Diablo III returns to the world of Sanctuary twenty years after the events of Diablo II with a new generation of heroes that must defeat the demonic threat from Hell.
I couldn't blame them for it, I believe the skill ui is pretty terrible. Also the decision to bury elective mode in the menus would lead to a bunch of people thinking that the skill system is way too restrictive, which is definitely not the case. I'm currently nearing the end of Act 2 on my wizard and once you're decked out with 6 active skills the game is extremely satisfying to play and the constant stream and new skills + runes keeps it very fresh.
It really is weird this isn't telegraphed in any way at all during any point in the game. AT around level 20 it would be great to know this. I found out from Kripparian, dat diablo streamer man.
I had the exact same problems Brad had with the skills. I never figured out how to get the normal melee skill back. When I saw Brad figure it out I was like "That's the way to do it, really??!!". Didn't know an elective mode existed at all. Weirdly horrible UI design from arguably one of the best UI designers in the world.
EDIT: Also the easy way to salvage stumped me the same way it did Brad, I figured it out in a minute or so but it's hardly intuitive at first.
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