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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games where the characters are 2D bitmap images (sprites), but the environment and scenarios are made in a 3-Dimensional space. This technique was commonly used on consoles like the PlayStation, Sega Saturn and Nintendo DS. Many 90's First-Person Shooters also used this technique.
Boss-type enemy from Duke Nukem 3D. Added in the Plutonium Pak.
These are mini Spiderdemons. They are much more common and they attack with plasma
One of the more infamous demon enemies in the Doom series, introduced in Doom II. They can resurrect other enemies, and cast a fire spell that is impossible to evade.
One of the most common enemies in Duke Nukem 3D and Duke Nukem Forever. Is able to teleport and make surprise attacks on the player.
Aerial missile-firing enemy type from the Duke Nukem franchise.
Lizard-like enemy type from the Duke Nukem franchise.
One of the most common enemies in Duke Nukem 3D and Duke Nukem Forever. Likes to attack from the air with its jetpack.
Real world information improved in some way by the inclusion of computer generated data. Typically done using a virtual overlay on a real image.
These baddies were originally the boss of the original Doom's first episode, but they would become normal enemies in Doom II.
Boss-type enemy from the Duke Nukem franchise.
A genre of FPS games that are either designed to look and play like 90's shooters or built on game engines from that era.
Using pre-rendered clay figures to display environments, characters, and objects. Often used to comedic effect.
Some of these games were trying to approximate the person's actual features with little success, and others stylized them on purpose. Either way, no one would confuse the resulting characters with the people they represent.
This guy was originally the boss of Doom's Episode 2, but they would become a normal enemy in Doom II. They are the most powerful enemy in the series.
Digimon are the digital monsters that populate the Digital World. They can be captured, trained, and digivolved into stronger forms.
These are less powerful versions of Barons of Hell. They have half as much HP and are more common.
A corpulent demon capable of firing copious fireballs from its colossal arm cannons.
Amphibious floating creature with a large brain. Doesn't like Duke Nukem at all.
Who needs 2D when we've got 3D? 3D, or 3 dimensions, is what we're used to seeing in almost every game these days, letting us do all sorts of awesome stuff like run in circles!
Tough alien enemy in Duke Nukem 3D. Added in the Plutonium Pak.
This was originally the boss of Doom's Episode 3. It's a huge spider brain that shoots a machine gun at the player.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The Taito Z System is a 16-bit arcade system board released by Taito in 1987, debuting with racing simulation Continental Circus. It was followed by an enhanced 32-bit upgrade, the Taito SZ System, which debuted in 1992 with first-person shooter Gun Buster.
A primarily hostile endoparasitoid extraterrestrial lifeform.
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