness, they could make it so that single-player information is stored client-side and multi-player information is all stored server side. This way the multi-player still can't be hacked and people don't have to be online if they're only playing by themselves. But Blizzard wants everyone online and using the RMAH.

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    Tennmuerti

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    #83  Edited By Tennmuerti
    @ajamafalous said:

    @S0ndor said:

    @Tennmuerti said:

    @S0ndor said:

    Please paint me a realistic picture of a scenario where always-online would be a constant hassle. Are you people all on dial-up or something? Are you connecting from a house where people are downloading porn 24/7?

    1. Hardcore character, lagspike, you die, que lots of swearing.
    2. Playing on holliday somewhere without stable internet.
    3. A marine deployed abroad.
    4. Traveling on business with shitty hotel internet.

    All rare incidents and temporary hypothetical situations. Hardly compelling reasons for Blizzard not to go forward with it. I mainly support the always-online idea because the LoD economy is a joke. Duping and botting has gotten to a point where ridiculously rare items are almost completely worthless, and often disappear from your inventory after a trade. If there's even a slight chance that this would allow them to better police the game, then I'm all for it.

    Yeah. The D2 economy, plus the fact that I only ever played offline for like the first month after the game came out, are the reasons I see zero issue here. I have never thought of D2/D3 as single player/offline games, and I doubt Blizzard has either. The complaints about having to be connected, to me, are analogous to complaining that you have to have a constant internet connection while playing WoW.
    Those are rare and temporary hypothetical situations to you.
    To a lot of people those are very frequent and very real situations.
    Not to mention the fatc that for many the problem is permanent. Not everyone lives in areas with a stable internet connection.
    I live in the EU and there are still connection problems from time to time.
    Live in a third world country? Have fun.
    The situations are numerous. These arguments have already been made plenty of times when Ubisoft introduced their own draconian DRM.
    You are dissmissing an issue just because it does not affect you personally.
    It's fine for you not to care about it.
    But don't try to tell other people they shouldn't care or be displeased.
     
    It's like a GFWL thing with Darksouls, plenty of people have never had any issues with GFWL.
    That does not mean that those that do have a problem with GFWL shouldn't voice their dissatisfaction.
     
    @ajamafalous
    As far as the online/ofline thing goes, this has already been mentioned in other posts.
    A whole lot of people have played D1 and D2 as purely singlepleyer games, and are planning to do exactly the same for D3. Never bothering with the economy.
    The solution is simple allow for a SP mode like all previous diablo games, and restrict SP characters to SP only.
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    StarvingGamer

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    #84  Edited By StarvingGamer

    @Tennmuerti: Have you always typed like that? I don't remember you always typing like that.

    Forcing everyone online means everyone can be tempted by the RMAH. It's fucking brilliant.

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    Tennmuerti

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    #85  Edited By Tennmuerti
    @StarvingGamer
     
    I slowly switched over to typing like that on the forums on GB. On large monitors consecutive paragraphs start forming into huge long ass lines, forcing the persons eyes to travel from on end of a huge screen back to another. Plus putting what I deem seperate points on seperate lines helps seperate them in peoples minds instead of reading like a long winded rant with everything in the middle parts getting forgotten or ignored. I find people tend to backtrack on their own words less like that and misinterpret what i said less. Sometimes i do go a bit overboard tho :P
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    Tennmuerti

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    #86  Edited By Tennmuerti
    @S0ndor: @ajamafalous
     
    Don't misunderstand me, i fully understand Blizzards reasons for doing this.
    The real money AH 100% requires them to have the MP part of the game always be online, plus by putting the entire game even the SP component on their servers pretty much kills piracy dead untill people get bootleg servers up and by that time it won't affect sales, it's much more effective then Ubisoft DRM.
     
    But that doesn't mean that people like me won't be negatively affected. Hence the comments.
    (those who only care about SP or have internet issues or both)
     
    In fact i'm going to buy it anyway despite those issues, as someone for who games are the main hobby, and i really really need to sink my teeth into something beefy, which is exactly what D3 is.
    It's still a shitty situation, that does have a possible tech solution.
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    Nadril

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    #87  Edited By Nadril

    I've always found it funny that there are so many people on internet forums complaining about an "always online" game.

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    King_Bonzo

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    #88  Edited By King_Bonzo

    The message is clear, developers want you to pirate the PC versions of their games.

