Nonetheless, I like getting loot. It's about that "fuck yeah" moment when all the time you've put into something finally pays off and you get that awesome item...or that moment when you finally break through the difficulty and it starts becoming easier. Last night, I finished a couple of extra grinds on Act 1 Inferno, then bought a few pieces of gear (and was lucky to get some incredibly good boots to drop in my grind). I went back into Act 2, and the normal mobs are now faaaaar less difficult. It was a satisfying feeling that I had finally started climbing over that wall. I'm still a little behind on my DPS and armor, but those are two easy areas to improve on. Finally, I'm going to be doing what I've been aiming to do, and it feels so fucking good.
I understand what the OP is saying, and the answer is "Diablo is probably not a game for you". Think about it like this: people played Diablo 2 for over TEN YEARS with the same content for almost that entirety (aside from the expansion). PvP plays into it a lot, but there's also just the fact that the hardcore Diablo community is about making multiple MULTIPLE characters and trying out all kinds of different shit on them. It's about making new builds, showing them off, letting people see the insane shit that you can come up with. The loot has a lot to do with it, but after over 100 hours with the game already (on one character), I can see that the auction house could possibly end up hurting the game more than helping it. Yes, it offers this centralized hub for people to work on getting geared up, but part of the reason that Diablo 2 worked so well for so long was because people were trying to get all that awesome gear to DROP...and then you have to jump into public games with people and work on trading and selling. Now, with general and trade chat as well as the auction house, I feel like it could become a bit of a loss in one way unless they get the PvP out soon.
Even then, I feel like Dark Souls handles PvP in such a good way that I cannot see a game using another type of system unless they make it all Arena based...and that would take the draw away from Diablo's PvP because that's not how WE want to PvP. We want to jump into a public game and be a Slayer - kill someone, take their ear, and move on.
They've got a really fine balancing act to work on from here on out to keep the game fresh and in the eyes of the players.
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