Epic Mickey impressions

Posted by desku (12 posts) -

I managed to complete Epic Mickey today, even though I wasn't overly hyped for it, but being a big Disney fan I did find the game slightly disappointing. After watching a video with Warren Spector telling me how much like a twisted Disney Land the game would be, I found that the very few Disney Land references were mainly buildings just twisted a big and coloured purple.  Oh, and about that purple, it's fucking everywhere, every second colour is purple.  I know they wanted the game to be 'dark', but it was just getting ridiculous.  The game itself wasn't really that long, I completed it in about nine and a half hours, however, of the hundred or so collectable pins,  I only managed to find about 40, so I guess the game hasn't shown me everything there is.  The level design was a bit hit and miss, I believe it tried to copy a kind of Super Mario 64 vibe, just giving you an open space and a short camera pan of  where to go next, however the levels are nowhere near as large or varied. The controls were decently done, however the spin attack taken straight from  Super Mario Galaxy seemed to be a lot harder to activate than in Galaxy, the camera seemed to rotate incredibly slowly though, and with no way to increase the speed, was a minor annoyance. Another weak point was the combat, early in the game the main enemies were purple paint blobs which you can either paint blue to make them join your forces, or use the green paint thinner to kill them off, this merely consists of targeting them and holding down the corresponding button as they seem to be stunned while being splattered with your paint. The only other enemies are robotic enemies which you first have to use thinner to get rid of their exterior disguise and then spin attack their weak points, however their attacks seem to be incredibly random, and it's difficult to tell when their weak point is vunerable to attack or wether they still have a small amount of outer disguise still to thin making them unvulnerable,  because there is no recovery time after being hit you can get trapped by multiple enemies and taken from full health to dead without evem getting a chance to stand up.    The game ends with no final boss either, which is another gripe, just a series of running around popping boils on giant tentacles.  
 
Oh well, at least Donkey Kong Country Returns is out soon.

#1 Posted by desku (12 posts) -

I managed to complete Epic Mickey today, even though I wasn't overly hyped for it, but being a big Disney fan I did find the game slightly disappointing. After watching a video with Warren Spector telling me how much like a twisted Disney Land the game would be, I found that the very few Disney Land references were mainly buildings just twisted a big and coloured purple.  Oh, and about that purple, it's fucking everywhere, every second colour is purple.  I know they wanted the game to be 'dark', but it was just getting ridiculous.  The game itself wasn't really that long, I completed it in about nine and a half hours, however, of the hundred or so collectable pins,  I only managed to find about 40, so I guess the game hasn't shown me everything there is.  The level design was a bit hit and miss, I believe it tried to copy a kind of Super Mario 64 vibe, just giving you an open space and a short camera pan of  where to go next, however the levels are nowhere near as large or varied. The controls were decently done, however the spin attack taken straight from  Super Mario Galaxy seemed to be a lot harder to activate than in Galaxy, the camera seemed to rotate incredibly slowly though, and with no way to increase the speed, was a minor annoyance. Another weak point was the combat, early in the game the main enemies were purple paint blobs which you can either paint blue to make them join your forces, or use the green paint thinner to kill them off, this merely consists of targeting them and holding down the corresponding button as they seem to be stunned while being splattered with your paint. The only other enemies are robotic enemies which you first have to use thinner to get rid of their exterior disguise and then spin attack their weak points, however their attacks seem to be incredibly random, and it's difficult to tell when their weak point is vunerable to attack or wether they still have a small amount of outer disguise still to thin making them unvulnerable,  because there is no recovery time after being hit you can get trapped by multiple enemies and taken from full health to dead without evem getting a chance to stand up.    The game ends with no final boss either, which is another gripe, just a series of running around popping boils on giant tentacles.  
 
Oh well, at least Donkey Kong Country Returns is out soon.

#2 Posted by bibamatt (1086 posts) -

Yeah, I'm a couple of hours into it and finding myself not loving it.  I was SO HYPED for it.  I'm really looking forward to seeing what kind of scores it gets from the press. 
 
Also - it's REALLY ugly.  I'm sure it was being talked about as being the Wii's prettiest game or something?  Bad texture work, bland worlds, purple, purple, purple.  I'm having some fun, but not as much as I thought I would.  :-(

#3 Posted by agentboolen (1749 posts) -

I seen a preview at E3 and couldn't believe this was the game that was getting so hyped.  Sure I only seen a small portion but it didn't really make me excited.  I'm most excited about the new Donkey Kong Country also.

#4 Posted by Godites (105 posts) -

Wasn't this game made by Warren Spector?

#5 Posted by GunslingerPanda (4603 posts) -

This is all very disappointing to hear :(

#6 Posted by Cincaid (2953 posts) -

Another clear example of when over-hype does more harm than good.

#7 Edited by MegaGoat (219 posts) -

I just played it for an hour
The auto camera is dreadful, which makes the platforming bad; it has manual controls, but the camera is locked in a lot of places
I haven't seen any great player freedom in puzzle solving, but just paint/thinner gimmick, 'I need to get through this wall', etc. 
 
I went in It's a Small World first, and it's just a mess in there
I just damage boosted rather than make jumps because of the depth perception
When it came to the magic carpets, I turned it off

It's feeling very Super Mario Sunshine
I hated that game

#8 Posted by Chokobo (1228 posts) -

Read as  "Epic Mick Foley Impersonations"

#9 Posted by ProfessorEss (7253 posts) -

I'm just gonna assume there's an embargo up until release day.

#10 Posted by LordAndrew (14417 posts) -
@Chokobo: I'd buy that!
#11 Posted by spankingaddict (2655 posts) -

Wait, wait, wait!!!!!  It's out already? Where?

#12 Posted by bibamatt (1086 posts) -
@spankingaddict: The Pirate Bay
#13 Posted by MegaGoat (219 posts) -
@spankingaddict:  It comes out on the 30th
#14 Posted by Cincaid (2953 posts) -
@MegaGoat said:
" @spankingaddict:  It comes out on the 30th "
25th in EU apparently. Could've gotten an early copy for all we know.
#15 Posted by MegaGoat (219 posts) -
@CrazyChris said:
" @MegaGoat said:
" @spankingaddict:  It comes out on the 30th "
25th in EU apparently. Could've gotten an early copy for all we know. "
A PAL rip came out a week ago
#16 Posted by jmrwacko (2444 posts) -

Who needs Epic Mickey when Bejeweled 3 is coming out December 7th? Also, Cataclysm :-X

#17 Posted by Claude (16254 posts) -
@jmrwacko said:
" Who needs Epic Mickey when Bejeweled 3 is coming out December 7th? Also, Cataclysm :-X "
Now that's hardcore casual. You play on you hardcore casual player you.
#18 Posted by JJWeatherman (14552 posts) -

Disappointing impressions, indeed. I want to play DK pretty badly after that QL and review though, so I'll pick that up at some point.

#19 Posted by spankingaddict (2655 posts) -
@bibamatt said:
" @spankingaddict: The Pirate Bay "
Gocha :]

This edit will also create new pages on Giant Bomb for:

Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

Comment and Save

Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.