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Game » consists of 1 releases. Released Sep 11, 1987
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
An numeral indication of how much damage a character can sustain. The loss of all hit points results in the death of the character or another penalty.
Whether a character never ages or is invincible, immortality represents the inability to die. Sometimes this is a blessing, sometimes it is a curse. Either way it usually makes for an interesting game mechanic.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Some games have features or elements that can be affected by the phase of the game world's lunar cycle. Enemies may be stronger or encounters may become more frequent. The following are some of those games.
A currency used by demons in the Megami Tensei franchise.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
These games have an agenda - social, political, or otherwise. The message is hard to miss.
Mythological creatures with the body of the human and the head of a bull. They are often found in video game dungeons, waiting for foolhardy players to stumble upon their lairs. Sometimes they're mindlessly violent, other times they're oddly peaceful and in tune with the world around them.
This feature typically found in RPGs lets you capture enemies and then use them in your own party. This mechanic is used heavily in games like Pokemon.
Moral dilemmas presented to the player that often have a significant effect on the story or other characters.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Many games such as Shin Megami Tensei, God of War, or Too Human base their story off of or utilize elements from the order of the cosmos as perceived by humans both ancient and modern.
Commonly used in 16-bit era simulation games, negotiation is the act of attempting to reduce or increase the cost of a service.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
The complete or near-annihilation of life on the planet Earth by the means of nuclear weaponry.
Orcs/Orks/Orques are a fictional race of tough humanlike creatures, often with green or black skin, originally coming from the Saxon word for the Normans during the invasion, meaning demon or foreigner.
Distinct from a battle between good and evil, the struggle between the natures of order and chaos carries greater complexity in which neither side is purely right or wrong.
Passwords are codes used to save a player's progress, primarily during the 8-bit era and, to a lesser extent, the 16-bit era.
Pixel art refers to digital images composed of visible pixels, drawn with individual pixel-level intent and precision.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
A poltergeist is a soulless spirit that is invisible to the human eye. It manifests itself by moving and manipulating objects.
A type of fighting in games where a character has another creature fight on their behalf.
Enemies that appear out of nowhere and force the player into a battle.
Many games allow you to add characters to your playable group upon fulfilling certain conditions. This is a central mechanic of many RPG franchises, including Fire Emblem and Suikoden. These can be NPCs or even enemy characters that the player persuades to join their cause, through sidequests or dialogue options.
The act of hiring qualified people for a job or enlisting them for warfare purposes.
The concept of being reborn as someone or something else following one's own demise.
A gathering of people who believe in the same higher power(s), and follow the rules laid out by the mortals chosen to be their prophets. Video games generally try to shy away from negatively portraying real religions to avoid controversy, however they make ample use of fictional in-game religions.
How non-playable characters or factions perceive the player character based on their actions or choices in the game world.
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