@Klei:
Agreed significant events are not necessarily required for the ending, I mostly mentioned that lack of thereof didn't really help what i thought was a bland and textureless end.
The first problem I have with Dishonored is that all that deep lore, like mentioned in this thread several times already, is just window dressing. Nothing of significance is ever really done with it, it's never truly explored or dug into. The universe setup is great, but lacking in any follow through. The game could have been set in a generic fantasy fiction world and it would have been of little difference to the events, or modern day with a dash of magic thrown in (ala Nightwatch). It's fiction is ultimately meaningless.
Again I have to refer you to Sunjammer's post on why he feels the story is poorly executed. He said it well, so it's pointless atm for me to simply repeat him.
The second is Corvo. I know some people have been able to either identify him or think of it as themselves in that setting. For me Corvo's character straddles the fence too much. He is just sufficiently fleshed out as a unique character rather than a blank slate for player agency, with his own background, feelings, ties, relationships. This makes it impossible for me to think of myself as being him, Corvo is Corvo, I'm playing as Corvo, but I am not Corvo. (I can't just can't identify with Corvo when the retard walks into an obvious trap midway through the game. In no way can I think of myself as him. My actions and his are separate entities.) However on the other side of the fence Corvo does not deliver, he is fleshed out, true, but not enough, not nearly. It's not just a question of voice acting. It's the lack of feedback, of emotions during important personal events, or of opinion on matters; these and more create a non fully fleshed out character, he is half a blank, like a drawing someone started but forgot to finish. Hell even Adam Jensen for all his grating (to some) voice acting still felt like he had more of his own personality.
Games like (for example) Witcher 2 do the same thing well and fully flesh out an individual character with his own agendas and outlook on life, while playing such a character like Geralt, I have to put myself in his shoes and adjust my thinking, what would Geralt do, not what would I do in Geralt's place. So he is a constant participant in the events, I'm just adjusting some of his actions. Now I'm just using this game as an example only, i'm not comparing them to each other qualitatively. In say a game like Baldurs Gate you are the character, you are making the choices those are your emotions and attachments, you inhabit a (mostly) blank slate to shape and form as you see fit after the initial setup. These are the 2 major examples of conduits through which a player can form an attachment to the events in the narrative. Either directly by relating in a "what would I do way", or through someone "in a what would he/she do". But you need to form an emotional attachment/investment to the events somehow. Corvo acts as a stopping block in this regard to many, rather than a conduit.
I believe, the only way for a non fully realised character like Corvo to work properly and create a link between the player and the narrative, is if the players actions/opinions already partially align with that of the incomplete character, and naturally fill the void. Then is works! And as is testament it works for some people in this game. Which is great. But it doesn't work if your thoughts/feelings don't align. With a stronger more individual and complete character it would not have mattered, because the players attitude becomes much less relevant, and can be overpowered by a well written persona. This is a general theory as to why people can't connect with or through Corvo however, I am not putting it forward as fact as to how or why people feel this way, just that I believe as to why this happens.
These two: a lack of caring for the characters and non realisation of the world around them, create to combine an ultimately bland experience for someone like myself.
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