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    Tennmuerti

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    #89  Edited By Tennmuerti
    @Nadril said:

    I've always found it funny that there are so many people on internet forums complaining about an "always online" game.

    I always find comments like this funny, there are so many people that have no clue that having an internet connection to post one a forum =/= having acess to said connection at all times or it even being stable.
    You aren't the first special pumkin that thinks it's oh so clever.
     
    I would have said this nicely and pointed the above fact in a mature manner, but it's getting tiresome when people don't bother taking a minute to think.
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    mesklinite

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    #90  Edited By mesklinite

    They're testing stuff to see what are the best numbers for everything when it comes to server performance. The only way they can do this, is by stress testing the server.

    @StarvingGamer said:

    @S0ndor: In all fairness, they could make it so that single-player information is stored client-side and multi-player information is all stored server side. This way the multi-player still can't be hacked and people don't have to be online if they're only playing by themselves. But Blizzard wants everyone online and using the RMAH.

    The biggest problem with that, and this happened to me as well. You start the game in SP. Then you hear some coworkers talking about diablo 3 at work. You tell them oo I have a level 25 witch doctor, let me know when you guys play and I'll join up. He tried to join up that night. And can't, because his character is an SP character. By forcing online, players can always play with their friends. It doesn't cause a divide.

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    jozzy

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    #91  Edited By jozzy

    I can't wait for the game to come out, and all people defending blizzard right now will be the ones crying the hardest when they can't login because the servers are being hammered, or when they have to replay a dungeon because they got disconnected.

    I am willing to eat my words when they launch flawlessly, but I can't see a game of this magnitude launching without problems. This game should have an offline option in my opinion.

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    Doctorchimp

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    #92  Edited By Doctorchimp

    @Ertard said:

    I'm gonna sell the fuck out of the auctionhouse. Thirteen year old's with daddy's credit card - BRING IT ON

    I can't wait to claim it as treasure hunting on my taxes

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    MrKlorox

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    #93  Edited By MrKlorox

    Yeah it really stutters like hell for me, and I'm pretty certain it's being caused by the connection since my CPU and GPU and RAM usage are always relatively low while playing. I can't imagine how bad it would have been on my previous ISP, where I couldn't even stream videos from the net or play other online games.

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    potatomash3r

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    #94  Edited By potatomash3r

    The idea of not being able to play a single player game due to server maintenance is just appalling.

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    deactivated-5d8bd173e1e3b

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    @MordeaniisChaos said:

    I am playing the BETA in singleplayer and getting crazy lag at the moment. Like, hitting attack and nothing happens for several seconds, jumping around the area because it's not keeping track of my movement. This is ridiculous. I'm never going to use that fucking Auction House and I don't need to connect to a server, why do I have to put up with this bullshit? Is this game going to be playable on a slow connection even when the servers aren't being hammered?

    This is why they created Torchlight 2, and Grim Dawn.

    http://www.kickstarter.com/projects/crateentertainment/grim-dawn

    You'll thank me later.

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    benspyda

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    #96  Edited By benspyda

    If you can make real money from the auction house, will you need to pay tax on it. Could people just start a auction house business? I still can't get my head around it as i would never spend real money on weapons and armor. Didn't spend a dime on ME3 weapon packs.

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    HadesTimes

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    #97  Edited By HadesTimes

    As. I think some folks have said, the beta is a stress test for servers. They say on the menu screen that there will be lag, etc... Also, this is beta code, as far as I know, the beta hasn't been updated in a couple months at least. So I'm guessing on May 15th a lot will be different.

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    otzlowe

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    #98  Edited By otzlowe

    I played the fuck out of this beta and I had none of these problems. During a stress test.

    You people need to calm down.

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    RIDEBIRD

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    #99  Edited By RIDEBIRD

    @Tennmuerti: Yes, you made me worried.

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    WilltheMagicAsian

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    Kind of shitty that they didn't even make a local single player like they did in the previous Diablo games. Doing a single player run on p8 was pretty fun. It probably sucks for the people who live really far from their servers or live in areas where their only option is either satellite or dial up. Both being really shitty when it comes to latency. It also sucks that some legitimate customers will probably have to turn to third-party cracks to have a lag free experience.

    This edit will also create new pages on Giant Bomb for:

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